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Justifiers campaign? A full list of Moreaus?
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<blockquote data-quote="Tetsubo" data-source="post: 3256425" data-attributes="member: 1250"><p>I'm a big fan of the justifiers RPG.</p><p></p><p>Here is a list of Beta-humaniods that I did up quite a few years ago...</p><p></p><p></p><p>BETA-HUMANIOD RACIAL TYPES:</p><p></p><p>TerraLingua Slang: Moreaus, furs, furjobs, scales, scalejobs, etc.</p><p></p><p>Alligator/Crocodile</p><p> Armour: Hv. Hide Speed: 15/30 (Swimming) Att. Mod.: Str +20 Con +20</p><p> Natural Weapons: 1 Bite (Large), 1 Club/Tail (Large)</p><p> Natural Abilities: Swim 99%</p><p> Remain underwater (Con/3 in rounds)</p><p> Has been genegineered to be warm blooded.</p><p></p><p>Armadillo</p><p> Armour: Plate Speed: 10 Att. Mod.: none</p><p> Natural Weapons: none</p><p> Natural Abilities: Burrow (Str/10 meters per 8 hours, packed earth)</p><p></p><p>Badger</p><p> Armour: Hv. Fur Speed: 20 Att. Mod.: none</p><p> Natural Weapons: 1 Bite (Small), 2 Claws (Large)</p><p> Natural Abilities: Track by Scent 70%</p><p> Burrow (Str/10 meters per 8 hours, packed earth)</p><p></p><p>Bat</p><p> Armour: Lt. Hide Speed: 10/40 (Flight) Att. Mod.: Str -30 Con -20</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Sonar (100m + Int in meters)</p><p> Track by Hearing 70%</p><p> Flight (km in Con, glide x 3)</p><p> Has separate arms and wings.</p><p> Can carry (Str/6 in kg) while flying/gliding.</p><p> 75cm tall, 20-25 kg</p><p></p><p>Bear (Black or Brown)</p><p> Armour: Hv. Fur Speed: 20 Att. Mod.: Str +40 Con +15</p><p> Natural Weapons: 1 Bite (Large), 2 Claws (Large)</p><p> Natural Abilities: Track by Scent 35%</p><p></p><p>Bear (Grizzly or Polar)</p><p> Armour: Hv. Fur Speed: 30 Att. Mod.: Str +45 Con +20 Int -10</p><p> Natural Weapons: 1 Bite (Large), 2 Claws (Large)</p><p> Natural Abilities: Track by Scent 50%</p><p> Swim 99% (Polar)</p><p></p><p>Bighorn Sheep</p><p> Armour: Hv. Hide Speed: 30 Att. Mod.: Str +15 Agl +30</p><p> Natural Weapons: 1 Horns (Large), 2 Clubs/Hooves (Small)</p><p> Natural Abilities: No negatives for footing.</p><p></p><p>Bison</p><p> Armour: Hv. Fur Speed: 30 Att. Mod.: Str +45 Con +30</p><p> Natural Weapons: 1 Horns (Small), 2 Clubs/Hooves (Large)</p><p> Natural Abilities: none</p><p></p><p>Boar </p><p> Armour: Hv. Hide Speed: 30 Att. Mod.: Str +10 Con +25</p><p> Natural Weapons: 2 Bite/Tusks (Large)</p><p> Natural Abilities: none</p><p></p><p>Cat, Domestic</p><p> Armour: Lt. Hide Speed: 30/15 (Climb) Att. Mod.: Agl +25 Dex +20 </p><p> Natural Weapons: 1 Bite (Small), 2 Claws (Small)</p><p> Natural Abilities: Nightvision (Starlight/Moonlight as Moonlight/Daylight)</p><p> Fall 2 x Body without harm</p><p> Climb 50%</p><p></p><p>Chameleon</p><p> Armour: Lt. Hide Speed: 20/30 (Climb) Att. Mod.: none </p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Climb 80%</p><p> Prehensile Tail (Dex/3 and Str/2)</p><p> Independent Eyes (can see or aim in two directions)</p><p> Camouflage (nude only, 5% to notice Chameleon) </p><p> Has been genengineered to be warm blooded.</p><p></p><p>Cheetah</p><p> Armour: Lt. Hide Speed: 75 Att. Mod.: Agl +25 Dex +30 Str -20</p><p> Natural Weapons: 1 Bite (Large)</p><p> Natural Abilities: Track by Scent 30%</p><p> +20% to vision checks in open terrain.