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General Tabletop Discussion
*TTRPGs General
Justification for favored classes... Is there any?
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<blockquote data-quote="Desdichado" data-source="post: 743074" data-attributes="member: 2205"><p>I've never enforced that rule. Lately, I'd prefer to play with an even more generic class system, like d20 Modern tweaked for "traditional" fantasy anyway. The favored classes, and even the classes as they are constructed now, while much more free than they have been in past editions, didn't go far enough in allowing player flexibility to realize personal character concepts through the class mechanic. You either have to accept what the PHB tells you the viable character concepts are (unacceptable), multiclass (acceptable, but the favored class mechanic starts to grate if your concept requires signifncant multiclassing to develop), do away with multiclassing penalities (acceptable) or tweak the actual class rules (subject to GM approval, potential balance issues and non-support from electronic resources, to name just a few potential drawbacks.)</p></blockquote><p></p>
[QUOTE="Desdichado, post: 743074, member: 2205"] I've never enforced that rule. Lately, I'd prefer to play with an even more generic class system, like d20 Modern tweaked for "traditional" fantasy anyway. The favored classes, and even the classes as they are constructed now, while much more free than they have been in past editions, didn't go far enough in allowing player flexibility to realize personal character concepts through the class mechanic. You either have to accept what the PHB tells you the viable character concepts are (unacceptable), multiclass (acceptable, but the favored class mechanic starts to grate if your concept requires signifncant multiclassing to develop), do away with multiclassing penalities (acceptable) or tweak the actual class rules (subject to GM approval, potential balance issues and non-support from electronic resources, to name just a few potential drawbacks.) [/QUOTE]
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Justification for favored classes... Is there any?
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