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Just pottering around (was early 20thC ... setting)
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<blockquote data-quote="doghead" data-source="post: 1610355" data-attributes="member: 8243"><p>Dogbrain: The nation profiles are just ideas snatched from historical fragments. At this stage, there is no particular reason for having things the way they are - its mostly just a matter of feel. As you mentioned, historically they were great traders. However, with the idea that the non-european nations (the 'natives') are less of a push over than they were historically, I thought that I would change the emphasis from aggressive market aquisition to cooperative alliance building. Other suggestions would be more than welcome.</p><p></p><p>Arken: I'm not sure if I will go so far as to generate detailed skyship rules. Rather, I'm hoping to find a simple fast and loose method of determining the outcome of any combat. I think that this suits the anime style. I've still to get to the nuts and bolts of it, but I'll post up ideas as I do.</p><p></p><p>Fieari: I've only see one video (Episodes 7,8 & 9?) and without any subtitles. Thus, my understanding of the intricacies of the plot and setting are limited. This does, however, give me great freedom to invent my own <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . Overall, I'm not looking to create a Last Exile RPG as such, but one that has a similar feel.</p><p></p><p>PS: I haven't read your question yet. I want to wait til I have seen a few more episodes. I'll get back to it.</p></blockquote><p></p>
[QUOTE="doghead, post: 1610355, member: 8243"] Dogbrain: The nation profiles are just ideas snatched from historical fragments. At this stage, there is no particular reason for having things the way they are - its mostly just a matter of feel. As you mentioned, historically they were great traders. However, with the idea that the non-european nations (the 'natives') are less of a push over than they were historically, I thought that I would change the emphasis from aggressive market aquisition to cooperative alliance building. Other suggestions would be more than welcome. Arken: I'm not sure if I will go so far as to generate detailed skyship rules. Rather, I'm hoping to find a simple fast and loose method of determining the outcome of any combat. I think that this suits the anime style. I've still to get to the nuts and bolts of it, but I'll post up ideas as I do. Fieari: I've only see one video (Episodes 7,8 & 9?) and without any subtitles. Thus, my understanding of the intricacies of the plot and setting are limited. This does, however, give me great freedom to invent my own :) . Overall, I'm not looking to create a Last Exile RPG as such, but one that has a similar feel. PS: I haven't read your question yet. I want to wait til I have seen a few more episodes. I'll get back to it. [/QUOTE]
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