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Just something importent to me, that I want to be seen.
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<blockquote data-quote="WizarDru" data-source="post: 267849" data-attributes="member: 151"><p>I have to echo two sentiments: you need to be more concise in your writing and grammar; the WOTC class books are generally better than most folks want to admit. </p><p></p><p>Generally speaking, everything after the core three rulebooks is pure candy, and will never sell as well as they do. Furthermore, people's tastes differ. I personally consider the FRCS to be far less useful to me than say, the PsiHB or the Epic Level Handbook. Other people probably couldn't work without it. As the Colonel points out, 'crunch' material is often more valuable to some, as it features things I don't have the time to playtest and balance. I have endless inspiration material to create my own campaign settings, adventures and other 'fluff' material. I have far less time to create and balance new classes, feats, spells and so on.</p><p></p><p>I don't consider S&F to be a failure, just a less-than-wildly-successful first attempt. The biggest conceptual failure, IMHO, was Song & Silence, for playing it far too safe and not innovating very much. Everyone agreed that it required little errata...because there was very little material in it to really be a subject for concern. Compare and contrast with the Deep Woods Sniper, for example.</p><p></p><p>I can't speak to the experience of others, but my own experience with higher-level D&D illustrates that the increasing level of complexity of the game means that everyone is going to occasionally lose track of factors. Introducing new game elements will only further complicate balance issues. This is inherent in the system, and not necessarily the fault of clumsy design. Even the designers can make mistakes...and when thousands of clever players are constantly poking holes in the system, they'll find loopholes. Errata addresses these issues, as often as it does correct typos. Consider, for example, how many spells a 15th level party will have active, going into a combat. Add in the effects of all their magic items. Now imagine how a single new feat could affect all of them.</p><p></p><p>Finally, consider the fact that WOTC has yet to have released an unsuccesful 3E product, to my knowledge. Products may have underperformed, but nothing has failed the way that some TSR products did. WOTC is far more measured in their release schedule and their quality control. Recalling the signal-to-noise ratio of late 1E and 2E days, WOTC has maintained a healthy balance of releases, keeping it's customer base eager for new releases, not dreading them.</p><p></p><p>Glad to hear you express your views...but next time a little focus would make them much easier to hear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 267849, member: 151"] I have to echo two sentiments: you need to be more concise in your writing and grammar; the WOTC class books are generally better than most folks want to admit. Generally speaking, everything after the core three rulebooks is pure candy, and will never sell as well as they do. Furthermore, people's tastes differ. I personally consider the FRCS to be far less useful to me than say, the PsiHB or the Epic Level Handbook. Other people probably couldn't work without it. As the Colonel points out, 'crunch' material is often more valuable to some, as it features things I don't have the time to playtest and balance. I have endless inspiration material to create my own campaign settings, adventures and other 'fluff' material. I have far less time to create and balance new classes, feats, spells and so on. I don't consider S&F to be a failure, just a less-than-wildly-successful first attempt. The biggest conceptual failure, IMHO, was Song & Silence, for playing it far too safe and not innovating very much. Everyone agreed that it required little errata...because there was very little material in it to really be a subject for concern. Compare and contrast with the Deep Woods Sniper, for example. I can't speak to the experience of others, but my own experience with higher-level D&D illustrates that the increasing level of complexity of the game means that everyone is going to occasionally lose track of factors. Introducing new game elements will only further complicate balance issues. This is inherent in the system, and not necessarily the fault of clumsy design. Even the designers can make mistakes...and when thousands of clever players are constantly poking holes in the system, they'll find loopholes. Errata addresses these issues, as often as it does correct typos. Consider, for example, how many spells a 15th level party will have active, going into a combat. Add in the effects of all their magic items. Now imagine how a single new feat could affect all of them. Finally, consider the fact that WOTC has yet to have released an unsuccesful 3E product, to my knowledge. Products may have underperformed, but nothing has failed the way that some TSR products did. WOTC is far more measured in their release schedule and their quality control. Recalling the signal-to-noise ratio of late 1E and 2E days, WOTC has maintained a healthy balance of releases, keeping it's customer base eager for new releases, not dreading them. Glad to hear you express your views...but next time a little focus would make them much easier to hear. :) [/QUOTE]
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