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Kaiser's Bazaar Books "D" and up release dates?
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<blockquote data-quote="The Mad Kaiser" data-source="post: 1610829" data-attributes="member: 19999"><p>That's a good post for the DM's board. Experience has taught me to make Magic Items hard to buy, sell, and produce, and make Alchemical Items easy to buy and produce and hard to sell. A wooden match is a convenience that doesn't unbalance a game horribly, like a <em>Fireball Wand</em> can, but good luck convincing anybody to give you hard-earned silver for your handful of sticks.</p><p></p><p>To me, wizards/sorcerers are the selfish, secretive types that crave power, not money, and alchemists crave the material gain (lead to gold and all that). I personally add anywhere from 30% to 200% to the price of the few magic items available to encourage players to spend precious time and resources making their own. That in turn creates adventure opportunity when the craftsman requires that one exotic component, and a reluctance to carelessly part with the item.</p><p></p><p>The real industry of magic items isn't the items produced, it's the equipment and raw & exotic materials that spell-casters need to produce them. Kind of like art & craft supply stores; the end result of the "artist" may or may not be valuable or desirable to others, but someone made coin off the <em>desire</em> to create the item. A snuff-box that plays a perfect reproduction of "Zargetto O Fe'Kuchella in D Major, as performed by the Underdark Children's Choir" will be costly to produce, and desired by someone, but how valuable is it really to an adventurer or even a magic item dealer? Even items that are useful are hard for my players to sell; "A <em>Ring of Featherfall</em>, eh stranger? If it's so great, why are you selling it? So you jumped of a roof with it, while your pet wizard stood 10 steps away, casting <em>Featherfall</em> no doubt! You crooks, I'm fetching the sergeant!"</p><p></p><p></p><p></p><p></p><p>You sold yourself WAY TOO SHORT! If I were you, I would apply to be a pdf reviewer to help out poor old Crothian. I'm sure any publisher would love to receive one of your thorough and eloquent reviews! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Mad Kaiser, post: 1610829, member: 19999"] That's a good post for the DM's board. Experience has taught me to make Magic Items hard to buy, sell, and produce, and make Alchemical Items easy to buy and produce and hard to sell. A wooden match is a convenience that doesn't unbalance a game horribly, like a [i]Fireball Wand[/i] can, but good luck convincing anybody to give you hard-earned silver for your handful of sticks. To me, wizards/sorcerers are the selfish, secretive types that crave power, not money, and alchemists crave the material gain (lead to gold and all that). I personally add anywhere from 30% to 200% to the price of the few magic items available to encourage players to spend precious time and resources making their own. That in turn creates adventure opportunity when the craftsman requires that one exotic component, and a reluctance to carelessly part with the item. The real industry of magic items isn't the items produced, it's the equipment and raw & exotic materials that spell-casters need to produce them. Kind of like art & craft supply stores; the end result of the "artist" may or may not be valuable or desirable to others, but someone made coin off the [i]desire[/i] to create the item. A snuff-box that plays a perfect reproduction of "Zargetto O Fe'Kuchella in D Major, as performed by the Underdark Children's Choir" will be costly to produce, and desired by someone, but how valuable is it really to an adventurer or even a magic item dealer? Even items that are useful are hard for my players to sell; "A [i]Ring of Featherfall[/i], eh stranger? If it's so great, why are you selling it? So you jumped of a roof with it, while your pet wizard stood 10 steps away, casting [i]Featherfall[/i] no doubt! You crooks, I'm fetching the sergeant!" You sold yourself WAY TOO SHORT! If I were you, I would apply to be a pdf reviewer to help out poor old Crothian. I'm sure any publisher would love to receive one of your thorough and eloquent reviews! :D :D :D [/QUOTE]
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Kaiser's Bazaar Books "D" and up release dates?
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