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Just realized Sentinel is heavily nerfed! No longer works with PAM, no longer works on most enemies who Disengage.
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<blockquote data-quote="FrogReaver" data-source="post: 9680129" data-attributes="member: 6795602"><p>That's fair. I would consider all of those things to be extremely rare for enemies. But sure, if they have them that is correct.</p><p></p><p></p><p>It didn't work that way in 2014 either. As an example: An enemy is 15ft away. You have a reach weapon and sentinel. The enemy disengages and moves such that he enters your 10ft reach but never comes any closer to you and then leaves your reach - in 2014 he wouldn't take an OA when he left your reach either. He would have had to move within 5ft of you in 2014 before you would get the OA in this scenario.</p><p></p><p>EDIT: The issue when using a reach weapon you don’t get an OA when an enemy leaves 5ft anyways. So in essence in 2014 you shouldn’t be triggering OAs when an Enemy disengages and they leave your reach either, because your reach is longer than the required 5ft from you for this part of Sentinel to apply. </p><p></p><p>It never worked in 2014 the way you apparently played it. </p><p></p><p></p><p>Between vex, reckless attack carrying over to the start of your next turn now, default rogue getting steady aim, vengance Paladins advantage ability being movable to new enemies when yours dies and a feat that gives inspiration to allies for rerolls and no -5/+10's to worry about, accuracy tends to be much higher. Then you still have things like precision attack, bardic inspiration, bless, advantage granting debufss with typically increased low level spell casts (magic initiate, etc). If I really wanted to make use of Sentinel in 2024 I would pick one of the accuracy increasing options to help ensure it lands.</p><p></p><p></p><p>I never look to level 19.</p><p></p><p></p><p>I agree with this.</p><p></p><p>Your game must be different than mine in this respect.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9680129, member: 6795602"] That's fair. I would consider all of those things to be extremely rare for enemies. But sure, if they have them that is correct. It didn't work that way in 2014 either. As an example: An enemy is 15ft away. You have a reach weapon and sentinel. The enemy disengages and moves such that he enters your 10ft reach but never comes any closer to you and then leaves your reach - in 2014 he wouldn't take an OA when he left your reach either. He would have had to move within 5ft of you in 2014 before you would get the OA in this scenario. EDIT: The issue when using a reach weapon you don’t get an OA when an enemy leaves 5ft anyways. So in essence in 2014 you shouldn’t be triggering OAs when an Enemy disengages and they leave your reach either, because your reach is longer than the required 5ft from you for this part of Sentinel to apply. It never worked in 2014 the way you apparently played it. Between vex, reckless attack carrying over to the start of your next turn now, default rogue getting steady aim, vengance Paladins advantage ability being movable to new enemies when yours dies and a feat that gives inspiration to allies for rerolls and no -5/+10's to worry about, accuracy tends to be much higher. Then you still have things like precision attack, bardic inspiration, bless, advantage granting debufss with typically increased low level spell casts (magic initiate, etc). If I really wanted to make use of Sentinel in 2024 I would pick one of the accuracy increasing options to help ensure it lands. I never look to level 19. I agree with this. Your game must be different than mine in this respect. [/QUOTE]
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Just realized Sentinel is heavily nerfed! No longer works with PAM, no longer works on most enemies who Disengage.
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