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Justinian's Erendar II Campaign (1/30/04 - Session 5a)
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<blockquote data-quote="Justinian" data-source="post: 1205021" data-attributes="member: 6358"><p>Note: Make sure you read the edit in the previous story post, since it's rather important to the cast of characters.</p><p> </p><p>------------------------------------------------</p><p></p><p><strong>New PC:</strong></p><ul> <li data-xf-list-type="ul">Feliks, human fighter</li> </ul><p><strong>Departed PCs:</strong> <ul> <li data-xf-list-type="ul">Baikal, human fighter. Walking back to Erendar seemed better than fighting evil in a dark mine.</li> <li data-xf-list-type="ul">Vash, human shaman. He fell a long, long way. You always want <em>feather fall</em> when you don't have it.</li> </ul><p>-----------------------------------------------</p><p></p><p><strong>Session 3a: A Long Way Down</strong> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">The party needed to return to safety, but wanted to sleep outside of town, so they made the long trek around town back to William’s house. As they neared the house, they saw a man walking towards town in the twilight, accompanied by a war dog. When they warned him of the nightmares plaguing Bellhold, the man chose to stay the night with them in William’s barn. In the morning, he introduced himself as Feliks, a mercenary traveling from the dwarven lands back to Erendar. He offered to help clear out the mines for a share of any treasure, and the others accepted. Baikal decided to walk back to Erendar, claiming that there wasn’t any reward large enough to keep him exploring those mines.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">They stayed in William’s barn another day, filled Feliks in on their previous experiences, and healed everyone back up. The next morning, they prepared to assault the mines again. They walked down into town and restocked on food, in case the mines kept them busy for more than one day. The group retraced their steps back to the mine, and Vash attempted to push his wolf into taking the elevator down with them, this time succeeding. As they continued back along the mines, there were no differences that indicated anyone’s presence. While this was somewhat reassuring, the shadow of the psion’s adventuring group hung over their heads. There had been no clear evidence that they had passed through. In the troglodyte room, Riguallaun and Popo searched the basin for any traps, and found none. The group looted the basin of anything valuable, and Riguallaun continued to search the room. He found broken glass near the wall, and Popo’s examination revealed that the glass pieces were part of a mirror. There was a clear spot on the wall, opposite the dragon statue that loomed over the basin. Popo decided to place the mirror that they found previously up on the wall, and blue beams reflected back and forth between the dragon’s eyes and the mirror. After a few seconds, the mirror shattered and the dragon moved aside. The party rushed into the next room as the dragon’s wing sealed the passageway again. They looked around the room, but it was empty, and long unused. A tunnel led upward out of the room, sloping gently. Feliks lit a sunrod, Popo lit his eyes with psionic power, and the party moved forward.</span></p><p> </p><p><span style="font-family: 'Verdana'">They came to a vertical shaft, but luckily someone had passed that way recently and left a rope hanging. This evidence gave them hope that some allies might be ahead. The climb wasn’t difficult, and it was little trouble to pull Feliks’ war dog and Vash’s wolf upward in improvised slings. They continued up the tunnel toward a roaring sound that grew louder in the background.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">The roaring sound was identifiable as a waterfall, but when they came upon it, a beautiful woman stood half-concealed in the spray. Her song briefly entranced them all, but only Othi was unable to shake it off. The others quickly realized Othi was in love, and Vash remembered that the creature was a type of fey known as dananshee, but couldn’t think of anything else that might help them deal with her.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">Since they didn’t want to fight with Othi still charmed, they haggled with the dananshee, but distrusted her answers about the mines. She claimed that the dragon was holding her prisoner, which disturbed them quite a bit. Feliks didn’t want to help her, and Popo wanted to investigate the caverns further. Vash wanted to help her, and so they argued about it for quite some time. Finally, they decided to leave Othi listening to her song, and explore a little bit before making a decision about the dananshee. She promised not to hurt Othi if they came back soon. They began to climb a ramp that spiraled around the waterfall, and it was a little slippery. Even that little was dangerous for Vash, who slipped off the ramp halfway up, and plummeted helplessly through a series of spiderwebs to crash into the ground.