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Justification for favored classes... Is there any?
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<blockquote data-quote="I'm A Banana" data-source="post: 743501" data-attributes="member: 2067"><p>I've rationalized it like this:</p><p></p><p>--There are certain 'natural tendancies' for the race. This represents skills they pick up very easily in comparison to others, things they don't have to work as hard at. Sort of like paths that they would naturally follow if they didn't choose to do otherwise. The easiest groove sort of thing. Their natural tendancies.</p><p></p><p>--Because each species has these natural grooves, they can devote energy into it that isn't as easily expended. They can stick in a few levels, and still not be inhibited in any other area. They can pick up a bit here or there, without suffering much in their overall skill.</p><p></p><p>--Humans and half-elves, due to their racial versatility, consider whatever class they've put the most energy into their easiest groove. They can pick up levels of any other class no problem, becuase diversity is part of what they do.</p><p></p><p>It's sort of a thing because mutliclassing is so easy, the designers wanted to make sure it didn't get too obscene when stereotypes were something to be encouraged (a dwarven rogue who takes a few levels in cleric isn't following the easiest path, for instance). </p><p></p><p>Changing it at character creation doesn't hurt mechanics at all. Completely ignoring it hurts humans and half-elves a little. But, truly, ability score bonuses and racial qualities enhance the ability for each race to adapt a certain class anyway, so favored classes are largely just one more way to enhance this image. I mean, who would be a halfling or gnomish monk when a human monk of the same level is more powerful? With a penalty to Strength, and no bonuses to Dex, why would you try to be a gnomish warrior at all? Halflings are veritably made for roguishness. Elves are iffy -- many of their powers don't naturally bleed into wizardness (though only those who use simple weapons only get any benefit from the enhanced weapon abilities). They'd make good rogues if it wasn't for the Con penalty (OUCH! basically knocks down rogue HP to wizard levels anyway). Dwarves make perfect armored tanks. Humans and Half-elves, due to their lack of ability score adjustments, easily fit into any avenue.</p><p></p><p>So don't let it hurt creativity, but keep in mind that you should maybe give humans and half-elves a little bump to compensate if you take it away (nothing large...maybe an extra skill as a class skill at 1st level, or something)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 743501, member: 2067"] I've rationalized it like this: --There are certain 'natural tendancies' for the race. This represents skills they pick up very easily in comparison to others, things they don't have to work as hard at. Sort of like paths that they would naturally follow if they didn't choose to do otherwise. The easiest groove sort of thing. Their natural tendancies. --Because each species has these natural grooves, they can devote energy into it that isn't as easily expended. They can stick in a few levels, and still not be inhibited in any other area. They can pick up a bit here or there, without suffering much in their overall skill. --Humans and half-elves, due to their racial versatility, consider whatever class they've put the most energy into their easiest groove. They can pick up levels of any other class no problem, becuase diversity is part of what they do. It's sort of a thing because mutliclassing is so easy, the designers wanted to make sure it didn't get too obscene when stereotypes were something to be encouraged (a dwarven rogue who takes a few levels in cleric isn't following the easiest path, for instance). Changing it at character creation doesn't hurt mechanics at all. Completely ignoring it hurts humans and half-elves a little. But, truly, ability score bonuses and racial qualities enhance the ability for each race to adapt a certain class anyway, so favored classes are largely just one more way to enhance this image. I mean, who would be a halfling or gnomish monk when a human monk of the same level is more powerful? With a penalty to Strength, and no bonuses to Dex, why would you try to be a gnomish warrior at all? Halflings are veritably made for roguishness. Elves are iffy -- many of their powers don't naturally bleed into wizardness (though only those who use simple weapons only get any benefit from the enhanced weapon abilities). They'd make good rogues if it wasn't for the Con penalty (OUCH! basically knocks down rogue HP to wizard levels anyway). Dwarves make perfect armored tanks. Humans and Half-elves, due to their lack of ability score adjustments, easily fit into any avenue. So don't let it hurt creativity, but keep in mind that you should maybe give humans and half-elves a little bump to compensate if you take it away (nothing large...maybe an extra skill as a class skill at 1st level, or something) [/QUOTE]
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