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Just when you thought it was all over.... now there’s a fourth TSR!
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<blockquote data-quote="Steampunkette" data-source="post: 8337293" data-attributes="member: 6796468"><p>I write races into the setting. Classes, too. And I'm very much unafraid of chopping out races that don't have a strong Niche for the setting. As far as anthro races... I'm always leery of them because they can quickly make a setting take on a very different tone. Especially when someone decides to make an uwu kittehboi in a harsh desert land.</p><p></p><p>So while there will probably be at least one race with animalistic features of some kind, I'm much more likely to add in Shifters than Tabaxi, if that makes sense.</p><p></p><p>Pretty much how I'd be doing all the gods, yeah. Obey the Priesthood, Obey the Tenets, and your God won't curse you as bad as everyone else. Your life won't be apples and cinnamon, but it won't be as bad as it was before you started tithing 10% of your harvest to the church.</p><p></p><p>Ever read "Tower of the Elephant"? It's where I'd kind of lean toward with Demigods or Godlings. Interesting and powerful creatures that could do wonderful things... largely captured, tormented, and weakened by evil sorcerers who steal their power.</p><p></p><p>It's heavily true, but not 100% so. </p><p></p><p><img src="https://sites.google.com/site/hyboriantales/_/rsrc/1233763136342/map-of-the-hyborian-age/map-of-the-hyborian-age/hyboria.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Huge stretches of the known world are barren deserts and such. There's also savannahs and grasslands without a great deal of forests and the like, and stuff like that. But even that is also shown in the original Conan film. Both in Cimmeria where Conan was a child, but also when he meets the witch and travels with Subotai. </p><p></p><p>King Osric, played by Max von Sydow, is of Zamora, right near Turan. But Thoth-Amon come Thulsa Doom is a Setite Stygian and his Mountain of Power was likely closer to Shem or Khoraja than Zamora itself. Possibly within the boundaries of Stygia itself.</p><p></p><p>But the desert scenes resonated more strongly with audiences. The harsh landscapes were more engaging and interesting, possibly because of a subconscious cultural bias towards viewing deserts and prairies in film as "Borderlands" to Wilderness after decades of Westerns. So it became the standard S&S setting.</p><p></p><p>I definitely get that, yeah. It's not for everyone. But.</p><p></p><p>If I were to do this? I would swap these two outright. Wizards would be learned people with spell scrolls and knowledge gained slowly... While Sorcerers are wicked and powerful but their spell-variety is largely curtailed toward combat magic.</p><p></p><p>Wouldn't replace clerics. Would have to make a different Cleric Class, though. One which goes for light or no armor and a closer to 2e flavor in weapons: No edges or Points. That'd be a freaking twist and a half...</p><p></p><p>Bards would need a source of power in an S&S setting that isn't Sorcery so they can be heroic. They might just be music-wizards as a concept, but it might be better to make Song-Spells into their own unique form of magic with it's own narrative and pitfalls.</p><p></p><p>I am all in on Druids being baddies. Love that angle and I'd run with it... Make them into a Sect of a Bestial God, perhaps, rather than benevolent nature-casters.</p><p></p><p>Definitely some good options, yup!</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8337293, member: 6796468"] I write races into the setting. Classes, too. And I'm very much unafraid of chopping out races that don't have a strong Niche for the setting. As far as anthro races... I'm always leery of them because they can quickly make a setting take on a very different tone. Especially when someone decides to make an uwu kittehboi in a harsh desert land. So while there will probably be at least one race with animalistic features of some kind, I'm much more likely to add in Shifters than Tabaxi, if that makes sense. Pretty much how I'd be doing all the gods, yeah. Obey the Priesthood, Obey the Tenets, and your God won't curse you as bad as everyone else. Your life won't be apples and cinnamon, but it won't be as bad as it was before you started tithing 10% of your harvest to the church. Ever read "Tower of the Elephant"? It's where I'd kind of lean toward with Demigods or Godlings. Interesting and powerful creatures that could do wonderful things... largely captured, tormented, and weakened by evil sorcerers who steal their power. It's heavily true, but not 100% so. [IMG]https://sites.google.com/site/hyboriantales/_/rsrc/1233763136342/map-of-the-hyborian-age/map-of-the-hyborian-age/hyboria.gif[/IMG] Huge stretches of the known world are barren deserts and such. There's also savannahs and grasslands without a great deal of forests and the like, and stuff like that. But even that is also shown in the original Conan film. Both in Cimmeria where Conan was a child, but also when he meets the witch and travels with Subotai. King Osric, played by Max von Sydow, is of Zamora, right near Turan. But Thoth-Amon come Thulsa Doom is a Setite Stygian and his Mountain of Power was likely closer to Shem or Khoraja than Zamora itself. Possibly within the boundaries of Stygia itself. But the desert scenes resonated more strongly with audiences. The harsh landscapes were more engaging and interesting, possibly because of a subconscious cultural bias towards viewing deserts and prairies in film as "Borderlands" to Wilderness after decades of Westerns. So it became the standard S&S setting. I definitely get that, yeah. It's not for everyone. But. If I were to do this? I would swap these two outright. Wizards would be learned people with spell scrolls and knowledge gained slowly... While Sorcerers are wicked and powerful but their spell-variety is largely curtailed toward combat magic. Wouldn't replace clerics. Would have to make a different Cleric Class, though. One which goes for light or no armor and a closer to 2e flavor in weapons: No edges or Points. That'd be a freaking twist and a half... Bards would need a source of power in an S&S setting that isn't Sorcery so they can be heroic. They might just be music-wizards as a concept, but it might be better to make Song-Spells into their own unique form of magic with it's own narrative and pitfalls. I am all in on Druids being baddies. Love that angle and I'd run with it... Make them into a Sect of a Bestial God, perhaps, rather than benevolent nature-casters. Definitely some good options, yup! [/QUOTE]
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