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General Tabletop Discussion
*TTRPGs General
Justifying Multiple PrCs and High Level Gameplay
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<blockquote data-quote="painandgreed" data-source="post: 1864640" data-attributes="member: 24969"><p>I haven't seen that many PrC in RL yet, let alone multiples. IMC, PrC are usually a matter of special training. They're special orders, secret societies, or things the characters was built to from creation. In order to go up in any of the levels, they'd have to find a similar PrC NPC and learn from them. It would be possible for some characters to gain more than one but justifications would be individual to that character. For something like Dragon Disciple, the PC would pretty much have to make intentions of becoming one known since 1st level and be commited to seeing it through. You just don't wake up on day and decide to explore your dragon heritage. The same character might want to become a Red Wizard. He'd have to not only fulfill the requirements but also roll play his way into the Red Wizard organization. Then I might see multiple PrCs. Similarly, if they were an evil PrC, become redeemed and then switched to a good PrC, they could have multiple PrC, but I think it all goes to not simply letting characters take any PrC they want to willy nilly.</p><p></p><p></p><p></p><p>Well, villages full of peasants are treasure generators. Most creatures with intelligence don't just slaughter them. They take them over. Even wandering orc tribes IMC don't just kill peasants (unless they're really hungery). They just take all their stuff so they can come back next year and take all their stuff again. High level monsters probably just don't eat that much. Typically, the larger the creature the less percentage of their body weight they need to comsume every day. Unless magically ravenous, even a small cow herd would keep a large monster satisifed long enough for adventurers to be called in. Intelligent high level monsters and NPCs do constantly fight all the time taking land back from eachother. This constant warfare tends to produce a supply of new high levels as fast as they die. For the most part, things are in equilibrium and communications are poor enough that word of many people's exploits rarely travel beyond their region. This differs when they do something epic (not in the 20+ level sence) and bards pick it up (or perhaps they pay the bards to write the songs) or they begin a campaign that ranges outside their region such as war that causes word of them to travel farther.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1864640, member: 24969"] I haven't seen that many PrC in RL yet, let alone multiples. IMC, PrC are usually a matter of special training. They're special orders, secret societies, or things the characters was built to from creation. In order to go up in any of the levels, they'd have to find a similar PrC NPC and learn from them. It would be possible for some characters to gain more than one but justifications would be individual to that character. For something like Dragon Disciple, the PC would pretty much have to make intentions of becoming one known since 1st level and be commited to seeing it through. You just don't wake up on day and decide to explore your dragon heritage. The same character might want to become a Red Wizard. He'd have to not only fulfill the requirements but also roll play his way into the Red Wizard organization. Then I might see multiple PrCs. Similarly, if they were an evil PrC, become redeemed and then switched to a good PrC, they could have multiple PrC, but I think it all goes to not simply letting characters take any PrC they want to willy nilly. Well, villages full of peasants are treasure generators. Most creatures with intelligence don't just slaughter them. They take them over. Even wandering orc tribes IMC don't just kill peasants (unless they're really hungery). They just take all their stuff so they can come back next year and take all their stuff again. High level monsters probably just don't eat that much. Typically, the larger the creature the less percentage of their body weight they need to comsume every day. Unless magically ravenous, even a small cow herd would keep a large monster satisifed long enough for adventurers to be called in. Intelligent high level monsters and NPCs do constantly fight all the time taking land back from eachother. This constant warfare tends to produce a supply of new high levels as fast as they die. For the most part, things are in equilibrium and communications are poor enough that word of many people's exploits rarely travel beyond their region. This differs when they do something epic (not in the 20+ level sence) and bards pick it up (or perhaps they pay the bards to write the songs) or they begin a campaign that ranges outside their region such as war that causes word of them to travel farther. [/QUOTE]
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