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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Just remove all racial ability bonuses and tweak the point buy system:
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<blockquote data-quote="tetrasodium" data-source="post: 8093466" data-attributes="member: 93670"><p>I think that people complaining linking the +2 to backgrounds are treating the exploitation of a very real problem caused by backgrounds & "if you get a skill option from 2 sourced choose any skill" as a good thing rather than the problem it is. Yes it might sound cool for alice to have the "perfect" skills for her spreadsheet of an optimized character, but you can't really have meaningful skills that allow players to shine when everyone has them. Linking the ASI to the backgrounds helps ensure that siloed idiot savants are actually lacking in areas more well rounded characters can shine in. Literally every background can give your primary attrib a +1 in addition to a +1 in some other attrib with one of those being locked to a specific attrib so there is no reason to feel like the asi ivershadows anything.</p><p></p><p>Skills from background by attrib.</p><ul> <li data-xf-list-type="ul">Str: History, Animal Handling, Persuasion, Athletics, Intimidation<ul> <li data-xf-list-type="ul">Noble: History, and one of Animal Handling or Persuasion</li> <li data-xf-list-type="ul">Soldier: Athletics, and one of Animal Handling or Intimidation</li> </ul></li> <li data-xf-list-type="ul">dex: Stealth, Deception, Intimidation, Sleight of Hand, Stealth<ul> <li data-xf-list-type="ul">Criminal: Stealth, and either Deception or Intimidation</li> <li data-xf-list-type="ul">Urchin: Sleight of Hand, and one of Deception or Stealth</li> </ul></li> <li data-xf-list-type="ul">con: Survival, Animal Handling, Nature, Athletics, Intimidation, Acrobatics, Perception<ul> <li data-xf-list-type="ul">Folk Hero: Survival, and one of Animal Handling or Nature</li> <li data-xf-list-type="ul">Outlander: Survival, and one of Athletics or Intimidation</li> <li data-xf-list-type="ul">Sailor: Athletics, and one of Acrobatics or Perception</li> </ul></li> <li data-xf-list-type="ul">Int: Persuasion, Insight, History, Arcana, Religion<ul> <li data-xf-list-type="ul">Guild Artisan: Persuasion, and one of Insight or History</li> <li data-xf-list-type="ul">Sage: History, and one of Arcana or Religion</li> </ul></li> <li data-xf-list-type="ul">Wis: Religion, Survival, Medicine, Insight, Persuasion<ul> <li data-xf-list-type="ul"> Hermit: Religion, and one of Survival or Medicine</li> <li data-xf-list-type="ul">Acolyte: Religion, and either Insight or Persuasion</li> </ul></li> <li data-xf-list-type="ul">Cha: Deception, Sleight of hand, Insight, Performance, Acrobatics, Persuasion<ul> <li data-xf-list-type="ul">Charlatan: Deception, and either Sleight of Hand or Insight</li> <li data-xf-list-type="ul">Entertainer: Performance, and one of Acrobatics or Persuasion</li> </ul></li> </ul><p>Skills by PHB class</p><ul> <li data-xf-list-type="ul">Barbarian:Two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival</li> <li data-xf-list-type="ul">Bard: Any 3</li> <li data-xf-list-type="ul">Cleric: two from History, Insight, Medicine, Persuasion, and Religion</li> <li data-xf-list-type="ul">Druid: two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival</li> <li data-xf-list-type="ul">Fighter: two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival</li> <li data-xf-list-type="ul">A5e Fighter<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />same) two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.</li> <li data-xf-list-type="ul">Paladin: two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion</li> <li data-xf-list-type="ul">Ranger: three from Animal Handling,Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival</li> <li data-xf-list-type="ul">Rogue: four from Acrobatics, Athletics, Deception. Insight, Intimidation, Investigation, Perception, Performance. Persuasion, Sleight of Hand, and Stealth</li> <li data-xf-list-type="ul">Sorcerer: two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion</li> <li data-xf-list-type="ul">Wizard: two from Arcana, History, Insight, Investigation, Medicine, and Religion</li> <li data-xf-list-type="ul">Warlock: two skills from Arcana, Deception, History, Intimidation, Investigation,Nature, and Religion</li> </ul><p>Every background says "+1 to $setAbility and one other ability" so problems only come up if you ask your GM to