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Kalamar Encounters (from the Servants of the Swift Sword Campaign)
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<blockquote data-quote="Wicht" data-source="post: 349288" data-attributes="member: 221"><p><strong><u><span style="font-size: 12px">Area A: The Pirates Landing Site</span></u></strong></p><p></p><p> Out of a crew of fifty, twenty pirates stay to maintain a camp on the beach and watch their ship. They are led by two ruthless twins, the first and second mate respectively. </p><p></p><p><u><strong>A1: The Dead Squid</strong></u></p><p>This ship can support a crew of fifty and with her three sails, can move fairly swiftly through the waters. She carries a ballista (20 bolts available) at her prow and can carry 200 tons worth of cargo. At the moment, she is supporting a crew of ten men, with one man on watch at all times in the crows nest. The red-headed firstmate is in charge and he will savagely fight to the death for the ship. If questioned, the pirates all believe they are here to look for buried treasure.</p><p><em><strong>Combat:</strong></em> Trogg (AC 15, hp 12), the first mate, leads a skeleton crew of 9 pirates (AC 14, hp 4, 4, 4, 6, 6, 8, 9, 9, 9). There are crossbows available for each of the crew, though they are not generally carried.</p><p> There is also a spined lizard in a heavy iron cage on deck. Trogg will, if the fight is going badly, let this beast out, but it will attack any and all and this is a desperate manuever on Trogg’s part.</p><p><strong><em>Treasure:</em></strong> In the hold, there is 700 gold pieces worth of merchandise sacked from the four small settlements on the Fautee penninsula. There is a locked chest containing 300 gold pieces, 500 silver pieces and 6 gems (50 gold pieces each) in the captains quarters. </p><p></p><p><strong><u>A2: The beach camp</u></strong></p><p>The pirates have three tents set up here around a fire pit. At any given time during the daylight, there is a 50% chance that 5 of the men will be out hunting under the direction of the 2nd mate, the identical twin of the first mate. At night there will be 2 men on watch at all times. </p><p><strong><em>Combat:</em></strong> Fogg, (Ac 15, Hp 11) leads a group of 9 pirates (AC 14, hp 3, 4, 4, 5, 7, 7, 7, 7, 8). Besides the bow Fogg carries, three of the pirates are equiped with crossbows.</p><p>Treasure: Besides their personal belongings, there is no treasure to be found in this camp.</p><p></p><p><strong><u>A3: Hooked Wings nests.</u></strong></p><p>West of the stream by the pirates nest, many many hooked wings nest in the trees. These lizards routinely fish the ocean waters and can be seen during the day skimming the surface of the ocean. The hooked wings will generally avoid larger creatures and are not overly aggressive, but anyone approaching one of their nests in the tree or attacking one of them will be aggressibely attacked by 2d6 hookwings.</p><p></p><p><strong><u>A4: Spined Lizard Pool</u></strong></p><p>There are approcimately 10 spined lizards of various size that live in this pond and feed off the surrounding vegetation. They ignore most anything except people that get too close. In such a case they will first give a warning and then charge if possible. A favorite trick is to dive into the pond water, wait 1d4 rounds and then charge out of the water.</p><p></p><p><strong>Trogg and Fogg (First and Second Mate), Human Rog2:</strong> CR 2; HD 2d6+2 (hp 11, 12); Init +6; Spd 30 ft.; AC 15; +3 melee (rapier 1d6+1), +5 ranged (shortbow 1d6); SA Sneak +1d6; SQ Evasion; SV Fort +1, Ref +5, Will+0; AL NE; Str 12, Dex 15, Con 13, Int 14, Wis 10, Cha 11. </p><p><em>Skills and Feats:</em> Hide +7, Move Silently +7, Tumble +7, Open Lock +7, Listen +5, Spot +4, Profession (Sailing) +6, Intimidate +5, Use Rope +7; Dodge, Improved Initiative.</p><p><em>Possessions:</em> Short bow, (15 arrows), 2 cure light wounds potions, Masterwork Rapier, Masterwork studded leather armor, 50 gp each (Aasaer).</p><p></p><p><strong>Pirates, Human War1 (18):</strong> CR ½; HD 1d8+1; Init +6; Spd 30 ft.; AC 14; +3 melee (rapier 1d6+2), +3 ranged (shortbow 1d6); SV Fort +4, Ref +2, Will+0; AL NE; Str 14, Dex 14, Con 12, Int 12, Wis 10, Cha 9. </p><p><em>Skills and Feats:</em> Use Rope +6, Profession (Sailing) +5, Intimidate +4, Climb +3, Jump +3; Dodge, Improved Initiative.</p><p><em>Possessions:</em> Rapier, crossbow (10 arrows), leather armor, 2d8 gp each (Aasaer).</p></blockquote><p></p>
