Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kalamar Encounters (from the Servants of the Swift Sword Campaign)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wicht" data-source="post: 349614" data-attributes="member: 221"><p><span style="font-size: 12px"><strong>Dragons of Dragon Island</strong></span></p><p>The party will most likely not meet Gilkamen if they avoid his lair and flee the island quickly. However his stats are presented here for reference. Gilkamen is close to 800 years old and is an exceptional dragon in many ways. His lair is surrounded by giant trees that he has grown over the last 200 years with his plant growth ability and it is guarded by both his offspring and his servants. Ascent to the lair is difficult to say the least and contains many perils for the unwary. One feature of the lair is a magical pool of water that Gilkamen uses to scry the island. The cunning dragon is 25% likely to have used the pool to learn of any significant developments on his island. He has in fact used the pool to follow Maerun’s party and has thus learned for the first time of the hidden temple. The interior of the temple however is protected from scrying.</p><p></p><p><strong>Gilkamen, Very Old Green Dragon (769 years old):</strong> CR 18+; HD 30d12+261 (468 hp); MV 40 ft, Fly 150 ft, Swim 40 ft; Init +6; AC 38; Atk +40 melee (2d8+18 bite), +35 melee (2d6+9 2 claws), +35 melee (1d8+9 wings), +35 melee (2d6+27 tail slap); SA Suggestion, Plant Growth, Crush Attack, Frightful presence (DC 29), Breath attack (Acid cone 50 ft 18d6 DC 30), spells (as 11th level sorcerer); SQ SR 26, DR 15/+2, Water Breathing, Acid Immunity, Blindsight/Keen senses; SV Fort +26, Ref +19, Will +20; Str 36, Dex 15, Con 28, Int 20, Wis 16, Cha 18. </p><p><em><strong> Skills and Feats:</strong></em> Knowledge (Religion) +15, Knowledge (Arcana) +15, Knowledge (Nature) +25, Move Silently +20, Read Lips +15, Swim +32, Listen +32, Spot +32, Search +34, Concentration +29, Escape Artist +20, Diplomacy +24, Spellcraft +34, Scry +20, Appraise +18, Bluff +14, Climb +38, Innuendo +12, Intimidate +19; Power Attack, Cleave, Improved Initiative, Fly by, Hover, Snatch, Craft Wondrous Item, Improved Critical (Bite)</p><p><strong><em> Spells Known (6/7/7/7/7/4 per day)</em></strong> 0 – Resistance, Detect Magic, Read Magic, Ghost Sound, Light, Prestidigitation, Clean, Mage Hand, Ray of Frost; 1 – Mage Armor, Chill Touch, Sleep, Feather Fall, Identify; 2 – Melf’s Acid Arrow, magic Mouth, Cat’s Grace, Invisibility, Blindness, Deafness; 3 – Hold Person, Dispel Magic, Haste, Keen Edge; 4 - Polymorph Self, Charm Monster, Improved Invisibility; 5 - Cone of Cold, Animate Dead</p><p><strong><em> Treasure In Lair includes:</em></strong> Tome of Understanding +3, Scroll (Improved Invisibility, Blink, Lightning Bolt, Tongues) +3 Spiked Chain, Pearl of power (4th level), Rod of Wonder, 1100 platinum pieces, 10,000 gold pieces, and 30,000 silver pieces. There are also 25 gems of various value and 20 items of valuable art. </p><p> </p><p> The lair includes undead guardians, a pool from which Gilkamen can scry the whole island, many magic mouth alarms, giant plants, carnivorous plants, half-dragon guards, several young dragons of various ages, an outdoor lake, huge trees atop which Gilkamen can perch and, of course, traps. </p><p></p><p> If Gilkamen becomes aware of intruders on the island, especially those that seem to be a threat he will use his spells (invisibility, hold person, blindness, cone of cold), breath weapon and snatch attacks on them long before they reach his lair. He has access to several kobold clerics who will gladly heal him in between encounters. In a stand up fight, he will normally have cast keen edge on both his jaws (bite) and claws. This gives him a critical range of 18-20 with his bite attack. </p><p></p><p><strong>Goshaken, Young female Green Dragon (21 years old):</strong> CR 4+; HD 12d12+24 (101 hp); MV 40 ft, Fly 150 ft, Swim 40 ft; Init +6; AC 22; Atk +16 melee (1d8+4 bite), +11 melee (1d6+2 2 claws), +11 melee (1d4+2 wings); SA Breath attack (Acid cone 30 ft 6d6 DC 18); SQ Water Breathing, Acid Immunity, Blindsight/Keen senses; SV Fort +9, Ref +9, Will +7; Str 18, Dex 14, Con 15, Int 15, Wis 11, Cha 13. </p><p><strong><em> Skills and Feats:</em></strong> Knowledge (Nature) +14, Swim +16, Listen +12, Spot +12, Search +14, Bluff +13, Climb +16, Wilderness Lore +14; Power Attack, Improved Initiative, Fly by, Track</p><p><strong><em> Treasure:</em></strong> Goshaken has her own treasure that she has hidden away. It includes 1100 gold pieces, 5 gems and a +1 sling that she wears tied to her right foreclaw. She is currently on the lookout for a suitable lair in which she can properly bed on her treasure.</p><p></p><p> Goshaken is haughty but not stupid. If she seems likely to lose a standup fight, she will either fly away or take to the trees (or dive into water if available). She is a capable tracker and enjoys injuring prey and then letting it get away, only to track it down again (it’s a game to her). </p><p> Her father’s current pride and joy, Gilkamen often gives her small assignments and if he becomes aware of the PCs he will instruct her to keep on eye on them until they can discern what they are up to.</p></blockquote><p></p>
