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<blockquote data-quote="doghead" data-source="post: 1637136" data-attributes="member: 8243"><p><strong>hot gear</strong></p><p></p><p>I stole this idea from Thanee's Ultra Modern thread (although the character is all my own responsibility) - its basically a slightly modified amalgam of her idea and Dr Spunj's.</p><p></p><p>Unlike Dr Spunj's classless system, this is very rough and ready. I am aware that it possible to build some seriously min/maxed characters with this. But this is an anime game. One dimensional characters abound. Basically it boils down to the fact that I more interested in simplicity and flexibility than adhearance to the original core classes. I wasn't planning to use the core PC classes anyway.</p><p></p><p>If you want to take a crack at a character, feel free.</p><p></p><p>-- Basic Rules --</p><p></p><p>Automatic Advancement</p><p></p><p>+0.5 BAB (fractional)</p><p>4 Skill Points</p><p>+1 to any save at every level (including first)</p><p></p><p>Selective Advancement</p><p></p><p>8 CP/lvl.</p><p></p><p>1 CP upgrade BAB to +0.75 -or- 2 CP upgrade BAB to +1.0</p><p>1 CP +2 Skill Points (maximum +6 SP)</p><p>5 CP select an 'entry class' feat</p><p>4 CP select an 'entry core' feat</p><p>3 CP select any 'progression' feat.</p><p>1 CP for a +1 to any additional save, maximum of +2 to any single save at 1st level and no more than +1 increase to any single save at all later levels.</p><p></p><p>* 'entry' feats have no other feat as a prereq. </p><p>* 'class' feats come from the class description and are only available to those classes to which it is asscribed - ie Rage for barbarians.</p><p>* 'core' feats are those listed in the SRD under Feats - ie TWF.</p><p>* 'progression' feats (class and core) are those which have another feat as a prereq - ie Moblity (requires Dodge) - or forms part of a sequence - ie Rage 2/day (requires Rage 1/day).</p><p></p><p>-- Sample Character --</p><p></p><p>Goddot</p><p>Human Male 3</p><p>Concept: Soldier of God. </p><p>Born poor, pretty much everything that came Goddot's way came from the Church - from presents at Christmas to coats in winter to his education. It seemed only nature to offer his loyalty in return. During the rumbles of '03, Goddot was instrumental in helping pull together the small band that stood guard on the Church buildings. From that came a position with the Church Wardens. Goodot experience of running with the other streetkids proved to be useful. While Goddot is not particularly exceptional, he was asute enough to be considered for channeling training. It took him a little longer than some, but late last year Goddot was initiated as a channeller adept.</p><p></p><p>str 12 (+1), dex 15 (+2), con 13 (+1),</p><p>int 13 (+1), wis 14 (+2), cha 13 (+1)</p><p></p><p>* best 3 of 4d6.</p><p></p><p>BAB: +3</p><p>Saves: Ref +4, Fort +3, Will +5.</p><p>Skills (66 skill points):</p><p>Bluff 5/+6, Climb 4/+5, Concentrate 5/+6, Jump 5/+6, Balance 4/+6, Gather Info 5/+6, Hide 5/+7, Intimidate 5/+6, Knowledge (religion) 4/+5, Move Silently 5/+7, Listen 5/+7, Sleight of Hand 4/+6, Spellcraft 5/+6, Spot 5/+7.</p><p>Feats: Armour Prof - Light, Weapon Proficiency - Simple & Firearms, Spellcasting - level 1 divine, Weapon Focus - pistol. </p><p></p><p>-- breakdown --</p><p></p><p>Level 1</p><p>bab: 0.5 + 0.5 (2).</p><p>saves: ref +1, ref +1 (1), fort +1 (1), will +1 (1).</p><p>skill points: 4 +1 (int) +1 (human) + 6 (3) = 12 x 4 -- TOTAL: 48.</p><p>feats: light armour prof (auto), firearms weapon prof (human bonus), simple weapon prof (auto). </p><p></p><p>Level 2</p><p>bab: 0.5 + 0.5 (2)</p><p>saves: will +1, fort +1 (1).</p><p>skill points: 4 +1 (int) + 1 (human) + 4 (2) -- TOTAL: 10</p><p>feats: progression - weapon focus, pistol (3)</p><p></p><p>Level 3</p><p>bab: 0.5 + 0.5 (2)</p><p>saves: will +1</p><p>skill points: 4 +1 (int) +1 (human) +2 (1)-- TOTAL: 8</p><p>feats: entry - level 1 divine spellcasting (5).</p><p></p><p>-- Notes --</p><p></p><p>Well I like it. My character is a bit vanilla, though.</p><p></p><p>The whole class/cross class distinction seems to be a bit irrelevent, but he needed 12 skills at 1st level to soak up all the skill points (given the max rank of 4 at first level).</p><p></p><p>I assumed simple weapon proficiency and light armour proficiency would be standard. Getting the all other the proficiencies of the basic fighter (Martial Weapons, Medium and Heavy Armour and Shields) would be a bit slow. Perhaps Medium Armour Prof. could be included as standard for all characters as well. However, Weapon Focus is a progression because it requires the appropriate Weapon Prof.</p><p></p><p>I like the idea of taking spellcasting levels as feats. For example, it allows for creating a 'political' cleric without all the spellcasting ability. Of course you could do this in regular dnd by multiclassing with a Expert for example - but who would?</p><p></p><p>the head of the dog.</p></blockquote><p></p>
