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Just say NO to buff items, the crack of D&D.
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<blockquote data-quote="Terath Ninir" data-source="post: 1469140" data-attributes="member: 47"><p>How often has your party monk come to blows with the rogue over a set of <em>gloves of dexterity +2?</em> How many times have you seen the sad, sad sight of the party paladin gutting the sorcerer for a <em>cloak of charisma +4?</em> And then there's the party's halfling wizard, who just wants the <em>girdle of giant strength +4</em> so he can be strong enough to carry his own spellbook. Alas, the party barbarian goes into a rage and dumps the poor halfling's body outside of town...</p><p></p><p>This scene was bad enough in 3.0, but then you had a choice: the buff spells. You weren't so dependant. Yes, the buff items were there, but you never *had* to have them. Now you do. The buff item pushers who revised the system for 3.5 have made it so that you *have* to get their buff items to get you enhancement bonus. It's their way or no way.</p><p></p><p>It's terrible when terrorists like this get such power. But we can strike back! We can take back our enhancement bonuses and stop this vile tyranny. After all, if you went by the tables in the books, only a very, very small percentage of magic items would be buff items. Far less than 1% -- maybe as little as 0.1%. But what high-level character doesn't have at least two, and maybe more, buff items?</p><p></p><p>No! We cannot allow this! We must strike back! We must take back the power! After all, if the high-level monsters can have ability scores that *average* to 25 across the six stats, why can we not have a buff spell that lasts all day?</p><p></p><p>Even more, whatever happened to variety in magic items? Why must the "glove slot" be reserved for a Dexterity boost? Whatever happened to swimming and climbing? Or gloves of storing? No! This blandness must end!</p><p></p><p>The first strike, I think, should be restoring the buff spells to their former glory. Yes, they make the buff items superfluous. This is a <em>good</em> thing, however! Bring back the 1d4+1! Bring back the 1 hour/level duration! Throw down that headband of intellect, and embrace your <em>fox's cunning!</em> </p><p></p><p>The second strike is to change the stat bonuses. Instead of gaining a point every four levels, increase it to 1 every 2 levels! How else (other than cheesy DM fiat) would the characters of the Forgotten Realms have such high stats? Especially if they used point buy to create them? For the sake of more interesting characters, no more than half of the points could be put into any one stat. That's another part of the buff item addiction: characters with one unreasonably high stat while all the rest are low.</p><p></p><p>So, who will join me in my crusade? Who will help me strike down this foul addiction to buff items?</p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 1469140, member: 47"] How often has your party monk come to blows with the rogue over a set of [I]gloves of dexterity +2?[/I] How many times have you seen the sad, sad sight of the party paladin gutting the sorcerer for a [I]cloak of charisma +4?[/I] And then there's the party's halfling wizard, who just wants the [I]girdle of giant strength +4[/I] so he can be strong enough to carry his own spellbook. Alas, the party barbarian goes into a rage and dumps the poor halfling's body outside of town... This scene was bad enough in 3.0, but then you had a choice: the buff spells. You weren't so dependant. Yes, the buff items were there, but you never *had* to have them. Now you do. The buff item pushers who revised the system for 3.5 have made it so that you *have* to get their buff items to get you enhancement bonus. It's their way or no way. It's terrible when terrorists like this get such power. But we can strike back! We can take back our enhancement bonuses and stop this vile tyranny. After all, if you went by the tables in the books, only a very, very small percentage of magic items would be buff items. Far less than 1% -- maybe as little as 0.1%. But what high-level character doesn't have at least two, and maybe more, buff items? No! We cannot allow this! We must strike back! We must take back the power! After all, if the high-level monsters can have ability scores that *average* to 25 across the six stats, why can we not have a buff spell that lasts all day? Even more, whatever happened to variety in magic items? Why must the "glove slot" be reserved for a Dexterity boost? Whatever happened to swimming and climbing? Or gloves of storing? No! This blandness must end! The first strike, I think, should be restoring the buff spells to their former glory. Yes, they make the buff items superfluous. This is a [I]good[/I] thing, however! Bring back the 1d4+1! Bring back the 1 hour/level duration! Throw down that headband of intellect, and embrace your [I]fox's cunning![/I] The second strike is to change the stat bonuses. Instead of gaining a point every four levels, increase it to 1 every 2 levels! How else (other than cheesy DM fiat) would the characters of the Forgotten Realms have such high stats? Especially if they used point buy to create them? For the sake of more interesting characters, no more than half of the points could be put into any one stat. That's another part of the buff item addiction: characters with one unreasonably high stat while all the rest are low. So, who will join me in my crusade? Who will help me strike down this foul addiction to buff items? [/QUOTE]
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