[QUOTE="Wicht, post: 349614, member: 221"] [size=3][b]Dragons of Dragon Island[/b][/size] The party will most likely not meet Gilkamen if they avoid his lair and flee the island quickly. However his stats are presented here for reference. Gilkamen is close to 800 years old and is an exceptional dragon in many ways. His lair is surrounded by giant trees that he has grown over the last 200 years with his plant growth ability and it is guarded by both his offspring and his servants. Ascent to the lair is difficult to say the least and contains many perils for the unwary. One feature of the lair is a magical pool of water that Gilkamen uses to scry the island. The cunning dragon is 25% likely to have used the pool to learn of any significant developments on his island. He has in fact used the pool to follow Maerun’s party and has thus learned for the first time of the hidden temple. The interior of the temple however is protected from scrying. [b]Gilkamen, Very Old Green Dragon (769 years old):[/b] CR 18+; HD 30d12+261 (468 hp); MV 40 ft, Fly 150 ft, Swim 40 ft; Init +6; AC 38; Atk +40 melee (2d8+18 bite), +35 melee (2d6+9 2 claws), +35 melee (1d8+9 wings), +35 melee (2d6+27 tail slap); SA Suggestion, Plant Growth, Crush Attack, Frightful presence (DC 29), Breath attack (Acid cone 50 ft 18d6 DC 30), spells (as 11th level sorcerer); SQ SR 26, DR 15/+2, Water Breathing, Acid Immunity, Blindsight/Keen senses; SV Fort +26, Ref +19, Will +20; Str 36, Dex 15, Con 28, Int 20, Wis 16, Cha 18. [i][b] Skills and Feats:[/b][/i] Knowledge (Religion) +15, Knowledge (Arcana) +15, Knowledge (Nature) +25, Move Silently +20, Read Lips +15, Swim +32, Listen +32, Spot +32, Search +34, Concentration +29, Escape Artist +20, Diplomacy +24, Spellcraft +34, Scry +20, Appraise +18, Bluff +14, Climb +38, Innuendo +12, Intimidate +19; Power Attack, Cleave, Improved Initiative, Fly by, Hover, Snatch, Craft Wondrous Item, Improved Critical (Bite) [b][i] Spells Known (6/7/7/7/7/4 per day)[/i][/b][i][/i] 0 – Resistance, Detect Magic, Read Magic, Ghost Sound, Light, Prestidigitation, Clean, Mage Hand, Ray of Frost; 1 – Mage Armor, Chill Touch, Sleep, Feather Fall, Identify; 2 – Melf’s Acid Arrow, magic Mouth, Cat’s Grace, Invisibility, Blindness, Deafness; 3 – Hold Person, Dispel Magic, Haste, Keen Edge; 4 - Polymorph Self, Charm Monster, Improved Invisibility; 5 - Cone of Cold, Animate Dead [b][i] Treasure In Lair includes:[/i][/b][i][/i] Tome of Understanding +3, Scroll (Improved Invisibility, Blink, Lightning Bolt, Tongues) +3 Spiked Chain, Pearl of power (4th level), Rod of Wonder, 1100 platinum pieces, 10,000 gold pieces, and 30,000 silver pieces. There are also 25 gems of various value and 20 items of valuable art. The lair includes undead guardians, a pool from which Gilkamen can scry the whole island, many magic mouth alarms, giant plants, carnivorous plants, half-dragon guards, several young dragons of various ages, an outdoor lake, huge trees atop which Gilkamen can perch and, of course, traps. If Gilkamen becomes aware of intruders on the island, especially those that seem to be a threat he will use his spells (invisibility, hold person, blindness, cone of cold), breath weapon and snatch attacks on them long before they reach his lair. He has access to several kobold clerics who will gladly heal him in between encounters. In a stand up fight, he will normally have cast keen edge on both his jaws (bite) and claws. This gives him a critical range of 18-20 with his bite attack. [b]Goshaken, Young female Green Dragon (21 years old):[/b] CR 4+; HD 12d12+24 (101 hp); MV 40 ft, Fly 150 ft, Swim 40 ft; Init +6; AC 22; Atk +16 melee (1d8+4 bite), +11 melee (1d6+2 2 claws), +11 melee (1d4+2 wings); SA Breath attack (Acid cone 30 ft 6d6 DC 18); SQ Water Breathing, Acid Immunity, Blindsight/Keen senses; SV Fort +9, Ref +9, Will +7; Str 18, Dex 14, Con 15, Int 15, Wis 11, Cha 13. [b][i] Skills and Feats:[/i][/b][i][/i] Knowledge (Nature) +14, Swim +16, Listen +12, Spot +12, Search +14, Bluff +13, Climb +16, Wilderness Lore +14; Power Attack, Improved Initiative, Fly by, Track [b][i] Treasure:[/i][/b] Goshaken has her own treasure that she has hidden away. It includes 1100 gold pieces, 5 gems and a +1 sling that she wears tied to her right foreclaw. She is currently on the lookout for a suitable lair in which she can properly bed on her treasure. Goshaken is haughty but not stupid. If she seems likely to lose a standup fight, she will either fly away or take to the trees (or dive into water if available). She is a capable tracker and enjoys injuring prey and then letting it get away, only to track it down again (it’s a game to her). Her father’s current pride and joy, Gilkamen often gives her small assignments and if he becomes aware of the PCs he will instruct her to keep on eye on them until they can discern what they are up to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kalamar Encounters (from the Servants of the Swift Sword Campaign)
Top