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General Tabletop Discussion
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Justification for favored classes... Is there any?
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<blockquote data-quote="MerakSpielman" data-source="post: 742753" data-attributes="member: 7464"><p>Is there any real justification for the favored class rules in the PH? The only effect the favored classes really seem to have is to make humans and half-elves slightly more powerful, but I don't see that it is needed to maintain balance.</p><p></p><p>Favored classes:</p><p>Humans: any</p><p>Dwarves: Fighter</p><p>Elves: Wizard</p><p>Gnomes: Illusionist</p><p>Half-Elves: Any</p><p>Half Orcs: Barbarian</p><p>Halflings: Rogue</p><p></p><p>Nobody has Bard, Ranger, Paladin, Cleric, Druid, Monk, Sorcerer or any specilist wizard other than Illusionist as a favored class.</p><p></p><p>It seems to me that the concept is a throwback to the old rules that forbade certain races to take certain classes. They didn't want to strictly <em>forbid</em> class-race combos in 3e, but perhaps the designers were unwilling to part with the concept that certain races do certain things more often because... well.... gosh darn it, that's just the way that race <em>should</em> do things. </p><p></p><p>so why not: Elves: Wizard, Ranger, Druid, -or- Gnomes: Illusionist, Fighter, Expert -or- Dwarves: Fighter, Cleric, Barbarian?</p><p></p><p>Why did they pick the classes they did? Why did they limit it to one per race?</p><p></p><p>This all seems rather arbitrary and campaign-specific. Is this info given because Grayhawk is the "Default" D&D world, and these are the professions the races tend towards in that world?</p><p></p><p>My group has always ignored the favored class concept and never suffered adversely. </p><p></p><p>Is there any real reason to enforce the xp penalty for cross-classing into a non-favored class? Do any of you inforce it? Why?</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 742753, member: 7464"] Is there any real justification for the favored class rules in the PH? The only effect the favored classes really seem to have is to make humans and half-elves slightly more powerful, but I don't see that it is needed to maintain balance. Favored classes: Humans: any Dwarves: Fighter Elves: Wizard Gnomes: Illusionist Half-Elves: Any Half Orcs: Barbarian Halflings: Rogue Nobody has Bard, Ranger, Paladin, Cleric, Druid, Monk, Sorcerer or any specilist wizard other than Illusionist as a favored class. It seems to me that the concept is a throwback to the old rules that forbade certain races to take certain classes. They didn't want to strictly [i]forbid[/i] class-race combos in 3e, but perhaps the designers were unwilling to part with the concept that certain races do certain things more often because... well.... gosh darn it, that's just the way that race [i]should[/i] do things. so why not: Elves: Wizard, Ranger, Druid, -or- Gnomes: Illusionist, Fighter, Expert -or- Dwarves: Fighter, Cleric, Barbarian? Why did they pick the classes they did? Why did they limit it to one per race? This all seems rather arbitrary and campaign-specific. Is this info given because Grayhawk is the "Default" D&D world, and these are the professions the races tend towards in that world? My group has always ignored the favored class concept and never suffered adversely. Is there any real reason to enforce the xp penalty for cross-classing into a non-favored class? Do any of you inforce it? Why? [/QUOTE]
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