[QUOTE="doghead, post: 1637136, member: 8243"] [b]hot gear[/b] I stole this idea from Thanee's Ultra Modern thread (although the character is all my own responsibility) - its basically a slightly modified amalgam of her idea and Dr Spunj's. Unlike Dr Spunj's classless system, this is very rough and ready. I am aware that it possible to build some seriously min/maxed characters with this. But this is an anime game. One dimensional characters abound. Basically it boils down to the fact that I more interested in simplicity and flexibility than adhearance to the original core classes. I wasn't planning to use the core PC classes anyway. If you want to take a crack at a character, feel free. -- Basic Rules -- Automatic Advancement +0.5 BAB (fractional) 4 Skill Points +1 to any save at every level (including first) Selective Advancement 8 CP/lvl. 1 CP upgrade BAB to +0.75 -or- 2 CP upgrade BAB to +1.0 1 CP +2 Skill Points (maximum +6 SP) 5 CP select an 'entry class' feat 4 CP select an 'entry core' feat 3 CP select any 'progression' feat. 1 CP for a +1 to any additional save, maximum of +2 to any single save at 1st level and no more than +1 increase to any single save at all later levels. * 'entry' feats have no other feat as a prereq. * 'class' feats come from the class description and are only available to those classes to which it is asscribed - ie Rage for barbarians. * 'core' feats are those listed in the SRD under Feats - ie TWF. * 'progression' feats (class and core) are those which have another feat as a prereq - ie Moblity (requires Dodge) - or forms part of a sequence - ie Rage 2/day (requires Rage 1/day). -- Sample Character -- Goddot Human Male 3 Concept: Soldier of God. Born poor, pretty much everything that came Goddot's way came from the Church - from presents at Christmas to coats in winter to his education. It seemed only nature to offer his loyalty in return. During the rumbles of '03, Goddot was instrumental in helping pull together the small band that stood guard on the Church buildings. From that came a position with the Church Wardens. Goodot experience of running with the other streetkids proved to be useful. While Goddot is not particularly exceptional, he was asute enough to be considered for channeling training. It took him a little longer than some, but late last year Goddot was initiated as a channeller adept. str 12 (+1), dex 15 (+2), con 13 (+1), int 13 (+1), wis 14 (+2), cha 13 (+1) * best 3 of 4d6. BAB: +3 Saves: Ref +4, Fort +3, Will +5. Skills (66 skill points): Bluff 5/+6, Climb 4/+5, Concentrate 5/+6, Jump 5/+6, Balance 4/+6, Gather Info 5/+6, Hide 5/+7, Intimidate 5/+6, Knowledge (religion) 4/+5, Move Silently 5/+7, Listen 5/+7, Sleight of Hand 4/+6, Spellcraft 5/+6, Spot 5/+7. Feats: Armour Prof - Light, Weapon Proficiency - Simple & Firearms, Spellcasting - level 1 divine, Weapon Focus - pistol. -- breakdown -- Level 1 bab: 0.5 + 0.5 (2). saves: ref +1, ref +1 (1), fort +1 (1), will +1 (1). skill points: 4 +1 (int) +1 (human) + 6 (3) = 12 x 4 -- TOTAL: 48. feats: light armour prof (auto), firearms weapon prof (human bonus), simple weapon prof (auto). Level 2 bab: 0.5 + 0.5 (2) saves: will +1, fort +1 (1). skill points: 4 +1 (int) + 1 (human) + 4 (2) -- TOTAL: 10 feats: progression - weapon focus, pistol (3) Level 3 bab: 0.5 + 0.5 (2) saves: will +1 skill points: 4 +1 (int) +1 (human) +2 (1)-- TOTAL: 8 feats: entry - level 1 divine spellcasting (5). -- Notes -- Well I like it. My character is a bit vanilla, though. The whole class/cross class distinction seems to be a bit irrelevent, but he needed 12 skills at 1st level to soak up all the skill points (given the max rank of 4 at first level). I assumed simple weapon proficiency and light armour proficiency would be standard. Getting the all other the proficiencies of the basic fighter (Martial Weapons, Medium and Heavy Armour and Shields) would be a bit slow. Perhaps Medium Armour Prof. could be included as standard for all characters as well. However, Weapon Focus is a progression because it requires the appropriate Weapon Prof. I like the idea of taking spellcasting levels as feats. For example, it allows for creating a 'political' cleric without all the spellcasting ability. Of course you could do this in regular dnd by multiclassing with a Expert for example - but who would? the head of the dog. [/QUOTE]
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