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General Tabletop Discussion
*Pathfinder & Starfinder
Just say NO to buff items, the crack of D&D.
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<blockquote data-quote="scholz" data-source="post: 1471235" data-attributes="member: 10028"><p>I hope that is not what I said. I think it is silly BECAUSE of its consequences. </p><p>The consequences of ubiquitous Stat Boosting Items are... </p><p></p><p>1. An Arms race between players (and the DM). In order to stay viable it is not enough to go up levels, but one must min-max items (as well as feats and class choices). If you need the stat boost just to stay average (for your level) then you simple raise the bar without providing any actual benefit for acquiring the treasures. </p><p></p><p>2. Stat Boosters overshadow characters inherent abilities. My concept of a big strong fighter is not some guy with a pair of nice gloves. Not that my concept is the only possible one. But the more items duplicate and replace class abilities, the more likely people become homogenous.</p><p></p><p>3. Reduces choices for DMs to give treasures. Am I a bad DM if I don't give out X number of stat boosters every third adventure?</p><p></p><p>Those to me are bad consequences of the existing system. That is why a house rule is an attractive rule.</p></blockquote><p></p>
[QUOTE="scholz, post: 1471235, member: 10028"] I hope that is not what I said. I think it is silly BECAUSE of its consequences. The consequences of ubiquitous Stat Boosting Items are... 1. An Arms race between players (and the DM). In order to stay viable it is not enough to go up levels, but one must min-max items (as well as feats and class choices). If you need the stat boost just to stay average (for your level) then you simple raise the bar without providing any actual benefit for acquiring the treasures. 2. Stat Boosters overshadow characters inherent abilities. My concept of a big strong fighter is not some guy with a pair of nice gloves. Not that my concept is the only possible one. But the more items duplicate and replace class abilities, the more likely people become homogenous. 3. Reduces choices for DMs to give treasures. Am I a bad DM if I don't give out X number of stat boosters every third adventure? Those to me are bad consequences of the existing system. That is why a house rule is an attractive rule. [/QUOTE]
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Just say NO to buff items, the crack of D&D.
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