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Just played one of my D&D board games and there's one thing I think could greatly benefit the current edition (or any really)
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<blockquote data-quote="Evenglare" data-source="post: 6804214" data-attributes="member: 63245"><p>So I have Castle Ravenloft and Wrath of Ashardalon and haven't played them in ages, the other night I actually got to whip them out and play a game. After we finished I realized that it would be absolutely fantastic if Monster Manual entries had action sequences for DMs who are new, or DMs who just want to run enemies without thinking TOO much. I understand that the books may have some brief guides on how to play the monsters, but I think it would be awesome to explicitly lay out actions and priorities of each monster, perhaps something similar to...</p><p></p><p>Orc Archer</p><p>-If you have less than half HP move away from opponent</p><p>-If opponent is farther than 30 ft attack with bow.</p><p>-If opponent is within 30 ft move and attack with dagger</p><p></p><p>Clearly that could be expanded on, but I think I got my idea across. Anyone even the least bit familiar with computer programming should find this familiar. Now I'm not saying this should be how every battle should go, but like I said, I think it would be fantastic for newbie DM's. It would also have the extra benefit of being able to run DM less dungeon crawls, like the board games do. Just throwing this idea out there.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6804214, member: 63245"] So I have Castle Ravenloft and Wrath of Ashardalon and haven't played them in ages, the other night I actually got to whip them out and play a game. After we finished I realized that it would be absolutely fantastic if Monster Manual entries had action sequences for DMs who are new, or DMs who just want to run enemies without thinking TOO much. I understand that the books may have some brief guides on how to play the monsters, but I think it would be awesome to explicitly lay out actions and priorities of each monster, perhaps something similar to... Orc Archer -If you have less than half HP move away from opponent -If opponent is farther than 30 ft attack with bow. -If opponent is within 30 ft move and attack with dagger Clearly that could be expanded on, but I think I got my idea across. Anyone even the least bit familiar with computer programming should find this familiar. Now I'm not saying this should be how every battle should go, but like I said, I think it would be fantastic for newbie DM's. It would also have the extra benefit of being able to run DM less dungeon crawls, like the board games do. Just throwing this idea out there. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Just played one of my D&D board games and there's one thing I think could greatly benefit the current edition (or any really)
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