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'Justice' in 5E
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<blockquote data-quote="Benjamin Olson" data-source="post: 8175324" data-attributes="member: 6988941"><p>Escorting the BBEG somewhere for trial seems like a good way to turn a moral conundrum into an adventure hook. </p><p></p><p>It need not be an escort mission to a major city if that is going to derail the campaign. Presumably if there is no justice nearby the local village's way of dealing with ordinary crime is to just have people remain free until whatever season the itinerant royal judge comes through town. If there is such a system in place then it means that it could be an escort mission to wherever the royal judge currently is scheduled to be, which could just be in some other random village a few days travel in whatever direction fits your larger campaign goals better. Alternatively perhaps there is a military outpost nearby where she can be safely kept, or a monastery of Ilmater where she can be kept until church authorities deal with the problem. You could even have the npc suggest several such alternatives with differing levels of risk balanced against differing levels of hassel.</p><p></p><p>Fundamentally you have to decide what the law and legal system is before you can be sure what is the "lawful" thing to do. That's not to say that a "lawful" D&D character must always follow the law or legal proceedure of the particular jurisdiction they happen to be in, but their thinking is going to be in ethical dialogue with the laws of the land, so legal norms are a necessary part of worldbuilding. Every village, no matter how small, has a normal way of dealing with crime, and is presumably part of a larger polity which also has a system. Decide what that is and it will be clearer what conundra the npc cleric will or will not have.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8175324, member: 6988941"] Escorting the BBEG somewhere for trial seems like a good way to turn a moral conundrum into an adventure hook. It need not be an escort mission to a major city if that is going to derail the campaign. Presumably if there is no justice nearby the local village's way of dealing with ordinary crime is to just have people remain free until whatever season the itinerant royal judge comes through town. If there is such a system in place then it means that it could be an escort mission to wherever the royal judge currently is scheduled to be, which could just be in some other random village a few days travel in whatever direction fits your larger campaign goals better. Alternatively perhaps there is a military outpost nearby where she can be safely kept, or a monastery of Ilmater where she can be kept until church authorities deal with the problem. You could even have the npc suggest several such alternatives with differing levels of risk balanced against differing levels of hassel. Fundamentally you have to decide what the law and legal system is before you can be sure what is the "lawful" thing to do. That's not to say that a "lawful" D&D character must always follow the law or legal proceedure of the particular jurisdiction they happen to be in, but their thinking is going to be in ethical dialogue with the laws of the land, so legal norms are a necessary part of worldbuilding. Every village, no matter how small, has a normal way of dealing with crime, and is presumably part of a larger polity which also has a system. Decide what that is and it will be clearer what conundra the npc cleric will or will not have. [/QUOTE]
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'Justice' in 5E
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