</p><p></p><p>Chimpanzee</p><p> Armour: Lt. Fur Speed: 25/15 (Climb) Att. Mod.: Str +30 Con +10</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Track by Scent 50%</p><p> Prehensile Feet (Dex/2)</p><p></p><p>Coyote</p><p> Armour: Lt. Hide Speed: 45 Att. Mod.: Agl +35</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Track by Scent 70%</p><p></p><p>Dog (Runner)</p><p> Armour: Lt Hide Speed: 45 Att. Mod.: Str -20 Con +10</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Track by Scent 45%</p><p></p><p>Dog (Tracker)</p><p> Armour: Lt. Hide Speed: 20 Att. Mod.: none</p><p> Natural Weapons: 1 Bite (Large)</p><p> Natural Abilities: Track by Scent 99%</p><p></p><p>Ferret/Marten</p><p> Armour: Lt. Hide Speed: 45 Att. Mod.: Agl +25 Dex +15</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Track by Scent 60%</p><p> Annoy companions 75% <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Fox</p><p> Armour: Lt. Hide Speed: 35 Att. Mod.: Agl +20 Dex +15</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Track by Scent 80%</p><p></p><p></p><p>Frog</p><p> Armour: Lt. Hide Speed: 20/30 (Swim) Att. Mod.: none</p><p> Natural Weapons: none</p><p> Natural Abilities: Swim 99%</p><p> Prehensile Tongue (Dex/2 and Str/4)</p><p> Jump (Str/3 in meters)</p><p> Remain underwater (Con/5 in rds)</p><p> Has been genegineered to be warm blooded.</p><p></p><p>Gazelle</p><p> Armour: Lt. Hide Speed: 70 Att. Mod.: none</p><p> Natural Weapons: 1 Horns (Small)</p><p> Natural Abilities: none</p><p></p><p>Gila Monster</p><p> Armour: Hv. Hide Speed: 15 Att. Mod.: Str +15 Con +15</p><p> Natural Weapons: 1 Bite (Small) + Poison (D6/rd for Con/10 rds)</p><p> Natural Abilities: Track by Scent 40% (with tongue)</p><p> Fat Cell Storage (can go one month without food)</p><p> Has been genengineered to be warm blooded.</p><p></p><p>Goat</p><p> Armour: Lt. Hide Speed: 30 Att. Mod.: Agl +20</p><p> Natural Weapons: 1 Horns (Small)</p><p> Natural Abilities: Toxin Resistance (+10% vs poisons, +15% vs drugs)</p><p></p><p>Gopher/Ground Hog</p><p> Armour: Lt. Fur Speed: 20 Att. Mod.: none</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Burrow (Str/10 in meters per 8 hours, packed earth)</p><p> Navigate Blind 40%</p><p></p><p>Gorilla</p><p> Armour: Hv. Fur Speed: 20/10 (Climb) Att. Mod.: Str +50 Con +20</p><p> Natural Weapons: 1 Bite (Large)</p><p> Natural Abilities: Track by Scent 50%</p><p> Prehensile Feet (Dex/2)</p><p> Climb 75%</p><p></p><p>Iguana</p><p> Armour: Lt. Hide Speed: 30/20/15 (Climb/Swim) Att. Mod.: Agl +20 </p><p> Natural Weapons: 1 Bite (Small), 1 Claw/Tailwhip (Small)</p><p> Natural Abilities: Track by Scent 65% (with tongue)</p><p> Climb 80%</p><p> Swim 75%</p><p> Has been genengineered to be warm blooded.</p><p></p><p>Kangaroo</p><p> Armour: Lt. Fur Speed: 45 Att. Mod.: Agl +20 Str +10</p><p> Natural Weapons: 2 Claws/Rear Feet (Large)</p><p> Natural Abilities: Track by Scent 30%</p><p> Jump (Str/3 in meters)</p><p></p><p>Komodo Dragon</p><p> Armour: Hv. Hide Speed: 30 Att. Mod.: Str +20 </p><p> Natural Weapons: 1 Bite (Large), 1 Club/Tail (Large)</p><p> Natural Abilities: Track by Scent 65% (with tongue)</p><p> Has been genengineered to be warm blooded.</p><p></p><p></p><p>Mantis</p><p> Armour: Chitin Speed: 40 Att. Mod.: Agl +20 Dex +40 Str -25</p><p> Natural Weapons: 1 Bite (Small), 2 Claws (Small)</p><p> Natural Abilities: Jump (Str/4 in meters)</p><p> Track By Scent 35% (with antenna)</p><p> Four Arms (Dex -20% for second set)</p><p> 270 degree vision (+20% to Surprise rolls)</p><p> Has been genengineered to have an internal skeleton.</p><p></p><p>Margay (South American Arboreal Feline) </p><p> Armour: Lt. Hide Speed: 30/20 (Climb) Att. Mod.: Agl +20 Dex +10</p><p> Natural Weapons: 1 Bite (Small), 2 Claws (Small)</p><p> Natural Abilities: Track by Scent 70%</p><p> Climb 80%</p><p> Jump (Str/5 in meters, in trees only)</p><p> Nightvision (Starlight/Moonlight as Moonlight/Daylight)</p><p></p><p>Monkey </p><p> Armour: Lt. Fur Speed: 20/30 (Climb) Att. Mod.: Agl +25 Dex +25</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Climb 99%</p><p> Prehensile Tail (Dex/2 and Str/3) </p><p> May hang from tail without penalty.