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Justification for favored classes... Is there any?
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<blockquote data-quote="Bendris Noulg" data-source="post: 743366" data-attributes="member: 6398"><p>I've re-written them to be more setting specific. Like SL, a few get a choice (although the choice is made when you take the 1st Level of either one, not at creation). Normally, the choice can't be changed, although I have one race that has a choice between Rogue and Shaman that may switch to Shaman later because training for Shaman is generally reserved for "aged" members of the tribe. In this case, Rogue would remain the Favored until the Shaman levels were raised above it.</p><p></p><p>I don't use the XP Penalty; Rather, I give +1 Skill Point for gaining levels in the Favored Class. I do this mostly because my group and I believe that in-game events should effect class selection at level up which, more often than not, promotes uneven multiclassing. For instance, a PC with FC Fighter is an ECL8/Fighter4/Rogue2. He joins a military company and begins gaining levels of Soldier (a homebrew class that focuses on group tactics and formation combat). In game, this is logical and believable within the context of the developing storyline. Metagame, however, it would screw the PC with a penalty.</p><p></p><p>Obviously, the penalty had to take a hike.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 743366, member: 6398"] I've re-written them to be more setting specific. Like SL, a few get a choice (although the choice is made when you take the 1st Level of either one, not at creation). Normally, the choice can't be changed, although I have one race that has a choice between Rogue and Shaman that may switch to Shaman later because training for Shaman is generally reserved for "aged" members of the tribe. In this case, Rogue would remain the Favored until the Shaman levels were raised above it. I don't use the XP Penalty; Rather, I give +1 Skill Point for gaining levels in the Favored Class. I do this mostly because my group and I believe that in-game events should effect class selection at level up which, more often than not, promotes uneven multiclassing. For instance, a PC with FC Fighter is an ECL8/Fighter4/Rogue2. He joins a military company and begins gaining levels of Soldier (a homebrew class that focuses on group tactics and formation combat). In game, this is logical and believable within the context of the developing storyline. Metagame, however, it would screw the PC with a penalty. Obviously, the penalty had to take a hike.:D [/QUOTE]
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