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General Tabletop Discussion
*Pathfinder & Starfinder
Just say NO to buff items, the crack of D&D.
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<blockquote data-quote="scholz" data-source="post: 1471087" data-attributes="member: 10028"><p>I am hopelessly unrealistic, it is why I like FRPGs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>But I would be okay about allowing spells that increase the non-combat effects of abilities far higher than +2. I agree a +2 will not do much. I was thinking about the story idea, not the particular buff spell. I think a better model fo the iconic buff spell should be True Strike or Wield Skill. Big bonuses for single uses. (Obviously details would need to be worked out)</p><p></p><p></p><p></p><p>But end up making every fighter identical, and every cleric identical. If you need high stats to be different something is wrong. Of course, with the practical requirement that everyone have a prime stat buff, you simply raise the bar and push everyone to eleven. I think it should be interesting when the big bad fighter has a 20+ strength, she would be the talk of legends, yes? No, she would be just a plain old fighter like any other. Boring.</p></blockquote><p></p><p></p><p></p><p></p><p>I was thinking of the 3.0 versions. I am not sure you and I are at odds here. I have no real problem with the 3.5 versions, though I would prefer if they didn't appear in items. That seems to make the high abilities common place.</p><p></p><p></p><p></p><p>I do like the idea of Buffs in principle. But I do not like them in 3.0 or as Items. The all day buffs lack flavor. When they are cast every day, and there is no viable alternative. A caster who did not prepare them would be culpably irresponsible to her fellow party members. Buffs should be actions that take place <strong>in</strong> adventures, not before them.</p><p>[/QUOTE]</p>
[QUOTE="scholz, post: 1471087, member: 10028"] I am hopelessly unrealistic, it is why I like FRPGs. :D But I would be okay about allowing spells that increase the non-combat effects of abilities far higher than +2. I agree a +2 will not do much. I was thinking about the story idea, not the particular buff spell. I think a better model fo the iconic buff spell should be True Strike or Wield Skill. Big bonuses for single uses. (Obviously details would need to be worked out) But end up making every fighter identical, and every cleric identical. If you need high stats to be different something is wrong. Of course, with the practical requirement that everyone have a prime stat buff, you simply raise the bar and push everyone to eleven. I think it should be interesting when the big bad fighter has a 20+ strength, she would be the talk of legends, yes? No, she would be just a plain old fighter like any other. Boring.[/QUOTE] I was thinking of the 3.0 versions. I am not sure you and I are at odds here. I have no real problem with the 3.5 versions, though I would prefer if they didn't appear in items. That seems to make the high abilities common place. I do like the idea of Buffs in principle. But I do not like them in 3.0 or as Items. The all day buffs lack flavor. When they are cast every day, and there is no viable alternative. A caster who did not prepare them would be culpably irresponsible to her fellow party members. Buffs should be actions that take place [B]in[/B] adventures, not before them. [/QUOTE]
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Just say NO to buff items, the crack of D&D.
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