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Jyrdjyd, Derro Savant
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<blockquote data-quote="Ranes" data-source="post: 1226147" data-attributes="member: 4826"><p>To come up with the alpha stats of the BBEG in a 1st-3rd level module I’m writing, I used <em>Savage Species</em> method B (take a creature’s stats straight out of the <em>MM</em> and apply a set of modifiers I’m suddenly not sure I can post). But anyway, four levels of sorcerer later, Jyrdjyd finally emerged.</p><p></p><p>I used <em>SS</em>, <em>PH</em> and <em>MM 3.5</em>. I’m not posting Jyrdjyd’s background here, because it’s still taking shape. I’d be grateful for having any mistakes pointed out in posts. I have worked on this NPC intermittently and it probably contains errors. I’m not entirely sure I’ve interpreted the Familiar adjustments correctly.</p><p></p><p><strong>Jyrdjyd</strong></p><p>Male Derro Savant (Sor 4)</p><p>Small Monstrous Humanoid</p><p><strong>Size:</strong> S (2’ 11”)</p><p><strong>HD:</strong> 3d8+3 plus 4d4+4 (30hp)</p><p><strong>Init:</strong> +7 (+3 Dex, Improved Init)</p><p><strong>Speed:</strong> 20ft</p><p><strong>AC:</strong> 21 with mage armour active (+1 size, +3 Dex, +2 natural, +1 ring of protection, +4 mage armour), touch 19, flat-footed 18</p><p><strong>Base Attack/Grapple:</strong> +5/+0</p><p><strong>Attack/Full Attack:</strong> masterwork short sword +5 melee (1d4-1, 19-20/x2) or masterwork repeating light crossbow +9 ranged (1d6, 19-20/x2 plus poison)</p><p><strong>Space/Reach:</strong> 5’/5’</p><p><strong>SA:</strong> Poison use, spell-like abilities, sneak attack (1d6)</p><p><strong>SQ:</strong> Madness, spell resistance 15, vulnerability to sunlight (-1 Con/hr)</p><p><strong>Saves:</strong> Fort: +3, Ref: +7, Will +12</p><p><strong>Abilities:</strong> Str 9, Dex 17, Con 13, Int 12, Wis 9, Cha 20</p><p><strong>Skills:</strong> Bluff +7, Climb +2, Hide +13, Listen +7*, Move Silently +11, Concentration +6, Spellcraft +8, Spot +1*</p><p><strong>Feats:</strong> Blind-Fight, Improved Initiative, Silent Spell, Summon Familiar, Alertness (when Widget is within 5’)*</p><p><strong>Environment:</strong> Underground</p><p><strong>CR:</strong> 7</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p>Poison: 5 doses of medium monstrous spider venom (injury DC 14, 1d4 Str/1d4 Str)</p><p></p><p>SLA: (at will) <em>ghost sound</em> (DC15), <em>darkness</em>; (1/day) <em>daze</em> (DC15), <em>sound burst</em> (DC17); CL 3rd</p><p></p><p>Spells known: 6/3/1</p><p>Per day: 6/8/4</p><p>0: <em>read magic</em>, <em>detect magic</em>, <em>dancing lights</em>, <em>mage hand</em>, <em>touch of fatigue</em>, <em>ray of frost</em>; 1: <em>mage armour</em>, <em>magic missile</em>, <em>colour spray</em>; 2: <em>eagle’s splendour</em></p><p></p><p>Possessions: ring of protection +1, potion of <em>barkskin</em> +3 (CL 6th), 3 x potion of <em>cure light wounds</em> (CL 1st), 2 x smokestick, masterwork short sword, masterwork repeating light crossbow, <em>scroll of invisibility</em> (CL 3rd), spell component pouch, 2500 sp, Chalcedony (90gp), 4 x deep blue spinel (550gp each)</p><p></p><p><strong>Widget</strong></p><p>Lizard Familiar</p><p>Magical Beast</p><p><strong>Hit Dice:</strong> 1/2 d8 (15 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 20 ft. (4 squares), climb 20 ft.</p><p><strong>Armour Class:</strong> 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +5/-7</p><p><strong>Attack:</strong> Bite +7 melee (1d4-4)</p><p><strong>Full Attack:</strong> Bite +7 melee (1d4-4)</p><p><strong>Space/Reach:</strong> 2-1/2 ft./0 ft.</p><p><strong>Special Attacks:</strong> -</p><p><strong>Special Qualities:</strong> Low-light vision, Improved Evasion (Ex), Share Spells, Empathic Link (Su), Deliver Touch Spells (Su)</p><p><strong>Saves:</strong> Fort +2, Ref +9, Will +8</p><p><strong>Abilities:</strong> Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 2</p><p><strong>Skills:</strong> Balance +10, Climb +12, Hide +10, Listen +3, Spot +3</p><p><strong>Feats:</strong> Weapon Finesse</p><p><strong>Challenge Rating:</strong> 1/6</p><p></p><p>Widget is an iguana.</p><p></p><p><strong>Skills:</strong> Widget can always choose to take 10 on Climb checks, even if rushed or threatened. Widget uses his Dexterity modifier instead of his Strength modifier for Climb checks.</p></blockquote><p></p>
