Interlude – The Axemen
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Description: The Axemen are the most prestigious and successful mercenary guild in Erendar. Their badge is engraved with words “We never fail” in Dwarven, and they uphold this boast. The guild also has a higher turnover rate than any other mercenary guild, since members are expelled if they fail to complete a contract, at which point the contract is given to another member. Each member must take a contract every three months.
Background: The Axemen were founded by two dwarven brothers who came to Erendar in about the seventh century looking for adventure. They saw that the city guard kept a close eye on town, but left the villages outside of Erendar to fend for themselves, sending only occasional patrols to keep order. The Axemen filled the gap by serving as a central location where people could bring their problems to be solved. At first, they were bounty hunters, but the jobs have grown more complex as time goes by. One of the brothers is still alive, though venerable for a dwarf, and his word runs the guild.
Location: The House of the Axemen is a large stone building in southern Erendar, just off the main road.
Notable Traits: Though it doesn’t have as much in the way of in-guild services as some guilds do, its network of merchants and healers is second to none, and members receive a price discount while on a contract. The guild house is mostly used for practice grounds and as an armory. The badge of the Axemen is a small adamantine medal with two crossed axes and the words “We never fail” in Dwarven across the top. It is generally worn over the heart, embedded in armor or sewn into clothes. The Axemen use a variety of weapons and armor styles, and are always experienced with whatever they use. The inexperienced Axemen are unable to fulfill the contract requirements, and quickly die or are expelled.
Requirements: The Axemen have little in the way of formal requirements, simply sending potential recruits on a test mission, and then having them swear by the Code. The pragmatic founders of the guild assumed that incompetence would be soon obvious, and be rewarded with death on a contract.
Style: The Axemen are strictly professional, and often take contracts other deem impossible. One can always depend on a team of Axemen to either finish the job or die trying, at which point they are usually raised to complete it on the second attempt.
Metagame Notes
Requirements: Pay the first job’s reward to the guild as an initiation fee, follow the Code, and complete four contracts per year.
Benefits: Healing spells (including raise dead) at a 50% discount during a contract, and basic supplies at a 25% discount. Healing and supplies at a 5% discount at all times. Resale of equipment at 60% rather than 50%. Living quarters for up to one month when between contracts, storage space for up to one year at a time as long as membership is retained.
The Code of the Axemen
1. We never fail.
An Axeman must always complete a contract. Raise dead will be provided at a reduced cause while an Axeman is on a contract, but death does not release the obligation. If at any point an Axeman considers himself unable to fulfill the requirements of his contract, he must procure assistance from another Axeman, at whatever cost is deemed appropriate.
2. We do not allow internal conflict.
Axemen never kill each other. If combat occurs, all damage dealt must be nonlethal. If there any dispute among members, a judgment will be rendered by the guild leaders.
3. We never reveal our contracts.
Axemen are not allowed to tell anyone what assignments they are completing or have completed. While it is permissible to talk about exploits, for purposes of spreading fame, no link to the Axemen must be disclosed. Some contracts are not allowed to be divulged at all.
4. We do not allow external conflict.
Axemen do not fight with other mercenary guilds. This can lead to large-scale wars, and weakens the guild as a whole. Axemen may defend themselves, but may not initiate combat.
Breaking any one of these points is punishable by expulsion from the guild.
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Description: The Axemen are the most prestigious and successful mercenary guild in Erendar. Their badge is engraved with words “We never fail” in Dwarven, and they uphold this boast. The guild also has a higher turnover rate than any other mercenary guild, since members are expelled if they fail to complete a contract, at which point the contract is given to another member. Each member must take a contract every three months.
Background: The Axemen were founded by two dwarven brothers who came to Erendar in about the seventh century looking for adventure. They saw that the city guard kept a close eye on town, but left the villages outside of Erendar to fend for themselves, sending only occasional patrols to keep order. The Axemen filled the gap by serving as a central location where people could bring their problems to be solved. At first, they were bounty hunters, but the jobs have grown more complex as time goes by. One of the brothers is still alive, though venerable for a dwarf, and his word runs the guild.
Location: The House of the Axemen is a large stone building in southern Erendar, just off the main road.
Notable Traits: Though it doesn’t have as much in the way of in-guild services as some guilds do, its network of merchants and healers is second to none, and members receive a price discount while on a contract. The guild house is mostly used for practice grounds and as an armory. The badge of the Axemen is a small adamantine medal with two crossed axes and the words “We never fail” in Dwarven across the top. It is generally worn over the heart, embedded in armor or sewn into clothes. The Axemen use a variety of weapons and armor styles, and are always experienced with whatever they use. The inexperienced Axemen are unable to fulfill the contract requirements, and quickly die or are expelled.
Requirements: The Axemen have little in the way of formal requirements, simply sending potential recruits on a test mission, and then having them swear by the Code. The pragmatic founders of the guild assumed that incompetence would be soon obvious, and be rewarded with death on a contract.
Style: The Axemen are strictly professional, and often take contracts other deem impossible. One can always depend on a team of Axemen to either finish the job or die trying, at which point they are usually raised to complete it on the second attempt.
Metagame Notes
Requirements: Pay the first job’s reward to the guild as an initiation fee, follow the Code, and complete four contracts per year.
Benefits: Healing spells (including raise dead) at a 50% discount during a contract, and basic supplies at a 25% discount. Healing and supplies at a 5% discount at all times. Resale of equipment at 60% rather than 50%. Living quarters for up to one month when between contracts, storage space for up to one year at a time as long as membership is retained.
The Code of the Axemen
1. We never fail.
An Axeman must always complete a contract. Raise dead will be provided at a reduced cause while an Axeman is on a contract, but death does not release the obligation. If at any point an Axeman considers himself unable to fulfill the requirements of his contract, he must procure assistance from another Axeman, at whatever cost is deemed appropriate.
2. We do not allow internal conflict.
Axemen never kill each other. If combat occurs, all damage dealt must be nonlethal. If there any dispute among members, a judgment will be rendered by the guild leaders.
3. We never reveal our contracts.
Axemen are not allowed to tell anyone what assignments they are completing or have completed. While it is permissible to talk about exploits, for purposes of spreading fame, no link to the Axemen must be disclosed. Some contracts are not allowed to be divulged at all.
4. We do not allow external conflict.
Axemen do not fight with other mercenary guilds. This can lead to large-scale wars, and weakens the guild as a whole. Axemen may defend themselves, but may not initiate combat.
Breaking any one of these points is punishable by expulsion from the guild.