[QUOTE="Wicht, post: 349288, member: 221"] [b][u][size=3]Area A: The Pirates Landing Site[/size][/u][/b][u][/u] Out of a crew of fifty, twenty pirates stay to maintain a camp on the beach and watch their ship. They are led by two ruthless twins, the first and second mate respectively. [u][b]A1: The Dead Squid[/b][/u] This ship can support a crew of fifty and with her three sails, can move fairly swiftly through the waters. She carries a ballista (20 bolts available) at her prow and can carry 200 tons worth of cargo. At the moment, she is supporting a crew of ten men, with one man on watch at all times in the crows nest. The red-headed firstmate is in charge and he will savagely fight to the death for the ship. If questioned, the pirates all believe they are here to look for buried treasure. [i][b]Combat:[/b][/i] Trogg (AC 15, hp 12), the first mate, leads a skeleton crew of 9 pirates (AC 14, hp 4, 4, 4, 6, 6, 8, 9, 9, 9). There are crossbows available for each of the crew, though they are not generally carried. There is also a spined lizard in a heavy iron cage on deck. Trogg will, if the fight is going badly, let this beast out, but it will attack any and all and this is a desperate manuever on Trogg’s part. [b][i]Treasure:[/i][/b] In the hold, there is 700 gold pieces worth of merchandise sacked from the four small settlements on the Fautee penninsula. There is a locked chest containing 300 gold pieces, 500 silver pieces and 6 gems (50 gold pieces each) in the captains quarters. [b][u]A2: The beach camp[/u][/b][u][/u] The pirates have three tents set up here around a fire pit. At any given time during the daylight, there is a 50% chance that 5 of the men will be out hunting under the direction of the 2nd mate, the identical twin of the first mate. At night there will be 2 men on watch at all times. [b][i]Combat:[/i][/b][i][/i] Fogg, (Ac 15, Hp 11) leads a group of 9 pirates (AC 14, hp 3, 4, 4, 5, 7, 7, 7, 7, 8). Besides the bow Fogg carries, three of the pirates are equiped with crossbows. Treasure: Besides their personal belongings, there is no treasure to be found in this camp. [b][u]A3: Hooked Wings nests.[/u][/b][u][/u] West of the stream by the pirates nest, many many hooked wings nest in the trees. These lizards routinely fish the ocean waters and can be seen during the day skimming the surface of the ocean. The hooked wings will generally avoid larger creatures and are not overly aggressive, but anyone approaching one of their nests in the tree or attacking one of them will be aggressibely attacked by 2d6 hookwings. [b][u]A4: Spined Lizard Pool[/u][/b][u][/u] There are approcimately 10 spined lizards of various size that live in this pond and feed off the surrounding vegetation. They ignore most anything except people that get too close. In such a case they will first give a warning and then charge if possible. A favorite trick is to dive into the pond water, wait 1d4 rounds and then charge out of the water. [b]Trogg and Fogg (First and Second Mate), Human Rog2:[/b] CR 2; HD 2d6+2 (hp 11, 12); Init +6; Spd 30 ft.; AC 15; +3 melee (rapier 1d6+1), +5 ranged (shortbow 1d6); SA Sneak +1d6; SQ Evasion; SV Fort +1, Ref +5, Will+0; AL NE; Str 12, Dex 15, Con 13, Int 14, Wis 10, Cha 11. [i]Skills and Feats:[/i] Hide +7, Move Silently +7, Tumble +7, Open Lock +7, Listen +5, Spot +4, Profession (Sailing) +6, Intimidate +5, Use Rope +7; Dodge, Improved Initiative. [i]Possessions:[/i] Short bow, (15 arrows), 2 cure light wounds potions, Masterwork Rapier, Masterwork studded leather armor, 50 gp each (Aasaer). [b]Pirates, Human War1 (18):[/b] CR ½; HD 1d8+1; Init +6; Spd 30 ft.; AC 14; +3 melee (rapier 1d6+2), +3 ranged (shortbow 1d6); SV Fort +4, Ref +2, Will+0; AL NE; Str 14, Dex 14, Con 12, Int 12, Wis 10, Cha 9. [i]Skills and Feats:[/i] Use Rope +6, Profession (Sailing) +5, Intimidate +4, Climb +3, Jump +3; Dodge, Improved Initiative. [i]Possessions:[/i] Rapier, crossbow (10 arrows), leather armor, 2d8 gp each (Aasaer). [/QUOTE]
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