Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Kai Lord Classes (My own, and post yours!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eternalknight" data-source="post: 196534" data-attributes="member: 1075"><p><span style="color: gold">Magnakai Disciplines: The ten Magnakai Disciplines are advanced versions of the Kai Disciplines. Like the Kai Disciplines, they may only be chosen once each. </span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Animal Control (advanced animal kinship): This Magnakai Discipline gives a Kai Lord the Mounted Combat feat, and allows him to speak with all animals (excluding birds and fishes). At 14th level, you can negate a creature’s use of the scent ability. At 16th level, you can use summon nature’s ally I as a supernatural ability. At 19th level you can use dominate animal as a supernatural ability. </span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Curing (advanced healing): You gain a +4 healing bonus to Alchemy and are able to remove blindness/deafness and remove disease as supernatural abilities. At 14th level, a Kai Lord can use delay poison as a supernatural ability. At 17th level, he can neutralize poison as a supernatural ability. At 19th level, a Kai Lord may use cure serious wounds once every 100 days. </span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Divination (advanced sixth sense): A Kai Lord with Divination may use detect psionics, lesser mindlink and see invisibility as supernatural abilities. At 15th level, he can detect magic or people and creatures with magical abilities as a supernatural ability. At 17th level he can use sensitivity to psychic impressions as a supernatural ability. At 18th level they may use astral projection on themselves as a supernatural ability. </span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Hunt mastery (advanced hunting): A Kai Lord with this Magnakai Discipline is never caught flat-footed. At 14th level he gains a +4 hunting bonus to Climb. At 16th level his range of vision increases to twice as far as normal. This also gives him a +2 hunting bonus to Search and Spot. At 19th level he gains a +4 hunting bonus to Listen and also gains low-light vision. </span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Invisibility (advanced camouflage): Invisibility makes a Kai Lord undetectable by the scent ability. At 15th level, you gain a +4 camouflage bonus to Hide. At 16th level you gain a +4 camouflage bonus to Move Silently. At 18th level, you are able to use change self as a supernatural ability. </span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Nexus (advanced mind over matter): Nexus gives a Kai Lord the ability to use endure elements as a supernatural ability. At 14th level you gain a +4 nexus saving throw bonus against inhaled poisons. At 16th level the Kai Lord is able to use animate fire (see Oriental Adventures) as a supernatural ability. At 19th level, you can use resist elements as a supernatural ability and a +8 nexus saving throw bonus against inhaled poisons. </span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Pathsmanship (advanced tracking): This Magnakai discipline gives a Kai Lord a +4 tracking bonus to Intuit Direction and Decipher Script, as well as having the Track DC’s reduced by 5 and being able to read foreign languages. At 15th level, he is able to detect an ambush within 500 yards. At 17th level, they gain the trackless step ability. At 19th level they are able to communicate with any sentient creature with an Intelligence of 3 or higher, and use nondetection as a supernatural ability. </span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Psi-screen (advanced mindsheild): Psi-screen enables a Kai Lord to use the thought shield psionic defense mode as a supernatural ability. At 15th level they gain a +4 psi bonus against Enchantment spells and effects. At 17th level they can use the mental barrier Psionic defense mode as a supernatural ability. At 18th level they may negate psionics as a supernatural ability. </span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Psi-surge (advanced mindblast): This Discipline lets a Kai Lord use the ego whip psionic attack mode. However, each time he uses it, he loses 2 hit points. At 14th level, they can set up psionic vibrations in objects (treat this as shatter, which can be used as a supernatural ability). At 16th level, they may demoralize opponents as a supernatural ability. At 19th level, they can use the id insinuation psionic attack mode as a supernatural ability that costs them 1 hit point per use. Further more, ego whip costs no hit points to use. </span></p><p><span style="color: gold"></span></p><p><span style="color: gold">Weaponmastery (advanced weaponskill): Choose three weapons from the weaponskill list. In addition, you may choose any type of bow (not crossbow). Whenever you enter combat with any of these weapons, add +2 to your attack and damage rolls. These bonuses do not stack with the bonuses from weaponskill. At 15th level, unarmed damage you deal is normal, not subdual damage. At 17th level, you gain an additional +1 on attack and damage rolls with ranged weapons. At 18th level, the +2 bonus on your chosen weapons increases to +3, and you gain +1 to your unarmed attack and damage rolls.</span></p></blockquote><p></p>
