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Justifying Multiple PrCs and High Level Gameplay
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 1865146" data-attributes="member: 12388"><p>Hello, </p><p></p><p>1) PrC’s are <em>supposed</em> to bridge the gap between rules and setting. If a player wants to build a character with multiple PrC’s, then he needs to provide an <u>in game</u> reason why his character should be able to pick up a given PrC; claiming it’s the “optimum build” simply isn’t enough. </p><p></p><p>Note that “in game” doesn’t just mean actions during combat; a player needs to show justification through consistent roleplaying, downtime activities and backstory as well. The more a player invests his character’s time during play in PrC-like activities, the more reason a DM has to award access to that PrC to the player. Attempting to acquire multiple PrC’s requires additional commitment from the player.</p><p></p><p>2) Generally speaking, it’s a mistake to equate a creature’s great physical and magical power with instant regional dominance/a desire to annihilate everything in sight. Why?</p><p></p><p>Well, it’s common for supra-powerful beings (whether Elder Evils, Demigods, Epic beings, etc..) to maintain cadre’s of mid and high level recruits, who are trained or otherwise enhanced by their masters to do their bidding and act as the “face” of work done in their master’s name. (IMO this is as true for Chaotic Evil as Lawful Evil creatures/beings.) </p><p></p><p>Speaking of LE: consider the nature of Lawful Evil creatures and societies: They exist as much to protect (read: Dominate) <em>existing</em> cities and/or regions as they do to invade and control new ones. Thus, LE societies and beings will support and advance powerful, dominant individuals who show they can just as ruthlessly protect their lands and areas of responsibility as they can control them.</p><p></p><p>What’s more, many powerfully evil (and chaotic) beings/groups realize that the path that brought them to power was not always paved with open confrontation; deceit, planning, betrayal and discipline were and are just as necessary to achieve long lasting power. Because of this you won’t see constant conflict whittling away at the numbers of powerful evil beings. This is not to say they won’t be at each other’s throats (or the throats of goodly beings), but that they’ll take their time about it in order to get it right.</p><p></p><p>Lastly, I’ve taken pains to leave sub-plot and future plot threads hanging in several of the mid-level adventures I ran for my players, which they are just now picking up on to explore and investigate. These plot threads involve many of the high level and Epic foes I’ve planned for them to face in future adventures. </p><p></p><p>Similarly, if you as DM take the time to establish the presence (via hits, innuendo and even surprise encounters) of many powerful foes, you’ll reap the reward of a strong sense of game world “realism” in the minds of your players.</p><p></p><p>J. Grenemyer</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 1865146, member: 12388"] Hello, 1) PrC’s are [i]supposed[/i] to bridge the gap between rules and setting. If a player wants to build a character with multiple PrC’s, then he needs to provide an [u]in game[/u] reason why his character should be able to pick up a given PrC; claiming it’s the “optimum build” simply isn’t enough. Note that “in game” doesn’t just mean actions during combat; a player needs to show justification through consistent roleplaying, downtime activities and backstory as well. The more a player invests his character’s time during play in PrC-like activities, the more reason a DM has to award access to that PrC to the player. Attempting to acquire multiple PrC’s requires additional commitment from the player. 2) Generally speaking, it’s a mistake to equate a creature’s great physical and magical power with instant regional dominance/a desire to annihilate everything in sight. Why? Well, it’s common for supra-powerful beings (whether Elder Evils, Demigods, Epic beings, etc..) to maintain cadre’s of mid and high level recruits, who are trained or otherwise enhanced by their masters to do their bidding and act as the “face” of work done in their master’s name. (IMO this is as true for Chaotic Evil as Lawful Evil creatures/beings.) Speaking of LE: consider the nature of Lawful Evil creatures and societies: They exist as much to protect (read: Dominate) [i]existing[/i] cities and/or regions as they do to invade and control new ones. Thus, LE societies and beings will support and advance powerful, dominant individuals who show they can just as ruthlessly protect their lands and areas of responsibility as they can control them. What’s more, many powerfully evil (and chaotic) beings/groups realize that the path that brought them to power was not always paved with open confrontation; deceit, planning, betrayal and discipline were and are just as necessary to achieve long lasting power. Because of this you won’t see constant conflict whittling away at the numbers of powerful evil beings. This is not to say they won’t be at each other’s throats (or the throats of goodly beings), but that they’ll take their time about it in order to get it right. Lastly, I’ve taken pains to leave sub-plot and future plot threads hanging in several of the mid-level adventures I ran for my players, which they are just now picking up on to explore and investigate. These plot threads involve many of the high level and Epic foes I’ve planned for them to face in future adventures. Similarly, if you as DM take the time to establish the presence (via hits, innuendo and even surprise encounters) of many powerful foes, you’ll reap the reward of a strong sense of game world “realism” in the minds of your players. J. Grenemyer [/QUOTE]
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