* After someone falls about 400 feet, there’s not much left, so the others continued on to the top.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span>Feliks, Popo, and Riguallaun explored the room at the top of the waterfall, finding a draconic face embossed in copper. It spoke a riddle to them, and Feliks answered correctly. The walls moved downwards, and the dragon’s hoard was revealed. It was filled with copper, but also had some gold and silver in one corner. They took the gold and silver, and looted a small chest of some scrolls. Popo found a pair of statues in one corner of the room, half buried in the tons of copper, and threw them down the waterfall to collect later. They decided to take this reward, return to town, and try to find another spellcaster, assuming that Othi would stay fixated on the dananshee. On the descent, Feliks slipped, but caught himself before falling. When they reached the bottom, Popo began roping the statues together, planning to drag them out to sell in town. Feliks actually managed to convince the dananshee to let Othi go, as long as they returned within two days to bargain with her again for Othi’s life, and they headed back to town. When they got to the dragon statue, Popo checked it out with his psionic powers, and tried to charge the statue with psionic potential. When he did, the statue moved aside. The group finished the trek back to town, and liquidated most of their loot. They went to the local alchemist and paid him to identify some potions that they had found, and were pleased to find out that they were healing potions. Feliks, Popo, and Riguallaun went through the local shops, adding to their equipment in preparation for the next assault on the mines.</p><p> </p><p>------------------------------------------------</p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">*Vash’s player rolled 2-3-5-3-1-3-5 in the attempt to avoid this disaster. This was a Balance check failure that caused him to slip, a reroll (hero point), a Reflex save failure to catch himself, a reroll (hero point), and three consecutive Reflex save failures to catch a spiderweb. This was possibly the worst luck I’ve seen at one time.</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Edit: Punctuation, clarity, and spelling.</span></p></blockquote><p></p>
[QUOTE="Justinian, post: 1205021, member: 6358"] Note: Make sure you read the edit in the previous story post, since it's rather important to the cast of characters. ------------------------------------------------ [b]New PC:[/b] [list][*]Feliks, human fighter[/list][b]Departed PCs:[/b] [list][*]Baikal, human fighter. Walking back to Erendar seemed better than fighting evil in a dark mine.[*]Vash, human shaman. He fell a long, long way. You always want [i]feather fall[/i] when you don't have it.[/list]----------------------------------------------- [b]Session 3a: A Long Way Down[/b] [font=Verdana] The party needed to return to safety, but wanted to sleep outside of town, so they made the long trek around town back to William’s house. As they neared the house, they saw a man walking towards town in the twilight, accompanied by a war dog. When they warned him of the nightmares plaguing Bellhold, the man chose to stay the night with them in William’s barn. In the morning, he introduced himself as Feliks, a mercenary traveling from the dwarven lands back to Erendar. He offered to help clear out the mines for a share of any treasure, and the others accepted. Baikal decided to walk back to Erendar, claiming that there wasn’t any reward large enough to keep him exploring those mines. [/font][font=Verdana]They stayed in William’s barn another day, filled Feliks in on their previous experiences, and healed everyone back up. The next morning, they prepared to assault the mines again. They walked down into town and restocked on food, in case the mines kept them busy for more than one day. The group retraced their steps back to the mine, and Vash attempted to push his wolf into taking the elevator down with them, this time succeeding. As they continued back along the mines, there were no differences that indicated anyone’s presence. While this was somewhat reassuring, the shadow of the psion’s adventuring group hung over their heads. There had been no clear evidence that they had passed through. In the troglodyte room, Riguallaun and Popo searched the basin for any traps, and found