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General Tabletop Discussion
*TTRPGs General
Justifying Multiple PrCs and High Level Gameplay
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<blockquote data-quote="Psion" data-source="post: 1864701" data-attributes="member: 172"><p>Well, for one, it seems obvious to me that the "spirit of the whole concept" is quite a bit different for some people than others. Some people seem to beleive that prestige classes should ONLY be for secret cabals and so forth. For others, that's fine, but it may merely represent specialized knowledge or concept. I fall largely into the latter camp, FWIW.</p><p></p><p>I have yet to have a player take more than one PrC. It seems most of my players would happily play a single class their whole career.</p><p></p><p>That said, I have a fair number of NPCs with multiple PrCs and don't really see the problem. In fact, some game have PrCs specifically designed to be second PrCs.</p><p></p><p>In most cases, it's simply a case of a character having lived a varied life. I used to operate reactors. Now I work on radar systems. Am I against the spirit of the rules of life? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Another possibility is when the conepts have good systery. An immediate example that comes to mind in my game is a conjurer/summoner/acolyte of the skin. Who better to infuse himself with the essence of demons than someone who was trafficing with them in the first place.</p><p></p><p>For my current campaign, I made a little rule file for namegen that churns out random characters (race/class/faction combinations). I throw out the sillier ones, but occasionally, a concept appeals to me enough that I run with it.</p><p></p><p>Some examples:</p><ul> <li data-xf-list-type="ul"><em>Naranjani Yuan Ti Halfblood Egoist/Psychic Warrior/Holy Warrior/Sorcerer/Arcane Blade/Dragon Mage</em> - This one is sort of an abberant, from an old version of my rule file that tended to overdo the classes on Naranjani characters. My gut reaction is to trim the classes down to Naranjani Yuan Ti Halfblood Holy Warrior/Sorcerer/Arcane Blade/Dragon Mage. The arcane blade is a class from quint sorcerer whose basic concept is a sorcerer that uses magic to enhance meleee combat. Holy warrior (or unholy warrior) from green ronin is not an unreasonable starting place for such a class if the character's deity is particularly concerned with magic. Finally, Dragon Mage is a class from Bastion's Spells and magic that is more tuned to high level characters that, with the proper treasure selection, is an attractive option for fighter mage types. It makes sense to me that an arcane blade who discovers the intracies of dragon magic would want to pursue it as the next step in their development.</li> <li data-xf-list-type="ul"><em>Prime Jungle Dwarf Nomad/Mind Fighter/Metamind/Shadow Mind</em> - This one makes a lot of sense to me as it is. Mind fighter is a homespun class specializing in telepathic combat; this nomad obviously got into enough situations where that is important that he developed his abities that direction. Metamind is also another specialization class vice cabal-type class that trades variety of powers for power points. Finally is shadow mind - this seems a fairly logical route for someone who is already expending effort towards attacking someone telepathically. The only real weakness with the concept is that nomad does not fit well with shadow mind. I might change his class to telepath, shaper, or seer.</li> </ul><p></p><p>And so on. The upshot here is that these particular characters only have one class that is strongly associated with a given group or secretive knowledge. Even if it weren't so, it's possible that a character could change affiliations (though that may be highly campaign dependant.)</p></blockquote><p></p>
[QUOTE="Psion, post: 1864701, member: 172"] Well, for one, it seems obvious to me that the "spirit of the whole concept" is quite a bit different for some people than others. Some people seem to beleive that prestige classes should ONLY be for secret cabals and so forth. For others, that's fine, but it may merely represent specialized knowledge or concept. I fall largely into the latter camp, FWIW. I have yet to have a player take more than one PrC. It seems most of my players would happily play a single class their whole career. That said, I have a fair number of NPCs with multiple PrCs and don't really see the problem. In fact, some game have PrCs specifically designed to be second PrCs. In most cases, it's simply a case of a character having lived a varied life. I used to operate reactors. Now I work on radar systems. Am I against the spirit of the rules of life? ;) Another possibility is when the conepts have good systery. An immediate example that comes to mind in my game is a conjurer/summoner/acolyte of the skin. Who better to infuse himself with the essence of demons than someone who was trafficing with them in the first place. For my current campaign, I made a little rule file for namegen that churns out random characters (race/class/faction combinations). I throw out the sillier ones, but occasionally, a concept appeals to me enough that I run with it. Some examples: [list][*][i]Naranjani Yuan Ti Halfblood Egoist/Psychic Warrior/Holy Warrior/Sorcerer/Arcane Blade/Dragon Mage[/i] - This one is sort of an abberant, from an old version of my rule file that tended to overdo the classes on Naranjani characters. My gut reaction is to trim the classes down to Naranjani Yuan Ti Halfblood Holy Warrior/Sorcerer/Arcane Blade/Dragon Mage. The arcane blade is a class from quint sorcerer whose basic concept is a sorcerer that uses magic to enhance meleee combat. Holy warrior (or unholy warrior) from green ronin is not an unreasonable starting place for such a class if the character's deity is particularly concerned with magic. Finally, Dragon Mage is a class from Bastion's Spells and magic that is more tuned to high level characters that, with the proper treasure selection, is an attractive option for fighter mage types. It makes sense to me that an arcane blade who discovers the intracies of dragon magic would want to pursue it as the next step in their development. [*][i]Prime Jungle Dwarf Nomad/Mind Fighter/Metamind/Shadow Mind[/i] - This one makes a lot of sense to me as it is. Mind fighter is a homespun class specializing in telepathic combat; this nomad obviously got into enough situations where that is important that he developed his abities that direction. Metamind is also another specialization class vice cabal-type class that trades variety of powers for power points. Finally is shadow mind - this seems a fairly logical route for someone who is already expending effort towards attacking someone telepathically. The only real weakness with the concept is that nomad does not fit well with shadow mind. I might change his class to telepath, shaper, or seer.[/list] And so on. The upshot here is that these particular characters only have one class that is strongly associated with a given group or secretive knowledge. Even if it weren't so, it's possible that a character could change affiliations (though that may be highly campaign dependant.) [/QUOTE]
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