</p><p> Prehensile Feet (Dex/2)</p><p> Track by Scent 50%</p><p></p><p>Otter</p><p> Armour: Lt. Fur Speed: 20/50 (Swimming) Att. Mod.: Agl +20 </p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Swim 99%</p><p> Track by Scent 45%</p><p> Remain underwater (Con/3 in rds)</p><p></p><p>Panda, Lesser</p><p> Armour: Lt. Fur Speed: 20/20 (Climb) Att. Mod.: Dex +20</p><p> Natural Weapons: 1 Bite (Small), 2 Claws (Small)</p><p> Natural Abilities: Climb 80%</p><p> May hang from tail (Con/3 in rds)</p><p> Semi-Prehensile Tail (Dex/4 and Str/4)</p><p></p><p>Panda, Greater</p><p> Armour: Hv. Fur Speed: 10 Att. Mod.: Str +20 Wis +30</p><p> Natural Weapons: 1 Bite (Small), 2 Claws (Small)</p><p> Natural Abilities: none</p><p></p><p>Panther</p><p> Armour: Lt. Hide Speed: 50 Att. Mod.: Agl +25 Str +15</p><p> Natural Weapons: 1 Bite (Large), 2 Claws (Large)</p><p> Natural Abilities: Track by Scent 70%</p><p> Jump (Str/6 in meters)</p><p> Nightvision (Starlight/Moonlight as Moonlight/Daylight)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Platypus</p><p> Armour: Lt. Fur Speed: 20/30 (Swim) Att. Mod.: none</p><p> Natural Weapons: 2 Claws (Small) rear feet + poison (male only)</p><p> Natural Abilities: Swim 99%</p><p> Remain underwater (Con/4 in rds)</p><p> Track Electrical Source 60%</p><p> Navigate Blind 40%</p><p> Stun poison (Con save or stun for 3D10 minutes)</p><p> 3 poison doses per day</p><p></p><p>Rabbit/Hare</p><p> Armour: Lt. Fur Speed: 40 Att. Mod.: Agl +20 Dex +20 Str -10</p><p> Natural Weapons: 1 Bite (Small), 2 Claws/Rear Feet (Small)</p><p> Natural Abilities: Track by Hearing 60%</p><p> Jump (Str/4 in meters)</p><p></p><p>Raccoon</p><p> Armour: Lt. Fur Speed: 25 Att. Mod.: Dex +35</p><p> Natural Weapons: 1 Bite (Small), 2 Claws (Small)</p><p> Natural Abilities: Track by Scent 30%</p><p> Climb 75%</p><p></p><p>Rat</p><p> Armour: Lt. Hide Speed: 20/20 (Climbing) Att. Mod.: Agl +10 Dex +10</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Climb 60%</p><p> Swim 60% (Speed 10)</p><p> </p><p>Rhino</p><p> Armour: Plate Speed: 20 Att. Mod.: Con +30 Str +50 Int -20 </p><p> Natural Weapons: 1 Horn (Large)</p><p> Natural Abilities: Nearsighted (-10% with Missile Weapons)</p><p></p><p>Sea Lion</p><p> Armour: Lt. Hide Speed: 20/70 (Swimming) Att. Mod.: Agl +10 Dex +20</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Swim 99%</p><p> Track by Hearing 45% (Underwater only)</p><p> Sonar (50m + Int/2 in meters, underwater only)</p><p> Remain underwater (Con/2 in rounds)</p><p></p><p>Sea Turtle</p><p> Armour: Plate Speed: 10/30 (Swimming) Att. Mod.: Agl -20 Con +20</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Swim 99%</p><p> Remain underwater (Con/4 in rounds)</p><p> Has been genegineered to be warm blooded.</p><p></p><p>Salamander/Newt</p><p> Armour: Lt. Hide Speed: 20/20 (Swimming) Att. Mod.: Agl +20</p><p> Natural Weapons: none</p><p> Natural Abilities: Swim 75%</p><p> Climb 75% (Speed 10)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Smilodon (Saber Tooth Tiger)</p><p> Armour: Hv. Hide Speed: 30 Att. Mod.: Agl +10 Str +30 Con +20</p><p> Natural Weapons: 1 Bite (V. Large, 3D6), 2 Claws (Large)</p><p> Natural Abilities: Track by Scent 50%</p><p> Jump (Str/8 in meters)</p><p> Nightvision (Starlight/Moonlight as Moonlight/Daylight)</p><p></p><p>Snake, Constrictor</p><p> Armour: Lt. Hide Speed: 10 Att. Mod.: Agl +10 Str +30</p><p> Natural Weapons: 1 Bite (Small), 1 Tail/Constriction (Large Club/rd)</p><p> Natural Abilities: Track by Scent 70% (with tongue)</p><p> Detect Body Heat (10m + Int/10 meters)</p><p> Has no legs, very rare Beta.</p><p> Has been genegineered to be warm blooded.</p><p> </p><p>Snake, Viper</p><p> Armour: Lt. Hide Speed: 25 Att. Mod.: Agl +20</p><p> Natural Weapons: 1 Bite (Small) + Poison (2D6/rd for Con/10 rds)</p><p> Natural Abilities: Track by Scent 70% (with tongue)</p><p> Detect Body Heat (25m + Int/10 meters)</p><p> Has been genegineered to be warm blooded.</p><p></p><p>Squirrel, Flying</p><p> Armour: Lt. Fur Speed: 20/30 (Gliding) Att. Mod.: Agl +20 Dex +10 Str -20</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Jump (Str/6 in meters)</p><p> Climb 70%</p><p> Glide (Con x 2 in meters, 3/1 glide ratio)</p><p> Uses membrane attached to upper and lower limbs.</p><p> May carry (on body) (Str/6 in kg) while gliding.