Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Justification for new class options and removing current abilities.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Evenglare" data-source="post: 6771950" data-attributes="member: 63245"><p>I suppose this could go under the homebrew board, but it's not a homebrew thing, more of a discussion on class options and design. </p><p></p><p>Anyway what brings me here is a conversion of a pathfinder class. When I got my advanced class guide I wasn't expecting much out of it other than the standard options. I was in for a surprise when I read about the bloodrager. It's probably my favorite class / concept for a class ever at this point. Clearly, I want that in my 5e game. For those not in the know, a bloodrager is basically a barbarian and sorcerer hybrid. When you rage your bloodline becomes manifest and that's just so awesome. So if you had a divine bloodline you would take the form of an angel. Of course at low levels it's subtle gradually gaining powers as you advance in levels. I ported over this as a subclass of the barbarian, which was easy enough except for one thing. Going back to my example of the Angel, clearly you are going to manifest wings and be able to fly at high levels. This is fine except for the fact that the level 20 barbarian can basically rage all the time without limit. </p><p></p><p>Other than obviously being able to fly literally at any time for however long, the thing that most concerns me is that this character steps on the Oath of Vengeance Paladin's level 20 ability. Which allows flight and some other stuff but only for an hour. So im debating on whether to limit the barbarians lvl 20 rage forever. I don't necessarily know if I should when looking at overall class structure. While the paladin does only get that level 20 ability for an hour, he also has a lot of other stuff like access to spells and the paladin abilities. So those abilities might put he paladin back on par with the endless rage flight ability for the bloodrager. The other abilities that the bloodrager get are not terribly impressive just things like... lvl3 your weapon gains a specific type of damage when you attack with this (in my angel expample radiant), at 5th level you gain a resistance to necrotic damage , then the wings at level 10, level 14 you get an aura that does a bit of damage to any foe in the aura and immunity to necrotic. </p><p></p><p>Keep in mind these abilities are only present during rage. I don't really think they are overpowered in any way except for that pesky level 20 unlimited rage. Should I limit the rages back down to 6/day? maybe 8 or 10? Should I just leave the unlimited rage alone? If I DO limit it, should I just put it in the description (If you take this path you lose the ability of unlimited rage at level 20)? Any input is helpful, if you made it this far, thanks for your time reading this. Again, if this should be in the homebrew board feel free to move it there. The primary focus was about balance not necessarily my homebrew stuff.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6771950, member: 63245"] I suppose this could go under the homebrew board, but it's not a homebrew thing, more of a discussion on class options and design. Anyway what brings me here is a conversion of a pathfinder class. When I got my advanced class guide I wasn't expecting much out of it other than the standard options. I was in for a surprise when I read about the bloodrager. It's probably my favorite class / concept for a class ever at this point. Clearly, I want that in my 5e game. For those not in the know, a bloodrager is basically a barbarian and sorcerer hybrid. When you rage your bloodline becomes manifest and that's just so awesome. So if you had a divine bloodline you would take the form of an angel. Of course at low levels it's subtle gradually gaining powers as you advance in levels. I ported over this as a subclass of the barbarian, which was easy enough except for one thing. Going back to my example of the Angel, clearly you are going to manifest wings and be able to fly at high levels. This is fine except for the fact that the level 20 barbarian can basically rage all the time without limit. Other than obviously being able to fly literally at any time for however long, the thing that most concerns me is that this character steps on the Oath of Vengeance Paladin's level 20 ability. Which allows flight and some other stuff but only for an hour. So im debating on whether to limit the barbarians lvl 20 rage forever. I don't necessarily know if I should when looking at overall class structure. While the paladin does only get that level 20 ability for an hour, he also has a lot of other stuff like access to spells and the paladin abilities. So those abilities might put he paladin back on par with the endless rage flight ability for the bloodrager. The other abilities that the bloodrager get are not terribly impressive just things like... lvl3 your weapon gains a specific type of damage when you attack with this (in my angel expample radiant), at 5th level you gain a resistance to necrotic damage , then the wings at level 10, level 14 you get an aura that does a bit of damage to any foe in the aura and immunity to necrotic. Keep in mind these abilities are only present during rage. I don't really think they are overpowered in any way except for that pesky level 20 unlimited rage. Should I limit the rages back down to 6/day? maybe 8 or 10? Should I just leave the unlimited rage alone? If I DO limit it, should I just put it in the description (If you take this path you lose the ability of unlimited rage at level 20)? Any input is helpful, if you made it this far, thanks for your time reading this. Again, if this should be in the homebrew board feel free to move it there. The primary focus was about balance not necessarily my homebrew stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Justification for new class options and removing current abilities.
Top