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just saw Jet Li's HERO
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<blockquote data-quote="rkanodia" data-source="post: 1535443" data-attributes="member: 11681"><p>It isn't insanely powerful, but I think it is worth a feat. After all, you'll do considerably more damage with the First Achievement of Swordsmanship and a greatsword than with a handaxe, not even counting the benefits from other feats (weapon focus/spec mainly) that you get to use without any other expenditure. I believe you are right about the range limitation; Dragon 319 doesn't include any more information about it, so I would treat it like any other ranged weapon.</p><p></p><p></p><p>To be honest, I could have gotten the order of the First and Second Achievements backwards, and I don't have the movie anymore. You're right that it isn't all that powerful. I'm not sure exactly what to do with it. Perhaps it could do more damage (1d8; 19-20/X2) or have some kind of fear effect associated with its usage (as enemies are floored by the power you display).</p><p></p><p></p><p>I won't ruin the movie, but the Final Achievement of Swordsmanship is [spoiler]...drumroll please.... peace[/spoiler]. If every fight in your campaign is to the death (with prompt dismembering, cremation, and scattering the ashes of the losers), the Final Achievement of Swordsmanship will be utterly useless. On the other hand, if you want to prove your strength without bloodshed, or to really give your enemies a second chance (without giving them a second chance <em>to stab you in the back</em>), it would be invaluable. If you really think it's too weak, maybe it could give them them a temporary 'attack' and 'damage' boost during its effects, or do melee touch attacks (limited to 1/round probably).</p><p></p><p></p><p>Hmm, I doubt I could really do that without nerfing them all to heck and back.</p><p></p><p></p><p>That could work too, but I think it would just be too powerful. Perhaps instead it could grant a +1 dodge bonus against projectiles even when you aren't using a defensive action.</p><p></p><p></p><p>I like the prereqs you listed. I don't think it's too powerful; I was comparing it to Stunning Fist, which is useable more often (especially as level rises) and leaves the target considerably more vulnerable, balanced against the range (both a benefit and a drawback, since it draws AoO) of Vortex Attack. If it were going to use up all a character's attacks, I would definitely make it deal damage (and require First Achievement of Swordsmanship), since otherwise it is pretty mediocre. As for the save type, I chose dazed because I thought the mechanics of it best fit the effect I was going for. It's not a mental effect. If it still seems too strong, maybe the target could take a partial action, with a Concentration check forced for any spellcasting.</p><p></p><p>Thanks a lot for the feedback! I'll revise the original post tomorrow.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1535443, member: 11681"] It isn't insanely powerful, but I think it is worth a feat. After all, you'll do considerably more damage with the First Achievement of Swordsmanship and a greatsword than with a handaxe, not even counting the benefits from other feats (weapon focus/spec mainly) that you get to use without any other expenditure. I believe you are right about the range limitation; Dragon 319 doesn't include any more information about it, so I would treat it like any other ranged weapon. To be honest, I could have gotten the order of the First and Second Achievements backwards, and I don't have the movie anymore. You're right that it isn't all that powerful. I'm not sure exactly what to do with it. Perhaps it could do more damage (1d8; 19-20/X2) or have some kind of fear effect associated with its usage (as enemies are floored by the power you display). I won't ruin the movie, but the Final Achievement of Swordsmanship is [spoiler]...drumroll please.... peace[/spoiler]. If every fight in your campaign is to the death (with prompt dismembering, cremation, and scattering the ashes of the losers), the Final Achievement of Swordsmanship will be utterly useless. On the other hand, if you want to prove your strength without bloodshed, or to really give your enemies a second chance (without giving them a second chance [i]to stab you in the back[/i]), it would be invaluable. If you really think it's too weak, maybe it could give them them a temporary 'attack' and 'damage' boost during its effects, or do melee touch attacks (limited to 1/round probably). Hmm, I doubt I could really do that without nerfing them all to heck and back. That could work too, but I think it would just be too powerful. Perhaps instead it could grant a +1 dodge bonus against projectiles even when you aren't using a defensive action. I like the prereqs you listed. I don't think it's too powerful; I was comparing it to Stunning Fist, which is useable more often (especially as level rises) and leaves the target considerably more vulnerable, balanced against the range (both a benefit and a drawback, since it draws AoO) of Vortex Attack. If it were going to use up all a character's attacks, I would definitely make it deal damage (and require First Achievement of Swordsmanship), since otherwise it is pretty mediocre. As for the save type, I chose dazed because I thought the mechanics of it best fit the effect I was going for. It's not a mental effect. If it still seems too strong, maybe the target could take a partial action, with a Concentration check forced for any spellcasting. Thanks a lot for the feedback! I'll revise the original post tomorrow. [/QUOTE]
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