</p><p> 1m tall, 25-30 kg</p><p></p><p>Squirrel, Grey or Red</p><p> Armour: Lt. Fur Speed: 20/30 (Climbing) Att. Mod.: Agl +20 Dex +10</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Jump (Str/6 in meters)</p><p> Climb 70%</p><p> Track by Scent 40% </p><p></p><p>Tasmanian Devil</p><p> Armour: Hv. Fur Speed 30 Att. Mod.: Agl +10 Str +30 Con +20</p><p> Natural Weapons: 1 Bite (Large)</p><p> Natural Abilities: Track by Scent 60%</p><p></p><p>Tiger/Lion</p><p> Armour: Hv. Hide Speed: 30 Att. Mod.: Agl +20 Str +20 Con +20</p><p> Natural Weapons: 1 Bite (Large), 2 Claws (Large)</p><p> Natural Abilities: Track by Scent 50%</p><p> Swim 75% (Tiger only, Speed 10)</p><p> Jump (Str/8 in meters)</p><p> Nightvision (Starlight/Moonlight as Moonlight/Daylight)</p><p></p><p>Tortoise</p><p> Armour: Bone Speed: 10 Att. Mod.: Str +30 Con +20</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Has been genegineered to be warm blooded.</p><p></p><p>Walrus</p><p> Armour: Hv. Hide Speed: 15/60 (Swim) Att. Mod.: Str +15 Con +20</p><p> Natural Weapons: 1 Bite (Large)</p><p> Natural Abilities: Track by Scent 45%</p><p> Swim 99%</p><p></p><p>Wolf</p><p> Armour: Hv. Hide Speed: 30 Att. Mod.: Agl +25 Str +15</p><p> Natural Weapons: 1 Bite (Large)</p><p> Natural Abilities: Track by Scent 70%</p><p></p><p>Wolverine</p><p> Armour: Hv. Fur Speed 30 Att. Mod.: Str +20 Con +20</p><p> Natural Weapons: 1 Bite (Large), 2 Claws (Large)</p><p> Natural Abilities: Track by Scent 60%</p><p> Berserk (1% per pt of damage to go berserk, causes</p><p> loss of one point of Bod/Con per rd, will</p><p> attack *anyone* while berserk)</p><p></p><p>Wombat</p><p> Armour: Lt. Fur Speed: 15 Att. Mod.: Str +10 Con +20</p><p> Natural Weapons: 2 Claws (Small)</p><p> Natural Abilities: Burrow (Str/10 in meters per 8 hours, packed earth)</p><p> Extremely docile, rarely combative.</p><p></p><p></p><p></p><p>HUMAN GENOTYPES:</p><p></p><p>Homo Sapien</p><p> Armour: Lt. Hide Speed: 15 Att. Mod.: Int +20 Prs +10</p><p> Natural Weapons: none</p><p> Natural Abilities: none</p><p></p><p>Homo Bellatrix (Warrior Human) </p><p> Armour: Hv. Hide Speed: 30 Att. Mod.: Str +20 Dex +10 Con +10 Prs -20</p><p> Natural Weapons: none</p><p> Natural Abilities: Toxin Resistance (+15% vs poisons, +20% vs drugs)</p><p> Track by Scent 35%</p><p> Nightvision (Starlight/Moonlight as Moonlight/Daylight)</p><p> May only breed with other Bellatrix.</p><p></p><p>Homo Marinus (Aquatic Human)</p><p> Armour: Hv. Hide Speed: 10/30 (Swim) Att. Mod.: Str +20 Con +20 </p><p> Natural Weapons: none</p><p> Natural Abilities: Sonar (50m + Int/2 in meters, underwater only) </p><p> Have both Gills and Lungs (transition 3 rds)</p><p> Swim 99%</p><p> Is covered in fine scales and has fins/feet.</p><p> May only breed with other Marinus.</p><p></p><p>Homo Robustus (Heavy-G Human)</p><p> Armour: Lt. Hide Speed: 20 Att. Mod.: Str +30 Con +20</p><p> Natural Weapons: none</p><p> Natural Abilities: Squat of build.</p><p> Can tolerate up to 3G's without penalties.</p><p> May only breed with other Robustus.</p><p></p><p>Homo Lascivus (Joygirl/Joyboy)</p><p> Armour: Lt. Hide Speed: 15 Att. Mod.: Dex +10 Con +10 Prs +20 Int -20</p><p> Natural Weapons: none</p><p> Natural Abilities: Pheromone Production (Aphrodisiac)</p><p> Genengineered for bi-sexuality.</p><p> Genengineered to obey humans, can not harm.</p><p> May only breed with other Lascivus.</p><p></p><p></p><p>DESIGNER LIFEFORMS:</p><p></p><p>Ghouloon (Modified Baboon)</p><p> Armour: Hv. Fur Speed: 30 Att. Mod.: Dex +20 Str +40 Con +20 Int -20</p><p> Natural Weapons: 1 Bite (Large)</p><p> Natural Abilities: Track by Scent 75%</p><p> Nightvision (Starlight/Moonlight as Moonlight/Daylight)</p><p> Very simple spoken lang., heavy sign use.</p><p> Neolithic tech level when "wild".</p><p> Troops (10-25 members per Troop)</p><p> Genengineered to obey humans, can not harm.