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General Tabletop Discussion
*Pathfinder & Starfinder
Just say NO to buff items, the crack of D&D.
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<blockquote data-quote="Zad" data-source="post: 1477355" data-attributes="member: 90"><p>For the most part I'm in line with Elder-Basilisk and his response.</p><p> </p><p> </p><p>Stat boosters don't change this. The game <strong>is</strong> an arms race. You need that +4 sword to stand up to the demon, you need to bypass DR, you need armor that will give you a high enough AC to survive, you need to boost your saving throws to shrug off the effects of that nasty spell. The whole game is a progression where things get harder and the characters have to keep up.</p><p> </p><p> </p><p>I can see what you're saying here, but EB is right. A big strong fighter is not a guy with nice gloves - it's a big strong guy with gloves that make him even stronger. But I can't argue this point - your vision for your world is completely up to you and I would never argue otherwise on that score. Adjust challenges accordingly and have fun.</p><p> </p><p> </p><p>No it really doesn't. Give out whatever treasure amuses you. You need to provide access to stat boosters - that doesn't mean they have to be in every treasure pile. PC's could buy them from a wizard on commission.</p><p> </p><p> </p><p>But the fact remains that you can change it if you want as long as you make all the other adjustments as well. The question as always is "is it worth it to you to do all that extra work for the sake of your world vision?" Visions are worth work - the usual thing people do is not realize how much work is involved <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Zad, post: 1477355, member: 90"] For the most part I'm in line with Elder-Basilisk and his response. Stat boosters don't change this. The game [b]is[/b] an arms race. You need that +4 sword to stand up to the demon, you need to bypass DR, you need armor that will give you a high enough AC to survive, you need to boost your saving throws to shrug off the effects of that nasty spell. The whole game is a progression where things get harder and the characters have to keep up. I can see what you're saying here, but EB is right. A big strong fighter is not a guy with nice gloves - it's a big strong guy with gloves that make him even stronger. But I can't argue this point - your vision for your world is completely up to you and I would never argue otherwise on that score. Adjust challenges accordingly and have fun. No it really doesn't. Give out whatever treasure amuses you. You need to provide access to stat boosters - that doesn't mean they have to be in every treasure pile. PC's could buy them from a wizard on commission. But the fact remains that you can change it if you want as long as you make all the other adjustments as well. The question as always is "is it worth it to you to do all that extra work for the sake of your world vision?" Visions are worth work - the usual thing people do is not realize how much work is involved ;) [/QUOTE]
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Just say NO to buff items, the crack of D&D.
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