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*Pathfinder & Starfinder
Just say NO to buff items, the crack of D&D.
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<blockquote data-quote="Zad" data-source="post: 1470440" data-attributes="member: 90"><p>This really doesn't make a lot of sense to me. You're saying that stat enhancers are bad because players fight over them? And you're saying that shorter buff spells are bad because it makes players fight more?</p><p> </p><p>Your premise seems flawed. The problem seems to be more about the availability of magic items in the campaign, or perhaps the party's treasure distribution system.</p><p> </p><p>Distribution: Let's say there's a +2 stat booster, and 10,000gp. So the market value of the +2 item is 4,000gp. Total pot is 14,000gp and divide that among everyone in the group. If someone wants the +2 item, they can "buy" it out of the pot. If there's competition, you could offer to pay more for it.</p><p> </p><p>Availbility: D&D has certain base assumptions. If you alter those assumptions, you change the fundamental game mechanics. For instance, if you award exp at a slower rate, you will find you have overly rich players for their level. It will take them more encounters to get a given level, but unless you altered the treasure distribution they have more money built up over that level. </p><p> </p><p>The point is that there is a general assumption that you can buy magic items at the approximate prices listed. Sometimes it's harder or easier to find or comission. Sometimes prices vary. But there's a fundamental belief that players can purchase magic. If they can't, then they end up unable to face creatures that are appropriate for their level because they aren't equipped properly for their level (according to the basic assumptions of the game.)</p><p> </p><p>Look at the iconic characters - a level 15 ranger is assumed to have a certain level of magical gear. If you don't allow access to that, then the character is weaker than the game assumes he will be. This isn't bad <strong>provided you alter the challenges appropriately</strong>. </p><p> </p><p>Your problem really has nothing to do with stat boosters as I see it. If you want to make such things harder to come by in your world, that's fine. Just alter the challenges facing the party appropriately and go. Ranting about them here doesn't seem to be very productive though.</p></blockquote><p></p>
[QUOTE="Zad, post: 1470440, member: 90"] This really doesn't make a lot of sense to me. You're saying that stat enhancers are bad because players fight over them? And you're saying that shorter buff spells are bad because it makes players fight more? Your premise seems flawed. The problem seems to be more about the availability of magic items in the campaign, or perhaps the party's treasure distribution system. Distribution: Let's say there's a +2 stat booster, and 10,000gp. So the market value of the +2 item is 4,000gp. Total pot is 14,000gp and divide that among everyone in the group. If someone wants the +2 item, they can "buy" it out of the pot. If there's competition, you could offer to pay more for it. Availbility: D&D has certain base assumptions. If you alter those assumptions, you change the fundamental game mechanics. For instance, if you award exp at a slower rate, you will find you have overly rich players for their level. It will take them more encounters to get a given level, but unless you altered the treasure distribution they have more money built up over that level. The point is that there is a general assumption that you can buy magic items at the approximate prices listed. Sometimes it's harder or easier to find or comission. Sometimes prices vary. But there's a fundamental belief that players can purchase magic. If they can't, then they end up unable to face creatures that are appropriate for their level because they aren't equipped properly for their level (according to the basic assumptions of the game.) Look at the iconic characters - a level 15 ranger is assumed to have a certain level of magical gear. If you don't allow access to that, then the character is weaker than the game assumes he will be. This isn't bad [b]provided you alter the challenges appropriately[/b]. Your problem really has nothing to do with stat boosters as I see it. If you want to make such things harder to come by in your world, that's fine. Just alter the challenges facing the party appropriately and go. Ranting about them here doesn't seem to be very productive though. [/QUOTE]
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Just say NO to buff items, the crack of D&D.
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