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General Tabletop Discussion
*TTRPGs General
Just the Basics: Creating and Running a One-Shot
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<blockquote data-quote="MonkeyDragon" data-source="post: 2445809" data-attributes="member: 23929"><p>Don't be afraid to do a little bit of railroading. While forcing the players to take the hook is something to avoid in a longer game, for a one shot, everybody knows that there's only one adventure, and that's the one they're going on. So make the hook fast and blatant. Taking time to root around for it only cuts into the precious butt-kicking time. You could even skip the hook alltogether and include it in the setup.</p><p></p><p>So instead of "you're travelling, and you've arrived at this town. What do you do?" Followed by NPCs revealing that all the town's barrels of wine have been stolen by goblins, then negotiate for the cost of getting them back, then tracking the goblins back to their cave, you can start with "you've agreed to retrieve the town's stolen wine, for a rich reward, of course, and have tracked the theives to this cave."</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 2445809, member: 23929"] Don't be afraid to do a little bit of railroading. While forcing the players to take the hook is something to avoid in a longer game, for a one shot, everybody knows that there's only one adventure, and that's the one they're going on. So make the hook fast and blatant. Taking time to root around for it only cuts into the precious butt-kicking time. You could even skip the hook alltogether and include it in the setup. So instead of "you're travelling, and you've arrived at this town. What do you do?" Followed by NPCs revealing that all the town's barrels of wine have been stolen by goblins, then negotiate for the cost of getting them back, then tracking the goblins back to their cave, you can start with "you've agreed to retrieve the town's stolen wine, for a rich reward, of course, and have tracked the theives to this cave." [/QUOTE]
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