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<blockquote data-quote="doghead" data-source="post: 1928473" data-attributes="member: 8243"><p><strong>Withdraw? Looks like flee to me.</strong></p><p></p><p>I had this happen in a combat my character was in. The opponent stepped back (5ft step) and drunk a potion in the middle of the melee! I couldn't do anything but watch. Eh?</p><p></p><p>Thats not right. So just thinking aloud here ...</p><p></p><p>If a character in melee chooses to take a 5 ft step back, the opponent may choose to press immediately. To disengage you need to take a 5 foot step back, then win an initiative contest the next round to be able to get away. Another option might include using Bull Rush to push the opponent back so you can disengage.</p><p></p><p>The whole dnd combat system gives me a headache.</p><p></p><p>Characters each roll d20 and add their melee bonus (bab + str + size + other). The character with the highest score wins that round. The difference between the two rolls equals the 'attackers' Strike value. The attacker may then divide up that Strike value into a number of blows up to their BAB. Why wouldn't you always choose to take the maximum number of blows? Soak baby. Soak.</p><p></p><p>Humm. I know the concept works in principle as we used it in our WHFRP game. God knows what sort of mess it will make of this game however.</p><p></p><p>Hoegruff vs Haranna</p><p></p><p>Round 1 </p><p>Hoegruff 13 [8+2+3] vs Haranna 7 [5+2+0]</p><p>* Hoegruff Strike: 6 - two hits of +3 dam.</p><p>** Short Spear 8 [2+3+3] - Soak [3] =5 wounds.</p><p>** Short Spear 10 [4+3+3] - Soak [3] = 7 wounds.</p><p>*** Haranna suffers 12 wounds and is Severely Wounded (-2 to rolls).</p><p></p><p>All the dex, dodge, shield ac bonuses don't come into play. Dodge is easy, a chance to evade a successful strike. Shields provide an opportunity to block. Dex is used to mod the rolls. Starting to get a lot of rolls.</p><p></p><p>Lets give Haranna a shield (and SP) for the sake of demonstration</p><p>* Haranna 7 [4+2+1] vs Hoegruff [1+2+3] - One attack is blocked.</p><p></p><p>How many attacks can you block/dodge? Just one? One per BAB?</p><p></p><p>Lets give Haranna a second chance (as she has a BAB of +2)</p><p>* Haranna [17+2+1] vs Hoegruff [19+2+3] - Attack is not blocked.</p><p></p><p>Assuming the numbers of the second attack, </p><p>* Haranna suffers 7 wounds and is Lightly Wounded (-1 to rolls)</p><p></p><p>Now shields seem to have some value. I wonder how Sunder would fit into this ... nicely it would seem. Haranna's light wooden shield has Hardness of 5 and HP of 7. It takes 8 Damage from the first blow, Soaks 5 and so loses 3 hp. Another couple of rounds of this and it will be useless. Should have got the iron one. Should this be an automatic result of taking a blow, or only happen if the attacker declares a sunder attack? Bit to much book keeping for my liking if it happens all the time.</p><p></p><p style="margin-left: 20px"><em>Hoegruff</em></p> <p style="margin-left: 20px">Human Male 3</p> <p style="margin-left: 20px">Concept: Barbarian. A spearman.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">str 16, con 15, dex 16, int 9, wis 9, cha 8.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">BAB: +2.75</p> <p style="margin-left: 20px">Saves: Ref 1/+4, Fort 1/+3, Will 1/+0</p> <p style="margin-left: 20px">Skills (32)</p> <p style="margin-left: 20px">Climb 2/+5, Intimidate 6/+5, Jump 2/+5, Listen 6/+5, Move Silently 6/+8, Ride 2/+4, Survival 6/+5, Swim 2/+5.</p> <p style="margin-left: 20px">Feats: Armour Prof - Light, Cleave, Power Attack, Rage - 3/day, Toughness, Weapon Prof - Simple.</p> <p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><em>Haranna</em></p> <p style="margin-left: 20px">Human Female 3</p> <p style="margin-left: 20px">Concept: Cleric</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">str 10, dex 13, con 12, int 14, wis 16, cha 11.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">BAB: +2.0</p> <p style="margin-left: 20px">Saves: Ref 2/+3, Fort 1/+2, Will 2/+5</p> <p style="margin-left: 20px">Skills (64 skill points): Concentration (Con) 6/+7, Craft (Int) 6/+8, Diplomacy (Cha) 6/+6, Handle Animal (Wis) 5/+8, Heal (Wis) 6/+9, Knowledge (arcana) (Int) 6/+8, Knowledge (history) (Int) 6/+8, Knowledge (religion) (Int) 6/+8, Perform (recorder) (Cha) 6/+6, Profession (researcher) (Wis) 5/+8, Spellcraft (Int) 6/+8.</p> <p style="margin-left: 20px">Feats: xxx, light armour prof, simple weapon prof, spellcasting - divine level 1, 2, 3, run.</p></blockquote><p></p>
