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General Tabletop Discussion
*Pathfinder & Starfinder
Just say NO to buff items, the crack of D&D.
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<blockquote data-quote="scholz" data-source="post: 1470902" data-attributes="member: 10028"><p>The point I was trying to make was asking what Stat Buffs do for the game?</p><p>What is there point. If they are necessary for the balancing of Challange Ratings then that system seems silly. Why not simply give everyone more stat boosts or higher initial stats, or lower the power of the monsters. The numbers are just numbers. </p><p></p><p>I like the idea of a cleric or wizard casting a spell to help the party overcome a specific problem.</p><p>ex. The fighter must wrestle the ogre chief to gain passage across its land. The Wizard casts Bull Strength on the fighter. </p><p>ex. The party is trapped behind a heavy iron Portcullis. The Cleric casts Bull's Strength on the strongest person to lift the gate. </p><p>ex. The party must cross an unstable rope bridge across a windy chasm, the Cleric casts Mass Cat's Grace on the party to help them make it across. </p><p>ex. The thief is unable to understand the complex code of the bandit's map. The cleric casts a Fox's Cunning on the thief to aid his deciphering. </p><p></p><p>Those things sound cool to me. But... if we simply are adding points to add points. What is the point? If it is assumed that this must happen every combat, or every day, then it seems just a way of weakening the spell casters, or using up a party's gold. I think this was their point of nerfing the spells, if a spell must be cast every day, then something is wrong with it. </p><p></p><p>THe occasional buff is interesting and part of the genre. The assumption that everyone will have the essential buffs seems pointless to me.</p></blockquote><p></p>
[QUOTE="scholz, post: 1470902, member: 10028"] The point I was trying to make was asking what Stat Buffs do for the game? What is there point. If they are necessary for the balancing of Challange Ratings then that system seems silly. Why not simply give everyone more stat boosts or higher initial stats, or lower the power of the monsters. The numbers are just numbers. I like the idea of a cleric or wizard casting a spell to help the party overcome a specific problem. ex. The fighter must wrestle the ogre chief to gain passage across its land. The Wizard casts Bull Strength on the fighter. ex. The party is trapped behind a heavy iron Portcullis. The Cleric casts Bull's Strength on the strongest person to lift the gate. ex. The party must cross an unstable rope bridge across a windy chasm, the Cleric casts Mass Cat's Grace on the party to help them make it across. ex. The thief is unable to understand the complex code of the bandit's map. The cleric casts a Fox's Cunning on the thief to aid his deciphering. Those things sound cool to me. But... if we simply are adding points to add points. What is the point? If it is assumed that this must happen every combat, or every day, then it seems just a way of weakening the spell casters, or using up a party's gold. I think this was their point of nerfing the spells, if a spell must be cast every day, then something is wrong with it. THe occasional buff is interesting and part of the genre. The assumption that everyone will have the essential buffs seems pointless to me. [/QUOTE]
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Just say NO to buff items, the crack of D&D.
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