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<blockquote data-quote="Altamont Ravenard" data-source="post: 1534961" data-attributes="member: 14700"><p>First Achievement of Swordsmanship</p><p>You say the ability has a range increment of 5' + 5' X (WIS mod). So there are range penalties and the maximum range is 5 X range increment (as for thrown weapons)?</p><p>It isn't that powerful of a feat (but it is cool) and I don't think you need more requirements than you put.</p><p></p><p>Second Achievement of Swordsmanship</p><p>Is this feat really more powerful than, say, Throw Anything, or Improved Strike, even? I think the requirements are a bit high. Perhaps the Second should come first? Also, I suggest that, whatever the object you use with this feat, it always does the same damage (1d6; 20/X2). Perhaps the type of damage (b/p/s) could be adjucated depending on the object that is used.</p><p></p><p>Final Achievement of Swordsmanship</p><p>I must admit that this feat is really, really nice. Again, though, I think the prereqs are really steep... Perhaps I'm not reading it carefully enough, but what great mechanical advantage does this feat offer? I mean, you don't do more damage than if you were actually attacking. The only difference I see is that the damage is potential, can be applied all at once (can this cause death from massive damage?) and can't be cured (until it's delivered). Furthermore, it's not even a constant ability, just a once/day thing that lasts a couple of minutes...</p><p></p><p>Perhaps you could look at tactical feats from Complete Warrior and weave those three feats into one?</p><p></p><p>Improved Deflect Arrows:</p><p>How about: May deflect a number of projectiles = 1 + DEX bonus? Or even more than that if you add Combat Reflexes as another prereq?</p><p></p><p>Vortex attack:</p><p>Again, a really cool feat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>A vortex attack, IMO, should replace all of the character's attacks (ie like Whirlwind attack). Or, if you think that's too harsh, a vortex attack could be a standard action, so the attacker can daze a couple of people and move away without incurring AoO's.</p><p>Why a Reflex save and not a Will save (since its a daze effect)?</p><p>The prerequs could be Wis 13+, Dex 15+ and BAB +6?</p><p></p><p>Hope this is more helpful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1534961, member: 14700"] First Achievement of Swordsmanship You say the ability has a range increment of 5' + 5' X (WIS mod). So there are range penalties and the maximum range is 5 X range increment (as for thrown weapons)? It isn't that powerful of a feat (but it is cool) and I don't think you need more requirements than you put. Second Achievement of Swordsmanship Is this feat really more powerful than, say, Throw Anything, or Improved Strike, even? I think the requirements are a bit high. Perhaps the Second should come first? Also, I suggest that, whatever the object you use with this feat, it always does the same damage (1d6; 20/X2). Perhaps the type of damage (b/p/s) could be adjucated depending on the object that is used. Final Achievement of Swordsmanship I must admit that this feat is really, really nice. Again, though, I think the prereqs are really steep... Perhaps I'm not reading it carefully enough, but what great mechanical advantage does this feat offer? I mean, you don't do more damage than if you were actually attacking. The only difference I see is that the damage is potential, can be applied all at once (can this cause death from massive damage?) and can't be cured (until it's delivered). Furthermore, it's not even a constant ability, just a once/day thing that lasts a couple of minutes... Perhaps you could look at tactical feats from Complete Warrior and weave those three feats into one? Improved Deflect Arrows: How about: May deflect a number of projectiles = 1 + DEX bonus? Or even more than that if you add Combat Reflexes as another prereq? Vortex attack: Again, a really cool feat. :) A vortex attack, IMO, should replace all of the character's attacks (ie like Whirlwind attack). Or, if you think that's too harsh, a vortex attack could be a standard action, so the attacker can daze a couple of people and move away without incurring AoO's. Why a Reflex save and not a Will save (since its a daze effect)? The prerequs could be Wis 13+, Dex 15+ and BAB +6? Hope this is more helpful :) [/QUOTE]
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