[QUOTE="Eternalknight, post: 196534, member: 1075"] [COLOR=gold]Magnakai Disciplines: The ten Magnakai Disciplines are advanced versions of the Kai Disciplines. Like the Kai Disciplines, they may only be chosen once each. Animal Control (advanced animal kinship): This Magnakai Discipline gives a Kai Lord the Mounted Combat feat, and allows him to speak with all animals (excluding birds and fishes). At 14th level, you can negate a creature’s use of the scent ability. At 16th level, you can use summon nature’s ally I as a supernatural ability. At 19th level you can use dominate animal as a supernatural ability. Curing (advanced healing): You gain a +4 healing bonus to Alchemy and are able to remove blindness/deafness and remove disease as supernatural abilities. At 14th level, a Kai Lord can use delay poison as a supernatural ability. At 17th level, he can neutralize poison as a supernatural ability. At 19th level, a Kai Lord may use cure serious wounds once every 100 days. Divination (advanced sixth sense): A Kai Lord with Divination may use detect psionics, lesser mindlink and see invisibility as supernatural abilities. At 15th level, he can detect magic or people and creatures with magical abilities as a supernatural ability. At 17th level he can use sensitivity to psychic impressions as a supernatural ability. At 18th level they may use astral projection on themselves as a supernatural ability. Hunt mastery (advanced hunting): A Kai Lord with this Magnakai Discipline is never caught flat-footed. At 14th level he gains a +4 hunting bonus to Climb. At 16th level his range of vision increases to twice as far as normal. This also gives him a +2 hunting bonus to Search and Spot. At 19th level he gains a +4 hunting bonus to Listen and also gains low-light vision. Invisibility (advanced camouflage): Invisibility makes a Kai Lord undetectable by the scent ability. At 15th level, you gain a +4 camouflage bonus to Hide. At 16th level you gain a +4 camouflage bonus to Move Silently. At 18th level, you are able to use change self as a supernatural ability. Nexus (advanced mind over matter): Nexus gives a Kai Lord the ability to use endure elements as a supernatural ability. At 14th level you gain a +4 nexus saving throw bonus against inhaled poisons. At 16th level the Kai Lord is able to use animate fire (see Oriental Adventures) as a supernatural ability. At 19th level, you can use resist elements as a supernatural ability and a +8 nexus saving throw bonus against inhaled poisons. Pathsmanship (advanced tracking): This Magnakai discipline gives a Kai Lord a +4 tracking bonus to Intuit Direction and Decipher Script, as well as having the Track DC’s reduced by 5 and being able to read foreign languages. At 15th level, he is able to detect an ambush within 500 yards. At 17th level, they gain the trackless step ability. At 19th level they are able to communicate with any sentient creature with an Intelligence of 3 or higher, and use nondetection as a supernatural ability. Psi-screen (advanced mindsheild): Psi-screen enables a Kai Lord to use the thought shield psionic defense mode as a supernatural ability. At 15th level they gain a +4 psi bonus against Enchantment spells and effects. At 17th level they can use the mental barrier Psionic defense mode as a supernatural ability. At 18th level they may negate psionics as a supernatural ability. Psi-surge (advanced mindblast): This Discipline lets a Kai Lord use the ego whip psionic attack mode. However, each time he uses it, he loses 2 hit points. At 14th level, they can set up psionic vibrations in objects (treat this as shatter, which can be used as a supernatural ability). At 16th level, they may demoralize opponents as a supernatural ability. At 19th level, they can use the id insinuation psionic attack mode as a supernatural ability that costs them 1 hit point per use. Further more, ego whip costs no hit points to use. Weaponmastery (advanced weaponskill): Choose three weapons from the weaponskill list. In addition, you may choose any type of bow (not crossbow). Whenever you enter combat with any of these weapons, add +2 to your attack and damage rolls. These bonuses do not stack with the bonuses from weaponskill. At 15th level, unarmed damage you deal is normal, not subdual damage. At 17th level, you gain an additional +1 on attack and damage rolls with ranged weapons. At 18th level, the +2 bonus on your chosen weapons increases to +3, and you gain +1 to your unarmed attack and damage rolls.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Kai Lord Classes (My own, and post yours!)
Top