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Just to clear the air, 4th edtion has been out for a few years now.
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<blockquote data-quote="egomann" data-source="post: 2618955" data-attributes="member: 24383"><p>Well, in HM you improve the skills by Using them or by Training for them in school.</p><p></p><p>If you Use a skill sucessfully and roll in percentile under your chance to improve skill (determined by WIS) then the next time you train you get a free % point added above and beyond what you would get from training.</p><p></p><p>As far as Max skill levels, you could not do that in HM because in HM most everyone does NOT have levels. There are no Experts, Commoners, Nobles, etc.... The only people with levels are Adventurers and the like. </p><p></p><p>And I think that having skills play a key part in adventures is often used as an excuse to not roleplay. I am not talking about you or any game in particular, but if all you have to do is make your Persuade/Diplomacy/Bluff check in order to get things done, that eliminates the need to role play the experience. I am not by any means saying that all 3E games operate like that, but I am saying the rules allow for it.</p><p></p><p>I make opposed skill checks all the time. PC rolls and I roll for the NPC. Whoever makes their skill check by the most wins.</p></blockquote><p></p>
[QUOTE="egomann, post: 2618955, member: 24383"] Well, in HM you improve the skills by Using them or by Training for them in school. If you Use a skill sucessfully and roll in percentile under your chance to improve skill (determined by WIS) then the next time you train you get a free % point added above and beyond what you would get from training. As far as Max skill levels, you could not do that in HM because in HM most everyone does NOT have levels. There are no Experts, Commoners, Nobles, etc.... The only people with levels are Adventurers and the like. And I think that having skills play a key part in adventures is often used as an excuse to not roleplay. I am not talking about you or any game in particular, but if all you have to do is make your Persuade/Diplomacy/Bluff check in order to get things done, that eliminates the need to role play the experience. I am not by any means saying that all 3E games operate like that, but I am saying the rules allow for it. I make opposed skill checks all the time. PC rolls and I roll for the NPC. Whoever makes their skill check by the most wins. [/QUOTE]
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Just to clear the air, 4th edtion has been out for a few years now.
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