</p><p></p><p>Goblins (Chimp/Feline fusion)</p><p> Armour: Lt. Hide Speed: 30 Att. Mod.: Agl +20 Dex +10 Str -20 Int -30</p><p> Natural Weapons: 1 Bite (Small)</p><p> Natural Abilities: Track by Scent 70%</p><p> Nightvision (Starlight/Moonlight as Moonlight/Daylight)</p><p> Neolithic tech level.</p><p> Troop/Tribal (10-20 per Troop/ 5-10 Troops per Tribe)</p><p> No spoken lang., sign only.</p><p> A "hunt" species, for human amusement.</p><p></p><p>Centuar (Human/Mnt. Pony fusion)</p><p> Armour: Lt. Hide Speed: 45 Att. Mod.: Str +30 Con +20 Int -10</p><p> Natural Weapons: 2 Clubs/Hooves (Large)</p><p> Natural Abilities: Quadruped lower body/Hominid upper body.</p><p> Neolithic tech level.</p><p> Herd (25-50 per Herd)</p><p> Spoken language.</p><p></p><p>Worg (Modified Armoured Panther Gaurdbeast)</p><p> Armour: Plate Speed: 50 Att. Mod.: Agl +30 Str +20 Con +20</p><p> Natural Weapons: 1 Bite (Large), 2 Claws (Large)</p><p> Natural Abilities: Track by Scent 80%</p><p> Jump (Str/5 in meters)</p><p> Nightvision (Starlight/Moonlight as Moonlight/Daylight)</p><p> Can be genebonded to a human prior to six months old.</p><p> Int range of 20 - 40</p><p> A true quadruped, non-humaniod.</p><p></p><p>Gravrotty (Heavy Gravity Modified Rottweiler)</p><p> Armour: Hv. Hide Speed: 30 Att. Mod.: Str +30 Con +20</p><p> Natural Weapons: 1 Bite (Large), 2 Claws (Small)</p><p> Natural Abilities: Track by Scent 95%</p><p> Can tolerate up to 3G's without penalties.</p><p> Can be genebonded to a human prior to six months old.</p><p> Int range of 30 - 50</p><p> Wild gravrotty are canine pack animals.</p><p> A true quadruped, non-humaniod.</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 3256425, member: 1250"] I'm a big fan of the justifiers RPG. Here is a list of Beta-humaniods that I did up quite a few years ago... BETA-HUMANIOD RACIAL TYPES: TerraLingua Slang: Moreaus, furs, furjobs, scales, scalejobs, etc. Alligator/Crocodile Armour: Hv. Hide Speed: 15/30 (Swimming) Att. Mod.: Str +20 Con +20 Natural Weapons: 1 Bite (Large), 1 Club/Tail (Large) Natural Abilities: Swim 99% Remain underwater (Con/3 in rounds) Has been genegineered to be warm blooded. Armadillo Armour: Plate Speed: 10 Att. Mod.: none Natural Weapons: none Natural Abilities: Burrow (Str/10 meters per 8 hours, packed earth) Badger Armour: Hv. Fur Speed: 20 Att. Mod.: none Natural Weapons: 1 Bite (Small), 2 Claws (Large) Natural Abilities: Track by Scent 70% Burrow (Str/10 meters per 8 hours, packed earth) Bat Armour: Lt. Hide Speed: 10/40 (Flight) Att. Mod.: Str -30 Con -20 Natural Weapons: 1 Bite (Small) Natural Abilities: Sonar (100m + Int in meters) Track by Hearing 70% Flight (km in Con, glide x 3) Has separate arms and wings. Can carry (Str/6 in kg) while flying/gliding. 75cm tall, 20-25 kg Bear (Black or Brown) Armour: Hv. Fur Speed: 20 Att. Mod.: Str +40 Con +15 Natural Weapons: 1 Bite (Large), 2 Claws (Large) Natural Abilities: Track by Scent 35% Bear (Grizzly or Polar) Armour: Hv. Fur Speed: 30 Att. Mod.: Str +45 Con +20 Int -10 Natural Weapons: 1 Bite (Large), 2 Claws (Large) Natural Abilities: Track by Scent 50% Swim 99% (Polar) Bighorn Sheep Armour: Hv. Hide Speed: 30 Att. Mod.: Str +15 Agl +30 Natural Weapons: 1 Horns (Large), 2 Clubs/Hooves (Small) Natural Abilities: No negatives for footing. Bison Armour: Hv. Fur Speed: 30 Att. Mod.: Str +45 Con +30 Natural Weapons: 1 Horns (Small), 2 Clubs/Hooves (Large) Natural Abilities: none Boar Armour: Hv. Hide Speed: 30 Att. Mod.: Str +10 Con +25 Natural Weapons: 2 Bite/Tusks (Large) Natural Abilities: none Cat, Domestic Armour: Lt. Hide Speed: 30/15 (Climb) Att. Mod.: Agl +25 Dex +20 Natural Weapons: 1 Bite (Small), 2 Claws (Small) Natural Abilities: Nightvision (Starlight/Moonlight as Moonlight/Daylight) Fall 2 x Body without harm Climb 50% Chameleon Armour: Lt. Hide Speed: 20/30 (Climb) Att. Mod.: none Natural Weapons: 1 Bite (Small) Natural Abilities: Climb 80% Prehensile Tail (Dex/3 and Str/2) Independent Eyes (can see or