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Justifying adventuring when you're the Boss
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<blockquote data-quote="Stoat" data-source="post: 5133520" data-attributes="member: 16786"><p>The colony has to face threats which only the PC's can handle. </p><p></p><p>1. Bad guys are harassing the colony. The bad guys live out in the jungle someplace, and the PC's are the only colonists with enough firepower to find the the bad guys and challenge them directly.</p><p></p><p>2. The colony needs valuable resources. a) The jungle is dangerous and the PC's are the only ones powerful enough to go out and get the resources, or b) Only a skilled wizard/warlock/sorcerer/cleric/druid/whatever can recover the resources, and one of the PC's is the only whatever with that much skill.</p><p></p><p>3. Magmar, god of the volcano must be appeased. Only the rightful ruler of colony town can appease Magmar. As rightful rulers, the PC's have to do whatever it is that will make Magmar happy.</p><p></p><p>4. Sir Gawain and the Green Knight. A powerful, mysterious something or other dares the PC's to undertake a dangerous mission.</p><p></p><p>It may also help if there are plenty of skilled NPC administrators capable of handling the day-to-day business of the colony while the PC's are out in the bush doing their thing.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5133520, member: 16786"] The colony has to face threats which only the PC's can handle. 1. Bad guys are harassing the colony. The bad guys live out in the jungle someplace, and the PC's are the only colonists with enough firepower to find the the bad guys and challenge them directly. 2. The colony needs valuable resources. a) The jungle is dangerous and the PC's are the only ones powerful enough to go out and get the resources, or b) Only a skilled wizard/warlock/sorcerer/cleric/druid/whatever can recover the resources, and one of the PC's is the only whatever with that much skill. 3. Magmar, god of the volcano must be appeased. Only the rightful ruler of colony town can appease Magmar. As rightful rulers, the PC's have to do whatever it is that will make Magmar happy. 4. Sir Gawain and the Green Knight. A powerful, mysterious something or other dares the PC's to undertake a dangerous mission. It may also help if there are plenty of skilled NPC administrators capable of handling the day-to-day business of the colony while the PC's are out in the bush doing their thing. [/QUOTE]
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