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General Tabletop Discussion
*TTRPGs General
Just the Basics: Creating and Running a One-Shot
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<blockquote data-quote="Rel" data-source="post: 2449596" data-attributes="member: 99"><p>My approach to Game Days and one shot games is that I enjoy the challenge of playing a character that I might not otherwise play. I don't want to play a one-armed blind Commoner with 8 Ranks in Profession: Bobsledding, but short of that I'm happy to try pretty much anything. So I like having a pre-gen character handed to me or having several to choose from.</p><p></p><p>Also, and I can't stress this enough, a one-shot game is just not long enough to provide a wide enough array of situations to allow every character to shine if they are unfortunate enough to not fit the scenario well. As an example, at the first NC Game Day, there was a game where the GM had a pal of his gen up a stack of characters beforehand without any knowledge of the adventure. A friend of mine wound up playing a Cleric of Pelor who was totally focused on Turning Undead and sucked in melee. The problem of course is that there was nary an undead in sight during the course of the adventure and he just walked around doling out an occasional Cure Light Wounds. He had a pretty crappy time at that Game Day.</p><p></p><p>In a long running campaign this is not an issue. This week may be all Orcish Beserkers but next week might be all Skeletons and Ghouls so it all evens out. I will probably never run a one-shot game without providing pre-gen PC's because that allows me to make sure that each PC has a mix of abilities that work well with the adventure at hand. I want folks to be able to jump in with both feet for a non-stop thrill ride of an adventure, not sit on the sidelines because they made a diplomacy focused Bard in what turned out to be a dungeon crawl.</p></blockquote><p></p>
[QUOTE="Rel, post: 2449596, member: 99"] My approach to Game Days and one shot games is that I enjoy the challenge of playing a character that I might not otherwise play. I don't want to play a one-armed blind Commoner with 8 Ranks in Profession: Bobsledding, but short of that I'm happy to try pretty much anything. So I like having a pre-gen character handed to me or having several to choose from. Also, and I can't stress this enough, a one-shot game is just not long enough to provide a wide enough array of situations to allow every character to shine if they are unfortunate enough to not fit the scenario well. As an example, at the first NC Game Day, there was a game where the GM had a pal of his gen up a stack of characters beforehand without any knowledge of the adventure. A friend of mine wound up playing a Cleric of Pelor who was totally focused on Turning Undead and sucked in melee. The problem of course is that there was nary an undead in sight during the course of the adventure and he just walked around doling out an occasional Cure Light Wounds. He had a pretty crappy time at that Game Day. In a long running campaign this is not an issue. This week may be all Orcish Beserkers but next week might be all Skeletons and Ghouls so it all evens out. I will probably never run a one-shot game without providing pre-gen PC's because that allows me to make sure that each PC has a mix of abilities that work well with the adventure at hand. I want folks to be able to jump in with both feet for a non-stop thrill ride of an adventure, not sit on the sidelines because they made a diplomacy focused Bard in what turned out to be a dungeon crawl. [/QUOTE]
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