allow you to omit "other" so you can stack both in one ability or you are building everyone's favorite ultra SAD munchkin scorlock and are annoyed because you are so far into SAD that you can't possibly consider any other attribute as being worthy of a +1. The bigger problem is not restricting "choose a different proficiency" to already available options. With a good number of heritages & cultures including one or more skills there is a lot of room for skill diversity even without if offered twice</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8093466, member: 93670"] I think that people complaining linking the +2 to backgrounds are treating the exploitation of a very real problem caused by backgrounds & "if you get a skill option from 2 sourced choose any skill" as a good thing rather than the problem it is. Yes it might sound cool for alice to have the "perfect" skills for her spreadsheet of an optimized character, but you can't really have meaningful skills that allow players to shine when everyone has them. Linking the ASI to the backgrounds helps ensure that siloed idiot savants are actually lacking in areas more well rounded characters can shine in. Literally every background can give your primary attrib a +1 in addition to a +1 in some other attrib with one of those being locked to a specific attrib so there is no reason to feel like the asi ivershadows anything. Skills from background by attrib. [LIST] [*]Str: History, Animal Handling, Persuasion, Athletics, Intimidation [LIST] [*]Noble: History, and one of Animal Handling or Persuasion [*]Soldier: Athletics, and one of Animal Handling or Intimidation [/LIST] [*]dex: Stealth, Deception, Intimidation, Sleight of Hand, Stealth [LIST] [*]Criminal: Stealth, and either Deception or Intimidation [*]Urchin: Sleight of Hand, and one of Deception or Stealth [/LIST] [*]con: Survival, Animal Handling, Nature, Athletics, Intimidation, Acrobatics, Perception [LIST] [*]Folk Hero: Survival, and one of Animal Handling or Nature [*]Outlander: Survival, and one of Athletics or Intimidation [*]Sailor: Athletics, and one of Acrobatics or Perception [/LIST] [*]Int: Persuasion, Insight, History, Arcana, Religion [LIST] [*]Guild Artisan: Persuasion, and one of Insight or History [*]Sage: History, and one of Arcana or Religion [/LIST] [*]Wis: Religion, Survival, Medicine, Insight, Persuasion [LIST] [*] Hermit: Religion, and one of Survival or Medicine [*]Acolyte: Religion, and either Insight or Persuasion [/LIST] [*]Cha: Deception, Sleight of hand, Insight, Performance, Acrobatics, Persuasion [LIST] [*]Charlatan: Deception, and either Sleight of Hand or Insight [*]Entertainer: Performance, and one of Acrobatics or Persuasion [/LIST] [/LIST] Skills by PHB class [LIST] [*]Barbarian:Two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival [*]Bard: Any 3 [*]Cleric: two from History, Insight, Medicine, Persuasion, and Religion [*]Druid: two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival [*]Fighter: two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival [*]A5e Fighter:(same) two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival. [*]Paladin: two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion [*]Ranger: three from Animal Handling,Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival [*]Rogue: four from Acrobatics, Athletics, Deception. Insight, Intimidation, Investigation, Perception, Performance. Persuasion, Sleight of Hand, and Stealth [*]Sorcerer: two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion [*]Wizard: two from Arcana, History, Insight, Investigation, Medicine, and Religion [*]Warlock: two skills from Arcana, Deception, History, Intimidation, Investigation,Nature, and Religion [/LIST] Every background says "+1 to $setAbility and one other ability" so problems only come up if you ask your GM to allow you to omit "other" so you can stack both in one ability or you are building everyone's favorite ultra SAD munchkin scorlock and are annoyed because you are so far into SAD that you can't possibly consider any other attribute as being worthy of a +1. The bigger problem is not restricting "choose a different proficiency" to already available options. With a good number of heritages & cultures including one or more skills there is a lot of room for skill diversity even without if offered twice [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Just remove all racial ability bonuses and tweak the point buy system:
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