aim in two directions) Camouflage (nude only, 5% to notice Chameleon) Has been genengineered to be warm blooded. Cheetah Armour: Lt. Hide Speed: 75 Att. Mod.: Agl +25 Dex +30 Str -20 Natural Weapons: 1 Bite (Large) Natural Abilities: Track by Scent 30% +20% to vision checks in open terrain. Chimpanzee Armour: Lt. Fur Speed: 25/15 (Climb) Att. Mod.: Str +30 Con +10 Natural Weapons: 1 Bite (Small) Natural Abilities: Track by Scent 50% Prehensile Feet (Dex/2) Coyote Armour: Lt. Hide Speed: 45 Att. Mod.: Agl +35 Natural Weapons: 1 Bite (Small) Natural Abilities: Track by Scent 70% Dog (Runner) Armour: Lt Hide Speed: 45 Att. Mod.: Str -20 Con +10 Natural Weapons: 1 Bite (Small) Natural Abilities: Track by Scent 45% Dog (Tracker) Armour: Lt. Hide Speed: 20 Att. Mod.: none Natural Weapons: 1 Bite (Large) Natural Abilities: Track by Scent 99% Ferret/Marten Armour: Lt. Hide Speed: 45 Att. Mod.: Agl +25 Dex +15 Natural Weapons: 1 Bite (Small) Natural Abilities: Track by Scent 60% Annoy companions 75% :) Fox Armour: Lt. Hide Speed: 35 Att. Mod.: Agl +20 Dex +15 Natural Weapons: 1 Bite (Small) Natural Abilities: Track by Scent 80% Frog Armour: Lt. Hide Speed: 20/30 (Swim) Att. Mod.: none Natural Weapons: none Natural Abilities: Swim 99% Prehensile Tongue (Dex/2 and Str/4) Jump (Str/3 in meters) Remain underwater (Con/5 in rds) Has been genegineered to be warm blooded. Gazelle Armour: Lt. Hide Speed: 70 Att. Mod.: none Natural Weapons: 1 Horns (Small) Natural Abilities: none Gila Monster Armour: Hv. Hide Speed: 15 Att. Mod.: Str +15 Con +15 Natural Weapons: 1 Bite (Small) + Poison (D6/rd for Con/10 rds) Natural Abilities: Track by Scent 40% (with tongue) Fat Cell Storage (can go one month without food) Has been genengineered to be warm blooded. Goat Armour: Lt. Hide Speed: 30 Att. Mod.: Agl +20 Natural Weapons: 1 Horns (Small) Natural Abilities: Toxin Resistance (+10% vs poisons, +15% vs drugs) Gopher/Ground Hog Armour: Lt. Fur Speed: 20 Att. Mod.: none Natural Weapons: 1 Bite (Small) Natural Abilities: Burrow (Str/10 in meters per 8 hours, packed earth) Navigate Blind 40% Gorilla Armour: Hv. Fur Speed: 20/10 (Climb) Att. Mod.: Str +50 Con +20 Natural Weapons: 1 Bite (Large) Natural Abilities: Track by Scent 50% Prehensile Feet (Dex/2) Climb 75% Iguana Armour: Lt. Hide Speed: 30/20/15 (Climb/Swim) Att. Mod.: Agl +20 Natural Weapons: 1 Bite (Small), 1 Claw/Tailwhip (Small) Natural Abilities: Track by Scent 65% (with tongue) Climb 80% Swim 75% Has been genengineered to be warm blooded. Kangaroo Armour: Lt. Fur Speed: 45 Att. Mod.: Agl +20 Str +10 Natural Weapons: 2 Claws/Rear Feet (Large) Natural Abilities: Track by Scent 30% Jump (Str/3 in meters) Komodo Dragon Armour: Hv. Hide Speed: 30 Att. Mod.: Str +20 Natural Weapons: 1 Bite (Large), 1 Club/Tail (Large) Natural Abilities: Track by Scent 65% (with tongue) Has been genengineered to be warm blooded. Mantis Armour: Chitin Speed: 40 Att. Mod.: Agl +20 Dex +40 Str -25 Natural Weapons: 1 Bite (Small), 2 Claws (Small) Natural Abilities: Jump (Str/4 in meters) Track By Scent 35% (with antenna) Four Arms (Dex -20% for second set) 270 degree vision (+20% to Surprise rolls) Has been genengineered to have an internal skeleton. Margay (South American Arboreal Feline) Armour: Lt. Hide Speed: 30/20 (Climb) Att. Mod.: Agl +20 Dex +10 Natural Weapons: 1 Bite (Small), 2 Claws (Small) Natural Abilities: Track by Scent 70% Climb 80% Jump (Str/5 in meters, in trees only) Nightvision (Starlight/Moonlight as Moonlight/Daylight) Monkey Armour: Lt. Fur Speed: 20/30 (Climb) Att. Mod.: Agl +25 Dex +25 Natural Weapons: 1 Bite (Small) Natural Abilities: Climb 99% Prehensile Tail (Dex/2 and Str/3) May hang from tail without penalty. Prehensile Feet (Dex/2) Track by Scent 50% Otter Armour: Lt. Fur Speed: 20/50 (Swimming) Att. Mod.: Agl +20 Natural Weapons: 1 Bite (Small) Natural Abilities: Swim 99% Track by Scent 45% Remain underwater (Con/3 in rds) Panda, Lesser Armour: