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*Pathfinder & Starfinder
Just say NO to buff items, the crack of D&D.
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<blockquote data-quote="Janx" data-source="post: 1470998" data-attributes="member: 8835"><p>I'm leary of people who say you shouldn't be able to buy magic items.</p><p></p><p>Understand, in 2E, felt the same way, and I certainly don't like huge "MagicMalls"</p><p></p><p>However, a basic understanding of economics says you can buy magic items.</p><p></p><p>A. people WANT magic items (Demad)</p><p>B. people HAVE magic items or can make them (Supply)</p><p>C. anything CAN be made or done (especially with magic)</p><p>D. limited resources constrain what IS actually made or done</p><p></p><p>So assuming the above is true (and most educated people would):</p><p>I can buy magic items (A + B)</p><p>Buffs exist (C +D)</p><p></p><p>You can argue against it, but that would be stubborn. It is more logical to make it "harder" to make buff items (rarer components, higher cost) if you don't want to see them. It is certainly logical that in your world, buff items require really rare components to make, so they cost more. By costing more to make, fewer will be made, which reduces supply (which increases price, ceteris paribus). Demand won't really drop, odds a good a paladin would like to have a CHA buff regardless of what world he's in. He might be disinclined to buy one due to the price.</p><p></p><p>Also, when you reduce supply, you increase the price. You also would be preventing the MagicMall effect. Make no mistake, magic items are for sale (people will sell anything, for the right price). But with rarer items, they will be private sales and with smaller inventories.</p><p></p><p>Now some people seem to be arguing against this because of munchkinism. That's a different problem to solve. In my game, I got a paladin with 5 DEX. He badly wants to improve his DEX. It'll cost him 60,000 approx. for a Book of Dexterity, to solve the problem reasonably. He's 3rd level, and maybe has 1,000GP. Frankly, we don't have a buff problem.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1470998, member: 8835"] I'm leary of people who say you shouldn't be able to buy magic items. Understand, in 2E, felt the same way, and I certainly don't like huge "MagicMalls" However, a basic understanding of economics says you can buy magic items. A. people WANT magic items (Demad) B. people HAVE magic items or can make them (Supply) C. anything CAN be made or done (especially with magic) D. limited resources constrain what IS actually made or done So assuming the above is true (and most educated people would): I can buy magic items (A + B) Buffs exist (C +D) You can argue against it, but that would be stubborn. It is more logical to make it "harder" to make buff items (rarer components, higher cost) if you don't want to see them. It is certainly logical that in your world, buff items require really rare components to make, so they cost more. By costing more to make, fewer will be made, which reduces supply (which increases price, ceteris paribus). Demand won't really drop, odds a good a paladin would like to have a CHA buff regardless of what world he's in. He might be disinclined to buy one due to the price. Also, when you reduce supply, you increase the price. You also would be preventing the MagicMall effect. Make no mistake, magic items are for sale (people will sell anything, for the right price). But with rarer items, they will be private sales and with smaller inventories. Now some people seem to be arguing against this because of munchkinism. That's a different problem to solve. In my game, I got a paladin with 5 DEX. He badly wants to improve his DEX. It'll cost him 60,000 approx. for a Book of Dexterity, to solve the problem reasonably. He's 3rd level, and maybe has 1,000GP. Frankly, we don't have a buff problem. Janx [/QUOTE]
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