[QUOTE="doghead, post: 1928473, member: 8243"] [b]Withdraw? Looks like flee to me.[/b] I had this happen in a combat my character was in. The opponent stepped back (5ft step) and drunk a potion in the middle of the melee! I couldn't do anything but watch. Eh? Thats not right. So just thinking aloud here ... If a character in melee chooses to take a 5 ft step back, the opponent may choose to press immediately. To disengage you need to take a 5 foot step back, then win an initiative contest the next round to be able to get away. Another option might include using Bull Rush to push the opponent back so you can disengage. The whole dnd combat system gives me a headache. Characters each roll d20 and add their melee bonus (bab + str + size + other). The character with the highest score wins that round. The difference between the two rolls equals the 'attackers' Strike value. The attacker may then divide up that Strike value into a number of blows up to their BAB. Why wouldn't you always choose to take the maximum number of blows? Soak baby. Soak. Humm. I know the concept works in principle as we used it in our WHFRP game. God knows what sort of mess it will make of this game however. Hoegruff vs Haranna Round 1 Hoegruff 13 [8+2+3] vs Haranna 7 [5+2+0] * Hoegruff Strike: 6 - two hits of +3 dam. ** Short Spear 8 [2+3+3] - Soak [3] =5 wounds. ** Short Spear 10 [4+3+3] - Soak [3] = 7 wounds. *** Haranna suffers 12 wounds and is Severely Wounded (-2 to rolls). All the dex, dodge, shield ac bonuses don't come into play. Dodge is easy, a chance to evade a successful strike. Shields provide an opportunity to block. Dex is used to mod the rolls. Starting to get a lot of rolls. Lets give Haranna a shield (and SP) for the sake of demonstration * Haranna 7 [4+2+1] vs Hoegruff [1+2+3] - One attack is blocked. How many attacks can you block/dodge? Just one? One per BAB? Lets give Haranna a second chance (as she has a BAB of +2) * Haranna [17+2+1] vs Hoegruff [19+2+3] - Attack is not blocked. Assuming the numbers of the second attack, * Haranna suffers 7 wounds and is Lightly Wounded (-1 to rolls) Now shields seem to have some value. I wonder how Sunder would fit into this ... nicely it would seem. Haranna's light wooden shield has Hardness of 5 and HP of 7. It takes 8 Damage from the first blow, Soaks 5 and so loses 3 hp. Another couple of rounds of this and it will be useless. Should have got the iron one. Should this be an automatic result of taking a blow, or only happen if the attacker declares a sunder attack? Bit to much book keeping for my liking if it happens all the time. [INDENT][i]Hoegruff[/i] Human Male 3 Concept: Barbarian. A spearman. str 16, con 15, dex 16, int 9, wis 9, cha 8. BAB: +2.75 Saves: Ref 1/+4, Fort 1/+3, Will 1/+0 Skills (32) Climb 2/+5, Intimidate 6/+5, Jump 2/+5, Listen 6/+5, Move Silently 6/+8, Ride 2/+4, Survival 6/+5, Swim 2/+5. Feats: Armour Prof - Light, Cleave, Power Attack, Rage - 3/day, Toughness, Weapon Prof - Simple. [/INDENT] [INDENT][i]Haranna[/i] Human Female 3 Concept: Cleric str 10, dex 13, con 12, int 14, wis 16, cha 11. BAB: +2.0 Saves: Ref 2/+3, Fort 1/+2, Will 2/+5 Skills (64 skill points): Concentration (Con) 6/+7, Craft (Int) 6/+8, Diplomacy (Cha) 6/+6, Handle Animal (Wis) 5/+8, Heal (Wis) 6/+9, Knowledge (arcana) (Int) 6/+8, Knowledge (history) (Int) 6/+8, Knowledge (religion) (Int) 6/+8, Perform (recorder) (Cha) 6/+6, Profession (researcher) (Wis) 5/+8, Spellcraft (Int) 6/+8. Feats: xxx, light armour prof, simple weapon prof, spellcasting - divine level 1, 2, 3, run.[/INDENT] [/QUOTE]
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