Lt. Fur Speed: 20/20 (Climb) Att. Mod.: Dex +20 Natural Weapons: 1 Bite (Small), 2 Claws (Small) Natural Abilities: Climb 80% May hang from tail (Con/3 in rds) Semi-Prehensile Tail (Dex/4 and Str/4) Panda, Greater Armour: Hv. Fur Speed: 10 Att. Mod.: Str +20 Wis +30 Natural Weapons: 1 Bite (Small), 2 Claws (Small) Natural Abilities: none Panther Armour: Lt. Hide Speed: 50 Att. Mod.: Agl +25 Str +15 Natural Weapons: 1 Bite (Large), 2 Claws (Large) Natural Abilities: Track by Scent 70% Jump (Str/6 in meters) Nightvision (Starlight/Moonlight as Moonlight/Daylight) Platypus Armour: Lt. Fur Speed: 20/30 (Swim) Att. Mod.: none Natural Weapons: 2 Claws (Small) rear feet + poison (male only) Natural Abilities: Swim 99% Remain underwater (Con/4 in rds) Track Electrical Source 60% Navigate Blind 40% Stun poison (Con save or stun for 3D10 minutes) 3 poison doses per day Rabbit/Hare Armour: Lt. Fur Speed: 40 Att. Mod.: Agl +20 Dex +20 Str -10 Natural Weapons: 1 Bite (Small), 2 Claws/Rear Feet (Small) Natural Abilities: Track by Hearing 60% Jump (Str/4 in meters) Raccoon Armour: Lt. Fur Speed: 25 Att. Mod.: Dex +35 Natural Weapons: 1 Bite (Small), 2 Claws (Small) Natural Abilities: Track by Scent 30% Climb 75% Rat Armour: Lt. Hide Speed: 20/20 (Climbing) Att. Mod.: Agl +10 Dex +10 Natural Weapons: 1 Bite (Small) Natural Abilities: Climb 60% Swim 60% (Speed 10) Rhino Armour: Plate Speed: 20 Att. Mod.: Con +30 Str +50 Int -20 Natural Weapons: 1 Horn (Large) Natural Abilities: Nearsighted (-10% with Missile Weapons) Sea Lion Armour: Lt. Hide Speed: 20/70 (Swimming) Att. Mod.: Agl +10 Dex +20 Natural Weapons: 1 Bite (Small) Natural Abilities: Swim 99% Track by Hearing 45% (Underwater only) Sonar (50m + Int/2 in meters, underwater only) Remain underwater (Con/2 in rounds) Sea Turtle Armour: Plate Speed: 10/30 (Swimming) Att. Mod.: Agl -20 Con +20 Natural Weapons: 1 Bite (Small) Natural Abilities: Swim 99% Remain underwater (Con/4 in rounds) Has been genegineered to be warm blooded. Salamander/Newt Armour: Lt. Hide Speed: 20/20 (Swimming) Att. Mod.: Agl +20 Natural Weapons: none Natural Abilities: Swim 75% Climb 75% (Speed 10) Smilodon (Saber Tooth Tiger) Armour: Hv. Hide Speed: 30 Att. Mod.: Agl +10 Str +30 Con +20 Natural Weapons: 1 Bite (V. Large, 3D6), 2 Claws (Large) Natural Abilities: Track by Scent 50% Jump (Str/8 in meters) Nightvision (Starlight/Moonlight as Moonlight/Daylight) Snake, Constrictor Armour: Lt. Hide Speed: 10 Att. Mod.: Agl +10 Str +30 Natural Weapons: 1 Bite (Small), 1 Tail/Constriction (Large Club/rd) Natural Abilities: Track by Scent 70% (with tongue) Detect Body Heat (10m + Int/10 meters) Has no legs, very rare Beta. Has been genegineered to be warm blooded. Snake, Viper Armour: Lt. Hide Speed: 25 Att. Mod.: Agl +20 Natural Weapons: 1 Bite (Small) + Poison (2D6/rd for Con/10 rds) Natural Abilities: Track by Scent 70% (with tongue) Detect Body Heat (25m + Int/10 meters) Has been genegineered to be warm blooded. Squirrel, Flying Armour: Lt. Fur Speed: 20/30 (Gliding) Att. Mod.: Agl +20 Dex +10 Str -20 Natural Weapons: 1 Bite (Small) Natural Abilities: Jump (Str/6 in meters) Climb 70% Glide (Con x 2 in meters, 3/1 glide ratio) Uses membrane attached to upper and lower limbs. May carry (on body) (Str/6 in kg) while gliding. 1m tall, 25-30 kg Squirrel, Grey or Red Armour: Lt. Fur Speed: 20/30 (Climbing) Att. Mod.: Agl +20 Dex +10 Natural Weapons: 1 Bite (Small) Natural Abilities: Jump (Str/6 in meters) Climb 70% Track by Scent 40% Tasmanian Devil Armour: Hv. Fur Speed 30 Att. Mod.: Agl +10 Str +30 Con +20 Natural Weapons: 1 Bite (Large) Natural Abilities: Track by Scent 60% Tiger/Lion Armour: Hv. Hide Speed: 30 Att. Mod.: Agl +20 Str +20 Con +20 Natural Weapons: 1 Bite (Large), 2 Claws (Large) Natural Abilities: Track by Scent 50% Swim 75% (Tiger only, Speed 10) Jump (Str/8 in meters) Nightvision (Starlight/Moonlight as Moonlight/Daylight) Tortoise Armour: Bone Speed: 10 Att. Mod.: