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General Tabletop Discussion
*Dungeons & Dragons
Justification for new class options and removing current abilities.
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<blockquote data-quote="Evenglare" data-source="post: 6772484" data-attributes="member: 63245"><p>Bloodrager is not a new class, it's a barbarian subclass I made. I suppose that the indefinite rage isn't actually broken considering their (wizard's) analysis of creating a favored soul out of sorcerer, which has infinite flight earlier than the blood rager would. Im not at all concerned about my other bloodrager abilities being overpowered. If anything they are probably underpowered, but after looking at their creating new class option guide I actually don't think this is as OP as I was originally thinking. Assuming wizards can be trusted with their guidelines. I know the 20 ability isn't going to matter much, but I still feel as though I should be paying attention to it. The mentality of "oh well no one ever gets that high so we shouldn't worry about it" is probably why high level has literally never worked well in any edition prior to this and possibly not even this edition (haven't tried it out). Thanks for reply though.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6772484, member: 63245"] Bloodrager is not a new class, it's a barbarian subclass I made. I suppose that the indefinite rage isn't actually broken considering their (wizard's) analysis of creating a favored soul out of sorcerer, which has infinite flight earlier than the blood rager would. Im not at all concerned about my other bloodrager abilities being overpowered. If anything they are probably underpowered, but after looking at their creating new class option guide I actually don't think this is as OP as I was originally thinking. Assuming wizards can be trusted with their guidelines. I know the 20 ability isn't going to matter much, but I still feel as though I should be paying attention to it. The mentality of "oh well no one ever gets that high so we shouldn't worry about it" is probably why high level has literally never worked well in any edition prior to this and possibly not even this edition (haven't tried it out). Thanks for reply though. [/QUOTE]
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Justification for new class options and removing current abilities.
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