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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Just what KINDS of modular things?
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<blockquote data-quote="Number48" data-source="post: 5789123" data-attributes="member: 6688047"><p>People seem to be just running with the idea of how 5E is going to be modular, and some of these predictions seem over-the-moon.</p><p></p><p>What do we, as a community, see as things ripe for modularity? I am going to assume that the goal is to achieve characters that can move between different D&D tables, characters that will all be on the same level, more or less, at a convention. Actually, I can see different people at the same table using different optional rules.</p><p></p><p>1. Races. I don't see much here likely. I would personally like a system where everyone picks a race by fluff and then choose from a list of benefits open to everyone. Makes adding new races effortless. The basic version could be pick a race and get the default options.</p><p>2. Classes. What could be modular here and still give us characters that are playable anywhere? Perhaps a basic idea is choosing 1 path for class abilities and that's the only choice to make versus an advanced idea of choosing from multiple interacting choices each level.</p><p>3. Feats. Will 5E have feats, or something like them? Probably. Enough people like the option. How can we make a mechanic to turn them off if people don't want them and still have the portable character? Maybe a default set of bonuses or abilities per class, in other words default feat bonuses already chosen.</p><p>4. Skills. Again, I have to assume 5E has skills or something like them. Perhaps the most basic option can be to simply have all skills receive some flat bonus per class and/or level so that they all have a set plus to your roll on different by ability score. It would have to track somewhat closely to the more advanced option of skill points and specializations to maintain parity is finished character capability.</p><p>5. Combat. Here is where it is wide open. I can't even begin to guess at the number of things that can be turned up/down. As long as the characters are equivalent, then changes in combat settings affect them all equally. AoO, movement rules, line of sight, facing. Anything is up for grabs here.</p><p></p><p>What else. Equipment? Encumbrance, I suppose. Magic might be hard to do, and we know so little about how it will be present anyways. Magic items. Hmm...what else.</p></blockquote><p></p>
[QUOTE="Number48, post: 5789123, member: 6688047"] People seem to be just running with the idea of how 5E is going to be modular, and some of these predictions seem over-the-moon. What do we, as a community, see as things ripe for modularity? I am going to assume that the goal is to achieve characters that can move between different D&D tables, characters that will all be on the same level, more or less, at a convention. Actually, I can see different people at the same table using different optional rules. 1. Races. I don't see much here likely. I would personally like a system where everyone picks a race by fluff and then choose from a list of benefits open to everyone. Makes adding new races effortless. The basic version could be pick a race and get the default options. 2. Classes. What could be modular here and still give us characters that are playable anywhere? Perhaps a basic idea is choosing 1 path for class abilities and that's the only choice to make versus an advanced idea of choosing from multiple interacting choices each level. 3. Feats. Will 5E have feats, or something like them? Probably. Enough people like the option. How can we make a mechanic to turn them off if people don't want them and still have the portable character? Maybe a default set of bonuses or abilities per class, in other words default feat bonuses already chosen. 4. Skills. Again, I have to assume 5E has skills or something like them. Perhaps the most basic option can be to simply have all skills receive some flat bonus per class and/or level so that they all have a set plus to your roll on different by ability score. It would have to track somewhat closely to the more advanced option of skill points and specializations to maintain parity is finished character capability. 5. Combat. Here is where it is wide open. I can't even begin to guess at the number of things that can be turned up/down. As long as the characters are equivalent, then changes in combat settings affect them all equally. AoO, movement rules, line of sight, facing. Anything is up for grabs here. What else. Equipment? Encumbrance, I suppose. Magic might be hard to do, and we know so little about how it will be present anyways. Magic items. Hmm...what else. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Just what KINDS of modular things?
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