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Just played one of my D&D board games and there's one thing I think could greatly benefit the current edition (or any really)
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<blockquote data-quote="Jediking" data-source="post: 6804596" data-attributes="member: 6803126"><p>I think one or two lines in the statblock would be more than enough to show how to play certain monsters. Traits give a good idea how to play and show the strengths of many monsters: Orcs are Aggressive, Hobgoblins are Martial (Disciplined), Goblins have Nimble Escape (Cowardly), Gnolls attack in Packs.</p><p></p><p>I am not huge on playing to strict alignment and following a couple letters in the corner of your character sheet, but it can give a good gist of how a creature will act in abnormal situations. If the PCs take a monster hostage, different monsters may react differently. Hobgoblins (LE) may try and parley and strike a deal. Orcs (CE) may rush forward and hack through the new meatshield. Goblins may rush off and leave the captured one without a backwards glance.</p><p></p><p>Having actions with specific triggers could be useful to new DMs, but sometimes they are already there. A monster with a bow and sword has three simple actions (Sword, Bow, Run). Depending on the other stats involved (Damage, Attack, Movespeed, etc) then the choice becomes more clear. Set actions may inhibit a new DM from playing the monsters as individual monsters and instead treat each one the exact same. I think it's better to struggle a bit and improvise rather than follow the same steps.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6804596, member: 6803126"] I think one or two lines in the statblock would be more than enough to show how to play certain monsters. Traits give a good idea how to play and show the strengths of many monsters: Orcs are Aggressive, Hobgoblins are Martial (Disciplined), Goblins have Nimble Escape (Cowardly), Gnolls attack in Packs. I am not huge on playing to strict alignment and following a couple letters in the corner of your character sheet, but it can give a good gist of how a creature will act in abnormal situations. If the PCs take a monster hostage, different monsters may react differently. Hobgoblins (LE) may try and parley and strike a deal. Orcs (CE) may rush forward and hack through the new meatshield. Goblins may rush off and leave the captured one without a backwards glance. Having actions with specific triggers could be useful to new DMs, but sometimes they are already there. A monster with a bow and sword has three simple actions (Sword, Bow, Run). Depending on the other stats involved (Damage, Attack, Movespeed, etc) then the choice becomes more clear. Set actions may inhibit a new DM from playing the monsters as individual monsters and instead treat each one the exact same. I think it's better to struggle a bit and improvise rather than follow the same steps. [/QUOTE]
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Just played one of my D&D board games and there's one thing I think could greatly benefit the current edition (or any really)
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