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Justicar's Bastion - Eagle Elf [Updated 5th Dec 06]
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<blockquote data-quote="PieAndDragon" data-source="post: 3199773" data-attributes="member: 18108"><p><strong>Warden's Judgement</strong></p><p></p><p>So much was lost to him, and there was little he knew for sure of his past. His companions named him Derris, of the De Marko family in Biavor. Yet since pixies had stolen his memories, he could not picture his mother or father, and knew not even his brothers and sisters, or in fact if he had any at all. Powerful spells could possibly restore what he had lost, but every day pained him, as he struggled to discern truth from falsehood. His best path forward lay with the Company of Rifter, the berserker, dwarf, druid, enchantress, nomad and sun priest who formed his group of companions and friends. The only other link Derris had to his past was a letter from the Biavor military, asking him to keep a look out for a woman named Amelie, a deserter from the army he apparently knew of.</p><p></p><p>Their time in Corelane had been fruitful and they planned for a journey to the Free Cites, where Derris was told, their adventuring career had begun. There were also a tale of a time imprisoned, escaping death sentences from those known as the Wardens of the Tarnished Ones, founding their Company alongside Layla, Sam, Ra and three others since dead. Slayers of troglodytes, destroyers of undead hordes, slayers of man-eating bears, that was who they were. But the noble knew little of this. All he held were the memories of battles in the swampland and a growing resentment of the fey who caused many of his troubles.</p><p></p><p>After two weeks resting within the city, some were growing bored. While the dwarf spent his days at the forge, Snarf and Laucien hunted with the druid’s eagle, the sun priest wrote his magical scrolls and Derris plied the inns and taverns, entertaining others with his impressive weapon skills. Where others drew crowds with song, dance or comedy, the noble fascinated others with fast hands and flashing blades. Weaving patterns in the air around him with rapier, dagger and sickle, the city-folk were always impressed, throwing him coins and other tokens of appreciation.</p><p></p><p>During the times they gathered together, the Company of Rifter discussed their next way forward. Among the ruined keep, they had found a knag of wood with strange markings and the name of a long-dead noble. Through Layla’s diligence and charms, she found the tale of a vampire and his burnt keep in the Wood of Torrek-Em in the Free Cities. There was said to be ancient treasures at the keep, including a fiendish artifact which turned the bearer into one of the undead. Their second offer came from the Enjant Adventurer’s Guild, magically in contact with Ra, still looking for a party to rescue the Alorean town of Luzern. Another adventuring party had not survived the trip, reporting only the transformation of the townsfolk into undead. Although offered more money, there were rumours of agents from the Beholder Lands near Luzern, something the berserker was certainly not keen on.</p><p></p><p>Both offers of work were to the west, and turning down offers to slay kobold and similar menial tasks, the Company of Rifter followed the road back through the heart of Biavor, heading toward the Free City of Highsun, where their final choice of destination would be made. A new companion joined them too, a quiet and pretty human from Corelane, a lightly armoured girl who fought with a dagger in each hand. Her name was Dawn, and she had spoken only a little to the noble, probably overawed by his standing in Biavor. After the city of Shar, the Company had its first surprise. When a celestial being flew down from the sky, gloriously armoured and bearing a greatsword on its back, it was Derris who spoke to them. The being was a servant of justice, a member of the Wardens of the Tarnished Ones who hunted the Company of Rifter.</p><p></p><p>The winged warrior did not attack them, speaking only of their trials and the charges laid to them in the Bastion of the Justicars. Although Derris remembered nothing of his time there, Ra and Layla answered questions while the nomad remained silent. In return the being warned them of a strange alliance at the core of the Wardens, a devil and angel dedicated to the application of law above all other things. Knowing no more than he had been told, the noble found it hard to worry about a group on another plane, who had more to worry about than a wandering adventuring company. When the celestial took flight once more, they journeyed on through the farmlands of his homeland.</p><p></p><p>Derris enjoyed far too much wine when they celebrated the new year at Marnsuel, and at Highsun their path changed again. A letter from his family was handed to him the evening they reached the Free City. It was from the father he did not remember, wanting to use the Company of Rifter to stop giant attacks on the edge of their lands. Strange weather was linked to a tower overlooking the village, and the temple of Earth there was willing to pay a reward up front for a seasoned company of adventurers willing to return things to normal. Relieved to have another option apart from undead to battle, Derris’es companions happily chose to aid the De Marco family, only the priest of Sun looking sad with their changed plans. The noble was unsure what to feel, and how his family would react to him. How would he be received by his father? Were there any complications he knew anything of awaiting him at his home?</p><p></p><p>Another surprise awaited them on the journey south to the De Marco lands. A lone unarmoured gnome braved the shallow snow, demanded for them to halt, at the order of the Wardens of the Tarnished Ones. It was not he who caused them to stop, but the bolt of lightning from behind them, summoned by a flying green-skinned horned ogre, invisible to them before. Derris, the dwarf and druid battled ragged, ice covered corpses as the berserker cut down the gnome. Prayers to Sun from the priest depleted the undead ranks and when the flying ogre vanished once more, Layla tracked it with her magics. Fortune did not favour them though. The ogre cut the sun priest in two a sword twice as tall as the dwarf, denying them vengeance as it fled into the sky, dispersing into a gaseous cloud, sparkling briefly as the enchantress covered it in magical dust. The chilling undead were easily overcome by the remainder of the Company of Rifter, leaving them with the corpse of Ra to tend and the flying ogre to curse.</p><p></p><p><strong>End of Session Six</strong></p></blockquote><p></p>
