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*Pathfinder & Starfinder
Just say NO to buff items, the crack of D&D.
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<blockquote data-quote="Zad" data-source="post: 1471162" data-attributes="member: 90"><p>But that's not what you posted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Why have them? Simple: progression. In many ways, games like D&D are defined by the progression of the characters. The practical effects:</p><p> </p><p>1. The game assumes that higher level characters face bigger monsters. The monsters have bigger stats, and the players need them too. This is one that can be solved by lowering both sides of the equation, but that's not the design choice that D&D made.</p><p> </p><p>2. The game assumes higher level characters do harder things. Stat boosts mean higher skill scores to do these things. You could lower skill check DC's to compensate for the absence of these items.</p><p> </p><p>3. The game assumes that players will beat up monsters and take their stuff. That money income is balanced against their spending, and stat boosters are a part of that spending.</p><p> </p><p>4. The game assumes that higher level PC's will be facing higher level spells. The saving throw DC's of these spells are high and stat boosters help PC's survive them. You can lower saving throw DCs to compensate.</p><p> </p><p> </p><p>The game is based on certain design decisions. You can argue them if you want. You can alter them, but you must be very careful doing so or things get wierd. As you can see, if you want to remove stat boosters from your game, that's fine, but you have to change <em>four different game elements</em> and that's just what I thought of off the top of my head. And you'd have to make these changes every time, and in all published modules you wanted to use, and so on. At that point you have to wonder if the benefit from removing them is worth all the disruption it will cause you. Maybe the answer is "yes", in which case you just do the work.</p><p> </p><p>But my main point is that you can't just say "it's silly" and remove them without realizing the consequences to the game.</p></blockquote><p></p>
[QUOTE="Zad, post: 1471162, member: 90"] But that's not what you posted :) Why have them? Simple: progression. In many ways, games like D&D are defined by the progression of the characters. The practical effects: 1. The game assumes that higher level characters face bigger monsters. The monsters have bigger stats, and the players need them too. This is one that can be solved by lowering both sides of the equation, but that's not the design choice that D&D made. 2. The game assumes higher level characters do harder things. Stat boosts mean higher skill scores to do these things. You could lower skill check DC's to compensate for the absence of these items. 3. The game assumes that players will beat up monsters and take their stuff. That money income is balanced against their spending, and stat boosters are a part of that spending. 4. The game assumes that higher level PC's will be facing higher level spells. The saving throw DC's of these spells are high and stat boosters help PC's survive them. You can lower saving throw DCs to compensate. The game is based on certain design decisions. You can argue them if you want. You can alter them, but you must be very careful doing so or things get wierd. As you can see, if you want to remove stat boosters from your game, that's fine, but you have to change [i]four different game elements[/i] and that's just what I thought of off the top of my head. And you'd have to make these changes every time, and in all published modules you wanted to use, and so on. At that point you have to wonder if the benefit from removing them is worth all the disruption it will cause you. Maybe the answer is "yes", in which case you just do the work. But my main point is that you can't just say "it's silly" and remove them without realizing the consequences to the game. [/QUOTE]
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Just say NO to buff items, the crack of D&D.
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