none. The group looted the basin of anything valuable, and Riguallaun continued to search the room. He found broken glass near the wall, and Popo’s examination revealed that the glass pieces were part of a mirror. There was a clear spot on the wall, opposite the dragon statue that loomed over the basin. Popo decided to place the mirror that they found previously up on the wall, and blue beams reflected back and forth between the dragon’s eyes and the mirror. After a few seconds, the mirror shattered and the dragon moved aside. The party rushed into the next room as the dragon’s wing sealed the passageway again. They looked around the room, but it was empty, and long unused. A tunnel led upward out of the room, sloping gently. Feliks lit a sunrod, Popo lit his eyes with psionic power, and the party moved forward.[/font] [font=Verdana]They came to a vertical shaft, but luckily someone had passed that way recently and left a rope hanging. This evidence gave them hope that some allies might be ahead. The climb wasn’t difficult, and it was little trouble to pull Feliks’ war dog and Vash’s wolf upward in improvised slings. They continued up the tunnel toward a roaring sound that grew louder in the background. [/font][font=Verdana]The roaring sound was identifiable as a waterfall, but when they came upon it, a beautiful woman stood half-concealed in the spray. Her song briefly entranced them all, but only Othi was unable to shake it off. The others quickly realized Othi was in love, and Vash remembered that the creature was a type of fey known as dananshee, but couldn’t think of anything else that might help them deal with her. [/font][font=Verdana]Since they didn’t want to fight with Othi still charmed, they haggled with the dananshee, but distrusted her answers about the mines. She claimed that the dragon was holding her prisoner, which disturbed them quite a bit. Feliks didn’t want to help her, and Popo wanted to investigate the caverns further. Vash wanted to help her, and so they argued about it for quite some time. Finally, they decided to leave Othi listening to her song, and explore a little bit before making a decision about the dananshee. She promised not to hurt Othi if they came back soon. They began to climb a ramp that spiraled around the waterfall, and it was a little slippery. Even that little was dangerous for Vash, who slipped off the ramp halfway up, and plummeted helplessly through a series of spiderwebs to crash into the ground.* After someone falls about 400 feet, there’s not much left, so the others continued on to the top. [/font]Feliks, Popo, and Riguallaun explored the room at the top of the waterfall, finding a draconic face embossed in copper. It spoke a riddle to them, and Feliks answered correctly. The walls moved downwards, and the dragon’s hoard was revealed. It was filled with copper, but also had some gold and silver in one corner. They took the gold and silver, and looted a small chest of some scrolls. Popo found a pair of statues in one corner of the room, half buried in the tons of copper, and threw them down the waterfall to collect later. They decided to take this reward, return to town, and try to find another spellcaster, assuming that Othi would stay fixated on the dananshee. On the descent, Feliks slipped, but caught himself before falling. When they reached the bottom, Popo began roping the statues together, planning to drag them out to sell in town. Feliks actually managed to convince the dananshee to let Othi go, as long as they returned within two days to bargain with her again for Othi’s life, and they headed back to town. When they got to the dragon statue, Popo checked it out with his psionic powers, and tried to charge the statue with psionic potential. When he did, the statue moved aside. The group finished the trek back to town, and liquidated most of their loot. They went to the local alchemist and paid him to identify some potions that they had found, and were pleased to find out that they were healing potions. Feliks, Popo, and Riguallaun went through the local shops, adding to their equipment in preparation for the next assault on the mines. ------------------------------------------------ [font=Verdana] *Vash’s player rolled 2-3-5-3-1-3-5 in the attempt to avoid this disaster. This was a Balance check failure that caused him to slip, a reroll (hero point), a Reflex save failure to catch himself, a reroll (hero point), and three consecutive Reflex save failures to catch a spiderweb. This was possibly the worst luck I’ve seen at one time. Edit: Punctuation, clarity, and spelling.[/font] [/QUOTE]
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Justinian's Erendar II Campaign (1/30/04 - Session 5a)
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