Str +30 Con +20 Natural Weapons: 1 Bite (Small) Natural Abilities: Has been genegineered to be warm blooded. Walrus Armour: Hv. Hide Speed: 15/60 (Swim) Att. Mod.: Str +15 Con +20 Natural Weapons: 1 Bite (Large) Natural Abilities: Track by Scent 45% Swim 99% Wolf Armour: Hv. Hide Speed: 30 Att. Mod.: Agl +25 Str +15 Natural Weapons: 1 Bite (Large) Natural Abilities: Track by Scent 70% Wolverine Armour: Hv. Fur Speed 30 Att. Mod.: Str +20 Con +20 Natural Weapons: 1 Bite (Large), 2 Claws (Large) Natural Abilities: Track by Scent 60% Berserk (1% per pt of damage to go berserk, causes loss of one point of Bod/Con per rd, will attack *anyone* while berserk) Wombat Armour: Lt. Fur Speed: 15 Att. Mod.: Str +10 Con +20 Natural Weapons: 2 Claws (Small) Natural Abilities: Burrow (Str/10 in meters per 8 hours, packed earth) Extremely docile, rarely combative. HUMAN GENOTYPES: Homo Sapien Armour: Lt. Hide Speed: 15 Att. Mod.: Int +20 Prs +10 Natural Weapons: none Natural Abilities: none Homo Bellatrix (Warrior Human) Armour: Hv. Hide Speed: 30 Att. Mod.: Str +20 Dex +10 Con +10 Prs -20 Natural Weapons: none Natural Abilities: Toxin Resistance (+15% vs poisons, +20% vs drugs) Track by Scent 35% Nightvision (Starlight/Moonlight as Moonlight/Daylight) May only breed with other Bellatrix. Homo Marinus (Aquatic Human) Armour: Hv. Hide Speed: 10/30 (Swim) Att. Mod.: Str +20 Con +20 Natural Weapons: none Natural Abilities: Sonar (50m + Int/2 in meters, underwater only) Have both Gills and Lungs (transition 3 rds) Swim 99% Is covered in fine scales and has fins/feet. May only breed with other Marinus. Homo Robustus (Heavy-G Human) Armour: Lt. Hide Speed: 20 Att. Mod.: Str +30 Con +20 Natural Weapons: none Natural Abilities: Squat of build. Can tolerate up to 3G's without penalties. May only breed with other Robustus. Homo Lascivus (Joygirl/Joyboy) Armour: Lt. Hide Speed: 15 Att. Mod.: Dex +10 Con +10 Prs +20 Int -20 Natural Weapons: none Natural Abilities: Pheromone Production (Aphrodisiac) Genengineered for bi-sexuality. Genengineered to obey humans, can not harm. May only breed with other Lascivus. DESIGNER LIFEFORMS: Ghouloon (Modified Baboon) Armour: Hv. Fur Speed: 30 Att. Mod.: Dex +20 Str +40 Con +20 Int -20 Natural Weapons: 1 Bite (Large) Natural Abilities: Track by Scent 75% Nightvision (Starlight/Moonlight as Moonlight/Daylight) Very simple spoken lang., heavy sign use. Neolithic tech level when "wild". Troops (10-25 members per Troop) Genengineered to obey humans, can not harm. Goblins (Chimp/Feline fusion) Armour: Lt. Hide Speed: 30 Att. Mod.: Agl +20 Dex +10 Str -20 Int -30 Natural Weapons: 1 Bite (Small) Natural Abilities: Track by Scent 70% Nightvision (Starlight/Moonlight as Moonlight/Daylight) Neolithic tech level. Troop/Tribal (10-20 per Troop/ 5-10 Troops per Tribe) No spoken lang., sign only. A "hunt" species, for human amusement. Centuar (Human/Mnt. Pony fusion) Armour: Lt. Hide Speed: 45 Att. Mod.: Str +30 Con +20 Int -10 Natural Weapons: 2 Clubs/Hooves (Large) Natural Abilities: Quadruped lower body/Hominid upper body. Neolithic tech level. Herd (25-50 per Herd) Spoken language. Worg (Modified Armoured Panther Gaurdbeast) Armour: Plate Speed: 50 Att. Mod.: Agl +30 Str +20 Con +20 Natural Weapons: 1 Bite (Large), 2 Claws (Large) Natural Abilities: Track by Scent 80% Jump (Str/5 in meters) Nightvision (Starlight/Moonlight as Moonlight/Daylight) Can be genebonded to a human prior to six months old. Int range of 20 - 40 A true quadruped, non-humaniod. Gravrotty (Heavy Gravity Modified Rottweiler) Armour: Hv. Hide Speed: 30 Att. Mod.: Str +30 Con +20 Natural Weapons: 1 Bite (Large), 2 Claws (Small) Natural Abilities: Track by Scent 95% Can tolerate up to 3G's without penalties. Can be genebonded to a human prior to six months old. Int range of 30 - 50 Wild gravrotty are canine pack animals. A true quadruped, non-humaniod. [/QUOTE]
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