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General Tabletop Discussion
*TTRPGs General
Justifying Multiple PrCs and High Level Gameplay
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<blockquote data-quote="Pinotage" data-source="post: 1864444" data-attributes="member: 15194"><p>I've got two questions that I'd appreciate some thought on:</p><p></p><p>1) I've seen a whole host of characters posted here and on other ENWorld forums and a significant number of them contain more than one, often as many as 3 or 4, prestige classes tagged onto a base class. I know that's probably allowed, but how do you justify something like that? Do you allow characters to take multiple prestige classes? It just seems to be against the spirit of the whole concept, IMO.</p><p></p><p>2) A lot of people play high level/epic games, and a good number read those similar games in the Story Hour forum. I'm wondering how you justify having a huge number of high level characters and villians around. High level enemies could lay waste to villages, even towns in the blink of an eye, powerful creatures can conquer cities on their own. Where do all those high level creatures your PCs face come from and how do you justify them being there? I guess I'm after some idea of how intelligent high level creatures survive. How do you justify the evil/good balance in high level campaigns?</p><p></p><p>Having lost 4 clerics in a 11th level game, I'm having problems finding plausable reasons why there are so many high level clerics about to take the place of those 'dead' ones. And, given the creatures 11th level PCs generally face, I find it hard to swallow that those creatures haven't made a name for themselves yet, or killed and conquered vast territory. Or at the very least become legendary.</p><p></p><p>Thanks!</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 1864444, member: 15194"] I've got two questions that I'd appreciate some thought on: 1) I've seen a whole host of characters posted here and on other ENWorld forums and a significant number of them contain more than one, often as many as 3 or 4, prestige classes tagged onto a base class. I know that's probably allowed, but how do you justify something like that? Do you allow characters to take multiple prestige classes? It just seems to be against the spirit of the whole concept, IMO. 2) A lot of people play high level/epic games, and a good number read those similar games in the Story Hour forum. I'm wondering how you justify having a huge number of high level characters and villians around. High level enemies could lay waste to villages, even towns in the blink of an eye, powerful creatures can conquer cities on their own. Where do all those high level creatures your PCs face come from and how do you justify them being there? I guess I'm after some idea of how intelligent high level creatures survive. How do you justify the evil/good balance in high level campaigns? Having lost 4 clerics in a 11th level game, I'm having problems finding plausable reasons why there are so many high level clerics about to take the place of those 'dead' ones. And, given the creatures 11th level PCs generally face, I find it hard to swallow that those creatures haven't made a name for themselves yet, or killed and conquered vast territory. Or at the very least become legendary. Thanks! Pinotage [/QUOTE]
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