[QUOTE="Ranes, post: 1226147, member: 4826"] To come up with the alpha stats of the BBEG in a 1st-3rd level module I’m writing, I used [I]Savage Species[/I] method B (take a creature’s stats straight out of the [I]MM[/I] and apply a set of modifiers I’m suddenly not sure I can post). But anyway, four levels of sorcerer later, Jyrdjyd finally emerged. I used [I]SS[/I], [I]PH[/I] and [I]MM 3.5[/I]. I’m not posting Jyrdjyd’s background here, because it’s still taking shape. I’d be grateful for having any mistakes pointed out in posts. I have worked on this NPC intermittently and it probably contains errors. I’m not entirely sure I’ve interpreted the Familiar adjustments correctly. [B]Jyrdjyd[/B] Male Derro Savant (Sor 4) Small Monstrous Humanoid [B]Size:[/B] S (2’ 11”) [B]HD:[/B] 3d8+3 plus 4d4+4 (30hp) [B]Init:[/B] +7 (+3 Dex, Improved Init) [B]Speed:[/B] 20ft [B]AC:[/B] 21 with mage armour active (+1 size, +3 Dex, +2 natural, +1 ring of protection, +4 mage armour), touch 19, flat-footed 18 [B]Base Attack/Grapple:[/B] +5/+0 [B]Attack/Full Attack:[/B] masterwork short sword +5 melee (1d4-1, 19-20/x2) or masterwork repeating light crossbow +9 ranged (1d6, 19-20/x2 plus poison) [B]Space/Reach:[/B] 5’/5’ [B]SA:[/B] Poison use, spell-like abilities, sneak attack (1d6) [B]SQ:[/B] Madness, spell resistance 15, vulnerability to sunlight (-1 Con/hr) [B]Saves:[/B] Fort: +3, Ref: +7, Will +12 [B]Abilities:[/B] Str 9, Dex 17, Con 13, Int 12, Wis 9, Cha 20 [B]Skills:[/B] Bluff +7, Climb +2, Hide +13, Listen +7*, Move Silently +11, Concentration +6, Spellcraft +8, Spot +1* [B]Feats:[/B] Blind-Fight, Improved Initiative, Silent Spell, Summon Familiar, Alertness (when Widget is within 5’)* [B]Environment:[/B] Underground [B]CR:[/B] 7 [B]Alignment:[/B] Chaotic Evil Poison: 5 doses of medium monstrous spider venom (injury DC 14, 1d4 Str/1d4 Str) SLA: (at will) [I]ghost sound[/I] (DC15), [I]darkness[/I]; (1/day) [I]daze[/I] (DC15), [I]sound burst[/I] (DC17); CL 3rd Spells known: 6/3/1 Per day: 6/8/4 0: [I]read magic[/I], [I]detect magic[/I], [I]dancing lights[/I], [I]mage hand[/I], [I]touch of fatigue[/I], [I]ray of frost[/I]; 1: [I]mage armour[/I], [I]magic missile[/I], [I]colour spray[/I]; 2: [I]eagle’s splendour[/I] Possessions: ring of protection +1, potion of [I]barkskin[/I] +3 (CL 6th), 3 x potion of [I]cure light wounds[/I] (CL 1st), 2 x smokestick, masterwork short sword, masterwork repeating light crossbow, [I]scroll of invisibility[/I] (CL 3rd), spell component pouch, 2500 sp, Chalcedony (90gp), 4 x deep blue spinel (550gp each) [B]Widget[/B] Lizard Familiar Magical Beast [B]Hit Dice:[/B] 1/2 d8 (15 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 20 ft. (4 squares), climb 20 ft. [B]Armour Class:[/B] 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14 [B]Base Attack/Grapple:[/B] +5/-7 [B]Attack:[/B] Bite +7 melee (1d4-4) [B]Full Attack:[/B] Bite +7 melee (1d4-4) [B]Space/Reach:[/B] 2-1/2 ft./0 ft. [B]Special Attacks:[/B] - [B]Special Qualities:[/B] Low-light vision, Improved Evasion (Ex), Share Spells, Empathic Link (Su), Deliver Touch Spells (Su) [B]Saves:[/B] Fort +2, Ref +9, Will +8 [B]Abilities:[/B] Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 2 [B]Skills:[/B] Balance +10, Climb +12, Hide +10, Listen +3, Spot +3 [B]Feats:[/B] Weapon Finesse [B]Challenge Rating:[/B] 1/6 Widget is an iguana. [B]Skills:[/B] Widget can always choose to take 10 on Climb checks, even if rushed or threatened. Widget uses his Dexterity modifier instead of his Strength modifier for Climb checks. [/QUOTE]
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