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Just wrapped up four consecutive days of D&D 5th.
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<blockquote data-quote="Melkor" data-source="post: 6329125" data-attributes="member: 10786"><p>For the Starter Set, we all went into it knowing that it was going to be a chance to learn the rules, and maybe play a character class or two we normally don't play to try them out. Our goal of a long-term campaign with Tyranny of Dragons with be a bit more serious. That being the case, we 'cheated' by rewinding after a TPK and starting the battle over. That's definitely not practical or not something that you can do in a serious campaign.</p><p></p><p>But, one thing we learned is that while character's do drop, and the game felt dangerous, it took a lot to actually kill a character. If the whole party was in danger and being pressed (especially after moving from encounter to encounter with no time for short rests), the game really got dangerous as major resources were expended. If the combat had fewer opponents, it was usually easy for at least one person to get to another and stabilize. </p><p></p><p>I think the key is going to be learning the system and knowing the limits of your parties abilities. We all agreed that the mechanics for Second Wind, Hit Dice, and full HP recovery overnight really benefited 'Story' type games where the characters were meant to be heroes. Our DM mentioned how many times he fudged rolls in our old AD&D 2E games for the benefit of the epic campaigns we played where we really got into our characters over the course of playing them for years and were involved in "War of the Lance" style campaigns with lots of roleplaying. He said the mechanics of this edition meant he wouldn't have to do that nearly as often.*</p><p></p><p>The DM mentioned that in the Starter Set module, they do mention that even character death is not necessarily permanent, so just play it out, see what happens, and maybe (for new players) even mention that the first couple of sessions are to learn the rules, so if the party gets wiped, you might want to do what we did: Rewind, and try it again.</p><p></p><p>*He is a DM that has no problems killing off characters (especially ones that do something stupid), and all of the rolls while playing 5th were out in the open and straight up, but he does play with a DM screen at times, and will fudge rolls for the benefit of the story.</p></blockquote><p></p>
[QUOTE="Melkor, post: 6329125, member: 10786"] For the Starter Set, we all went into it knowing that it was going to be a chance to learn the rules, and maybe play a character class or two we normally don't play to try them out. Our goal of a long-term campaign with Tyranny of Dragons with be a bit more serious. That being the case, we 'cheated' by rewinding after a TPK and starting the battle over. That's definitely not practical or not something that you can do in a serious campaign. But, one thing we learned is that while character's do drop, and the game felt dangerous, it took a lot to actually kill a character. If the whole party was in danger and being pressed (especially after moving from encounter to encounter with no time for short rests), the game really got dangerous as major resources were expended. If the combat had fewer opponents, it was usually easy for at least one person to get to another and stabilize. I think the key is going to be learning the system and knowing the limits of your parties abilities. We all agreed that the mechanics for Second Wind, Hit Dice, and full HP recovery overnight really benefited 'Story' type games where the characters were meant to be heroes. Our DM mentioned how many times he fudged rolls in our old AD&D 2E games for the benefit of the epic campaigns we played where we really got into our characters over the course of playing them for years and were involved in "War of the Lance" style campaigns with lots of roleplaying. He said the mechanics of this edition meant he wouldn't have to do that nearly as often.* The DM mentioned that in the Starter Set module, they do mention that even character death is not necessarily permanent, so just play it out, see what happens, and maybe (for new players) even mention that the first couple of sessions are to learn the rules, so if the party gets wiped, you might want to do what we did: Rewind, and try it again. *He is a DM that has no problems killing off characters (especially ones that do something stupid), and all of the rolls while playing 5th were out in the open and straight up, but he does play with a DM screen at times, and will fudge rolls for the benefit of the story. [/QUOTE]
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