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Justifying dungeons for the modern age
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<blockquote data-quote="Oofta" data-source="post: 8318459" data-attributes="member: 6801845"><p>In my campaign world, the underdark is a separate plane of existence that can be most easily accessed deep underground. As such, in one sense it is the ultimate mega dungeon.</p><p></p><p>I rarely use typical dungeons, but another option is to make a deserted city a type of dungeon. Instead of going down levels, you work your way closer to the source of corruption that caused the city to be abandoned. Different districts would act as levels with fortifications between the districts.</p><p></p><p>I also had a dungeon where a mage created a bunch of skeletons to excavate some rooms for him and then died. Since the skeletons had no new instructions, they just kept excavating. In addition, the wizard had a lab set up for growing "experiments" which again, had a (literal) skeleton staff that just kept on creating. Some of them had been slightly enhanced to be able to alter the experiments a bit.</p><p></p><p>Last but not least I had a dungeon that kind of riffed off the Alien movie look and feel and while made of stone had a very organic feel to it. Think hallways that looked like arteries, chasms that had sinew bridges, rooms with lakes of acid all in black, dark red or gray stone. It was the remains of a petrified titanic aberration from ages long gone. Had various bits and pieces that were valuable, provided sustenance or for other reasons attracted inhabitants.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8318459, member: 6801845"] In my campaign world, the underdark is a separate plane of existence that can be most easily accessed deep underground. As such, in one sense it is the ultimate mega dungeon. I rarely use typical dungeons, but another option is to make a deserted city a type of dungeon. Instead of going down levels, you work your way closer to the source of corruption that caused the city to be abandoned. Different districts would act as levels with fortifications between the districts. I also had a dungeon where a mage created a bunch of skeletons to excavate some rooms for him and then died. Since the skeletons had no new instructions, they just kept excavating. In addition, the wizard had a lab set up for growing "experiments" which again, had a (literal) skeleton staff that just kept on creating. Some of them had been slightly enhanced to be able to alter the experiments a bit. Last but not least I had a dungeon that kind of riffed off the Alien movie look and feel and while made of stone had a very organic feel to it. Think hallways that looked like arteries, chasms that had sinew bridges, rooms with lakes of acid all in black, dark red or gray stone. It was the remains of a petrified titanic aberration from ages long gone. Had various bits and pieces that were valuable, provided sustenance or for other reasons attracted inhabitants. [/QUOTE]
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