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Justifying dungeons for the modern age
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8318377" data-attributes="member: 6801252"><p>I'm in agreement that its a cool concept for a dungeon or series of dungeons, but not for all dungeons as a whole, although even as a justification for a single dungeon it runs the risk of demanding that the enemy be a centralized force, which can be problematic. </p><p></p><p>I also don't really think they need much justification at this point: sometimes they're naturally occurring caverns partially modified by inhabitants past or present, sometimes they're ancient ruins inhabited by a mix of the original inhabitants and latecomers who find it an ideal habitat, sometimes they're tombs and other places inhabited entirely by undead, sometimes they're magically infused dream-like spaces with strange and powerful entities and artifacts distorting the reality of the location, sometimes they're built deliberately as death traps to guard something like a treasure vault or an important artifact. </p><p></p><p>a 'dungeon' is a metagame concept we use to design content, although it has clawed its way more directly into some fictional worlds, although in those cases they have their own worldbuilt quirks and explanations (Is it Wrong to Pick up Girls in a Dungeon? Dungeon Meshi, Tower of Druaga, etc.)</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8318377, member: 6801252"] I'm in agreement that its a cool concept for a dungeon or series of dungeons, but not for all dungeons as a whole, although even as a justification for a single dungeon it runs the risk of demanding that the enemy be a centralized force, which can be problematic. I also don't really think they need much justification at this point: sometimes they're naturally occurring caverns partially modified by inhabitants past or present, sometimes they're ancient ruins inhabited by a mix of the original inhabitants and latecomers who find it an ideal habitat, sometimes they're tombs and other places inhabited entirely by undead, sometimes they're magically infused dream-like spaces with strange and powerful entities and artifacts distorting the reality of the location, sometimes they're built deliberately as death traps to guard something like a treasure vault or an important artifact. a 'dungeon' is a metagame concept we use to design content, although it has clawed its way more directly into some fictional worlds, although in those cases they have their own worldbuilt quirks and explanations (Is it Wrong to Pick up Girls in a Dungeon? Dungeon Meshi, Tower of Druaga, etc.) [/QUOTE]
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