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*TTRPGs General
Justifying adventuring when you're the Boss
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<blockquote data-quote="Haltherrion" data-source="post: 5134341" data-attributes="member: 18253"><p>It's going to vary a lot by the particular historical leader you look to for comparison but a duke leading armies and fleets probably is not going to look much like an adventurer. How much opoprtunity is he going to have to go off on his own agenda with a small group and do normal D&D adventuring "stuff"? The closest might be ship boardings when he and a hundred others might board or defend a ship as part of a larger fleet action. Seems unlikely the Duke would lead any small shore raids in person for instance. So that may not be a very adventuring kind of game.</p><p> </p><p>But a leader of a pirate fleet might be much more "hands on". A mayor, as the OP indicates was the real leadership position, might be cast in the guise of a minor lord, and such folk might have to lead a town or manor defense in person, round up criminals, clear the surrounding area of various hazards. All good small-group D&D stuff.</p><p> </p><p>Both pirate and mayor might have more opportunity to do adventurer-y kind of stuff in the capacity of their office if the ref and players don't mind making that the focus of the campaign for a while. They could also just pack up and do their own thing, leaving things in the hands of their underlings. I would think that is fine as well. Plenty of minor knights "adventured" for years at a time leaving things in their wive's hands (make them marry! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p> </p><p>Regarding the mayor in this particular campaign, though, if he was popularly elected and a paladin, it seems unlikely that the townsfolk would retain him as mayor if he was not present nor that a paladin would shirk his duties like that. Retiring the PC seems perfectly legit. Maybe after a year or two, the towns folk feel they don't need his services and he can rejoin the campaign.</p><p> </p><p>There are always going to be certain actions a PC could take in-character that are going to remove him from the campaign. "My character feels he needs to go to a monastery and study for a few years." Cool, very in character, make something new to run in the meantime.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5134341, member: 18253"] It's going to vary a lot by the particular historical leader you look to for comparison but a duke leading armies and fleets probably is not going to look much like an adventurer. How much opoprtunity is he going to have to go off on his own agenda with a small group and do normal D&D adventuring "stuff"? The closest might be ship boardings when he and a hundred others might board or defend a ship as part of a larger fleet action. Seems unlikely the Duke would lead any small shore raids in person for instance. So that may not be a very adventuring kind of game. But a leader of a pirate fleet might be much more "hands on". A mayor, as the OP indicates was the real leadership position, might be cast in the guise of a minor lord, and such folk might have to lead a town or manor defense in person, round up criminals, clear the surrounding area of various hazards. All good small-group D&D stuff. Both pirate and mayor might have more opportunity to do adventurer-y kind of stuff in the capacity of their office if the ref and players don't mind making that the focus of the campaign for a while. They could also just pack up and do their own thing, leaving things in the hands of their underlings. I would think that is fine as well. Plenty of minor knights "adventured" for years at a time leaving things in their wive's hands (make them marry! :)). Regarding the mayor in this particular campaign, though, if he was popularly elected and a paladin, it seems unlikely that the townsfolk would retain him as mayor if he was not present nor that a paladin would shirk his duties like that. Retiring the PC seems perfectly legit. Maybe after a year or two, the towns folk feel they don't need his services and he can rejoin the campaign. There are always going to be certain actions a PC could take in-character that are going to remove him from the campaign. "My character feels he needs to go to a monastery and study for a few years." Cool, very in character, make something new to run in the meantime. [/QUOTE]
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