[QUOTE="PieAndDragon, post: 3199773, member: 18108"] [B]Warden's Judgement[/B] So much was lost to him, and there was little he knew for sure of his past. His companions named him Derris, of the De Marko family in Biavor. Yet since pixies had stolen his memories, he could not picture his mother or father, and knew not even his brothers and sisters, or in fact if he had any at all. Powerful spells could possibly restore what he had lost, but every day pained him, as he struggled to discern truth from falsehood. His best path forward lay with the Company of Rifter, the berserker, dwarf, druid, enchantress, nomad and sun priest who formed his group of companions and friends. The only other link Derris had to his past was a letter from the Biavor military, asking him to keep a look out for a woman named Amelie, a deserter from the army he apparently knew of. Their time in Corelane had been fruitful and they planned for a journey to the Free Cites, where Derris was told, their adventuring career had begun. There were also a tale of a time imprisoned, escaping death sentences from those known as the Wardens of the Tarnished Ones, founding their Company alongside Layla, Sam, Ra and three others since dead. Slayers of troglodytes, destroyers of undead hordes, slayers of man-eating bears, that was who they were. But the noble knew little of this. All he held were the memories of battles in the swampland and a growing resentment of the fey who caused many of his troubles. After two weeks resting within the city, some were growing bored. While the dwarf spent his days at the forge, Snarf and Laucien hunted with the druid’s eagle, the sun priest wrote his magical scrolls and Derris plied the inns and taverns, entertaining others with his impressive weapon skills. Where others drew crowds with song, dance or comedy, the noble fascinated others with fast hands and flashing blades. Weaving patterns in the air around him with rapier, dagger and sickle, the city-folk were always impressed, throwing him coins and other tokens of appreciation. During the times they gathered together, the Company of Rifter discussed their next way forward. Among the ruined keep, they had found a knag of wood with strange markings and the name of a long-dead noble. Through Layla’s diligence and charms, she found the tale of a vampire and his burnt keep in the Wood of Torrek-Em in the Free Cities. There was said to be ancient treasures at the keep, including a fiendish artifact which turned the bearer into one of the undead. Their second offer came from the Enjant Adventurer’s Guild, magically in contact with Ra, still looking for a party to rescue the Alorean town of Luzern. Another adventuring party had not survived the trip, reporting only the transformation of the townsfolk into undead. Although offered more money, there were rumours of agents from the Beholder Lands near Luzern, something the berserker was certainly not keen on. Both offers of work were to the west, and turning down offers to slay kobold and similar menial tasks, the Company of Rifter followed the road back through the heart of Biavor, heading toward the Free City of Highsun, where their final choice of destination would be made. A new companion joined them too, a quiet and pretty human from Corelane, a lightly armoured girl who fought with a dagger in each hand. Her name was Dawn, and she had spoken only a little to the noble, probably overawed by his standing in Biavor. After the city of Shar, the Company had its first surprise. When a celestial being flew down from the sky, gloriously armoured and bearing a greatsword on its back, it was Derris who spoke to them. The being was a servant of justice, a member of the Wardens of the Tarnished Ones who hunted the Company of Rifter. The winged warrior did not attack them, speaking only of their trials and the charges laid to them in the Bastion of the Justicars. Although Derris remembered nothing of his time there, Ra and Layla answered questions while the nomad remained silent. In return the being warned them of a strange alliance at the core of the Wardens, a devil and angel dedicated to the application of law above all other things. Knowing no more than he had been told, the noble found it hard to worry about a group on another plane, who had more to worry about than a wandering adventuring company. When the celestial took flight once more, they journeyed on through the farmlands of his homeland. Derris enjoyed far too much wine when they celebrated the new year at Marnsuel, and at Highsun their path changed again. A letter from his family was handed to him the evening they reached the Free City. It was from the father he did not remember, wanting to use the Company of Rifter to stop giant attacks on the edge of their lands. Strange weather was linked to a tower overlooking the village, and the temple of Earth there was willing to pay a reward up front for a seasoned company of adventurers willing to return things to normal. Relieved to have another option apart from undead to battle, Derris’es companions happily chose to aid the De Marco family, only the priest of Sun looking sad with their changed plans. The noble was unsure what to feel, and how his family would react to him. How would he be received by his father? Were there any complications he knew anything of awaiting him at his home? Another surprise awaited them on the journey south to the De Marco lands. A lone unarmoured gnome braved the shallow snow, demanded for them to halt, at the order of the Wardens of the Tarnished Ones. It was not he who caused them to stop, but the bolt of lightning from behind them, summoned by a flying green-skinned horned ogre, invisible to them before. Derris, the dwarf and druid battled ragged, ice covered corpses as the berserker cut down the gnome. Prayers to Sun from the priest depleted the undead ranks and when the flying ogre vanished once more, Layla tracked it with her magics. Fortune did not favour them though. The ogre cut the sun priest in two a sword twice as tall as the dwarf, denying them vengeance as it fled into the sky, dispersing into a gaseous cloud, sparkling briefly as the enchantress covered it in magical dust. The chilling undead were easily overcome by the remainder of the Company of Rifter, leaving them with the corpse of Ra to tend and the flying ogre to curse. [B]End of Session Six[/B] [/QUOTE]
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