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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3949393" data-attributes="member: 710"><p>I think part of the problem is forcing PCs to "feel" in a certain way. It works (barely) for magic, somehow. But non-magical? Not so great.</p><p></p><p>But I think it depends a lot on how it works - if you're forbidden to act against such an ability, I think it's bad (regardless whether magical or "martial). If you can, but it's a lot harder, it feels fairer.</p><p></p><p>The ability for example could cause a morale penalty to attacks and damage rolls, are just make the terrain around the enemy using it difficult, costing you more movement to get to him. You can't shrug it off entirely, but you're not a coward running away - you overcome your fear - this allows one to still play the heroic character without giving the players the ability to ignore morale effects. </p><p></p><p>This could also be applied for social encounter rules and using diplomacy on PCs.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3949393, member: 710"] I think part of the problem is forcing PCs to "feel" in a certain way. It works (barely) for magic, somehow. But non-magical? Not so great. But I think it depends a lot on how it works - if you're forbidden to act against such an ability, I think it's bad (regardless whether magical or "martial). If you can, but it's a lot harder, it feels fairer. The ability for example could cause a morale penalty to attacks and damage rolls, are just make the terrain around the enemy using it difficult, costing you more movement to get to him. You can't shrug it off entirely, but you're not a coward running away - you overcome your fear - this allows one to still play the heroic character without giving the players the ability to ignore morale effects. This could also be applied for social encounter rules and using diplomacy on PCs. [/QUOTE]
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