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General Tabletop Discussion
*TTRPGs General
Justifying Multiple PrCs and High Level Gameplay
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<blockquote data-quote="Zelda Themelin" data-source="post: 1864540" data-attributes="member: 167"><p>1) Well, some class combos and prestige class combos kind of feel really unlikely in roleplaying sense. However, if you know the world you play in, and multitude of prestige classes come from being in organization that teaches the arts, it's less an issue.</p><p></p><p>For example, character who travels a lot, might drift between "guids" or his areas of focus. If some area in land is known for certain monster type, like undead, it's more likely around that area prestige classes that deal with undead (both evil and good variations) are more common.</p><p></p><p>Or it might be change of character's focus of position within clerical order. He might start as monk, become paladin within same order, then go to paladin PrC, then paladin-monk PrC and so on.</p><p></p><p>It's not simple or easy to justify everything. Those things depend a lot on world, and how dm sees prestige classes.</p><p></p><p>2) In high level games, it's important not to "overthink" how things work. D&D world is not logical because D&D system makes it not to be. Whole level issue is kind of weird, because it affects skills too. In real world training, having long standing in profession, intelligence nad age, have lot to do with skill level. In D&D 15 year old girl can have epic levels and 22 ranks in knowledge (history), and 45 year old 1:s level professional smith has smithing max 4 ranks.</p><p></p><p>Whole npc-level thing is kind of suspicious. I'd say, it's strange there is so many lv 1 people in this world, supposingly according to dmg.</p><p></p><p>Lv 11 character doesn't have to be legendary. Why, he might be from Sunnydale, liitle village that lies very near to Wastes of Doom, and monsterfighting (and leveling) is just way to survive. Doesn't mean rest of world ever hears from him.</p><p></p><p>And if there are places like this, and all those dangerous wilderness areas, there are bound to be quite a number of people who take up arms. Not everyone gets that high level though. Only those who take the greatest risks. They might be quite famious back to some very small area.</p><p></p><p>It's not that hard to get to lv 11. It slows a lot after 13th. IMO at least.</p><p></p><p>In fantasy world, where numerous monsterous creatures live (as by D&D), alone justifies there need to be pretty many high level characters to keep them at check. And sometimes bad guys win. But getting famious in such world recuires much more than simle leveling. One got to travel, see and be seen in different places, and keep rockstar mentality when doing that heroic stuff. Or villanous stuff for that matter.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 1864540, member: 167"] 1) Well, some class combos and prestige class combos kind of feel really unlikely in roleplaying sense. However, if you know the world you play in, and multitude of prestige classes come from being in organization that teaches the arts, it's less an issue. For example, character who travels a lot, might drift between "guids" or his areas of focus. If some area in land is known for certain monster type, like undead, it's more likely around that area prestige classes that deal with undead (both evil and good variations) are more common. Or it might be change of character's focus of position within clerical order. He might start as monk, become paladin within same order, then go to paladin PrC, then paladin-monk PrC and so on. It's not simple or easy to justify everything. Those things depend a lot on world, and how dm sees prestige classes. 2) In high level games, it's important not to "overthink" how things work. D&D world is not logical because D&D system makes it not to be. Whole level issue is kind of weird, because it affects skills too. In real world training, having long standing in profession, intelligence nad age, have lot to do with skill level. In D&D 15 year old girl can have epic levels and 22 ranks in knowledge (history), and 45 year old 1:s level professional smith has smithing max 4 ranks. Whole npc-level thing is kind of suspicious. I'd say, it's strange there is so many lv 1 people in this world, supposingly according to dmg. Lv 11 character doesn't have to be legendary. Why, he might be from Sunnydale, liitle village that lies very near to Wastes of Doom, and monsterfighting (and leveling) is just way to survive. Doesn't mean rest of world ever hears from him. And if there are places like this, and all those dangerous wilderness areas, there are bound to be quite a number of people who take up arms. Not everyone gets that high level though. Only those who take the greatest risks. They might be quite famious back to some very small area. It's not that hard to get to lv 11. It slows a lot after 13th. IMO at least. In fantasy world, where numerous monsterous creatures live (as by D&D), alone justifies there need to be pretty many high level characters to keep them at check. And sometimes bad guys win. But getting famious in such world recuires much more than simle leveling. One got to travel, see and be seen in different places, and keep rockstar mentality when doing that heroic stuff. Or villanous stuff for that matter. [/QUOTE]
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